Karbarran Ion Rifle
 

  To just about any other species, these appear to be heavy weaponry bording on the artillery field pieces. But the Karbarran wield thses wide-bored ion cannons as rifles. They are standard issue to the Karbarran soldiers. As one might expect, they are heavy and cumbersome, and anyone without at least a physical strength of 25 or augmented P.S. of 20 is at -3 to strike when firing one of these heavy weapons. Thier major benefit is that they are powered bt compressed Sekitan Energy Clips and not Protoculture, which often made the large Karbarran warriors surprisingly useful durning covert operations in Invid controlled territory, as the Invid cannot sense Sekitan energy.
Weight: 45 pounds (20kg)
Range: 2000 feet (610 m)
Mega-Damage: 3D6 M.D. on a single shot, 1D4X10+8 M.D. for a three-shot burst.
Rate of Fire: Single shots of three shot burst only. Each blast or burst count as one melee attack.
Payload: 30 rounds per compressed Sekitan energy clip

Kabarran War Shovel
 

   Laboring in the Sekitan furnaces, shoveling massive amounts of the ore into the furnaces, is a job so ingrained in Karbarran culture that it has achieved mythic proportions. Stories of adventuring and heroic Karbarran laborers read like a blend between the tales of great warriors and hard working everyman folk heros. If you can imagine what a tale of legendary samurai Musashi mixed with the legends of John Henry or Paul Bunyan would be like, then you have a good idea of a Karbarran hero myth.
   Crycial to almost all of such tales is the Karbarran shovel, used mainly for shoveling Sekitan, but also often used in legend as a mighty weapon wielded with deadly accuracy and incredible strength.  They are a blend between shovel and battle axe, with the edge and sides honed to a deadly blade. They often have horns or spikes down the haft as well. But the real power comes from the weapon's weight. the heavier the war shovel the better, and ancient tales are full of Karbarran heroes who wielded war shovels of ridiculous weight as a through they were feathers. Needless to say, most non-Karbarrabs cannot even pick these weapons up, let alone wield them effectively in battle.
   In recent centuries, the Karbarrans have to added Protoculture batteries to the haft to cause the blades to be surrounded by a high-frequency vibration field, allowing them to easily cut through Mega-Damage alloys.
Weight: 140 pounds (63 kg)
Mega-Damage: 5D6 S.D.C. plus any strength bonus unpowered, 3D6 M.D. when powered up.
Rate of Fire: Melee weapon, equal to the hand to hand attacks of the wielder.
Note: For use by Karbarran only. Not only the weight , but the shape and design are very alien to any other species, while the Karbarrans see them as common and as utilitarian as a human might see a hunting rifle. Any non-Karbarran trying to use one in combat is at -6 to strike and parry (to heavy for automatic parry, so each parry would burn an attack) and each swing takes two attacks.
The shovel, itself has 70 M.D.C.


Ursa Kabarran Combat Armor
 
  This form fitting, heavy combat armor is standard for Karbarran warriors, in part because no other species made armor that could fit them. Even the UEEF just adapted the designs for their own Karbarran unit. It is a very basic body armor that borders on power armor due to the protection it provides and its Sekitan-powered flight system. Sometimes referred to by humans as Teddy Bear armor, because of the two rounded sensor and communications units on either side of the top of the head and it's generally rounded appearance, it has the benefit of being non-protoculture powered, which makes Karbarran combat units invisible to Invid sensors.

Type: Karbarran Flying Combat Armor
Weight: 240 pounds (108 kg)

M.D.C. by Location:
Head - 50
Arms (2) - 50 each
Legs (2) - 80 each
Flight Pack - 60
Main Body - 170

Speed:
Running: Adds +10 to the Karbarran's running speed and the wearer fatigues at only 10% of the normal rate and the wearer can leap 10 feet (3m) high or 20 feet (6.1) across.
Flight: Can hover stationary or fly at speeds of up to 70 mph (112 km) with a maximum altitude of 900 feet (274 m); double the speed in space.
Underwater: Can swim or walk along the seabed at 10 mph (16 km) or through the water via the thruster at a speed of 30 mph (48 km or 26 knots). Maximum depth is 1,200 feet (366 m).
Additional Systems of Note: The standard armor includes a radio with a 20 mile (32 km) range, Nightvision and Thermographic vision with a range of 1,300 feet (396 m), a six-hour air supply, radiation and thermal shielding, and full environmental protection as well as a small vernier thrusters that make the armor usable in outer space and underwater as well as on land.

Weapon Systems: The armor has no built-in weapons, but the wearer can use any Karbarran or Expeditionary Force handheld weapons available. Those in the UEEF Marines are allowed to use any of their native gear or standard UEEF weaponry.