Post this template to your Description and fill it out first. You should only reveal things in your background that are easily enough found out with a little digging and asking around. You'll notice the same information prompts are on your character sheet below. That is where you can post all your dark and dirty secrets. Only you and the GM will know about these - unless someone finds out.


BEGIN COPY!
<b>Callsign/Nickname</b>:
<b>Sex:</b>
<b>MA:</b>
<b>PB:</b>
<b>Age:</b>
<b>Height:</b>
<b>Weight: </b>
<b>Physical Build/Description:</b>
<b>Disposition</b>:
<b>Outlook on Earth</b>:
<b>Prejudices &<>amp; Paranoia</b>:
<b>Background/History</b>:
<b>Relationship to Teammates:</b>
END COPY!
If you and another player wish to be family or friends this must be determined before you begin play. Otherwise role play your relationships in the game, as the develop.


Copy this to your character sheet and fill it out. Feel free to remove categories that do not apply to you, such as bonuses for stats which do not have them, etc. For skills, use the template given in that section, but replace the zeros with the correct numbers, and "Skill Name" with the proper skill name. Make sure to copy all Weapon Proficiencies, no matter their skill category source, to the Weapon Proficiencies area. This keeps them all in one place for easy reference.


BEGIN COPY!
<b>Character Name</b>:
<b>Callsign/Nickname</b>:
<b>Rank</b>:
<b>Race</b>: (Human, Zentraedi, Tirolian)
<b>OCC</b>:
<b>MOS</b>:
<b>Level</b>:
<b>Experience</b>:

<b>Callsign/Nickname</b>:
<b>Sex:</b>
<b>Age:</b>
<b>Birthday:</b>
<b>Height:</b>
<b>Weight: </b>
<b>Physical Build/Description:</b>
<b>Disposition</b>:
<b>Outlook on Earth</b>:
<b>Prejudices &<>amp; Paranoia</b>:
<b>Background/History</b>:

<b>Attributes</b>
<b>IQ:</b>          <b>Bonus</b>:
<b>ME:</b>          <b>Bonus</b>:
<b>MA:</b>          <b>Bonus</b>:
<b>PS:</b>          <b>Bonus</b>:
<b>PP:</b>          <b>Bonus</b>:
<b>PE:</b>          <b>Bonus</b>:
<b>PB:</b>          <b>Bonus</b>:
<b>Speed:</b>
 Running (SPD*20):
               Swimming (PS*5):
<b>HP</b>:
<b>SDC</b>:

<b>Special Aptitude</b>:

<b>Perception</B>:

<u><b>Natural Abilities</b></u>

<b>Common Skills</b>
Skill Name - 00% +  <small> (+0% per level of experience)</small>

<b>OCC Skills</b>
Skill Name - 00% +  <small> (+0% per level of experience)</small>

<b>MOS Skills</b>
Skill Name - 00% +  <small> (+0% per level of experience)</small>

<b>OCC Related Skills</b>
Skill Name - 00% +  <small> (+0% per level of experience)</small>

<b>Secondary Skills</b>
Skill Name - 00% +  <small> (+0% per level of experience)</small>

<b>Weapon Proficiencies</b>


<u><b>H2H Combat:</b></u>
<b>Attacks</b>:
<b>Initiative</b>:
<b>Strike</b>:
<b>Parry</b>:
<b>Dodge</b>:
<b>Roll with Impact</b>:
<b>Pull punch</b>:
<b>Crit</b>: Natural 20

 <b>Hand to Hand Techniques Known</b>:
    Punch (1D4 damage),
    Kick attack (1D6 damage)

<b>Base Saving Throws </b>
Disease: 14 (+0)
Lethal Poison: 14 (+0)
Non-Lethal Poison: 16 (+0)
Harmful Drugs: 15 (+0)
Insanity: 12 (+0)
Psionics: 15 (+0)

<b><u>Mecha Elite Combat Training</b></u>:
<b>Type</b>:
<b>Attacks</b>:
<b>Initiative</b>:
<b>Strike HtH</b>:
<b>Ranged Strike</b>:
<b>Parry</b>:
<b>Dodge, ground</b>:
<b>Dodge, flying</b>:
<b>Roll</b>:
<b>Disarm</b>:
<b>Punch</b>:
<b>Stomp Attack</b>:
<b>Kick</b>:
<b>Jump Kick</b>:
<b>Body Block/Ram</b>:
<b>Crit</b>: Nat 20


<b>Personal Possessions</b> (these are things you don't take out on missions)
END COPY!



Copy this template and make a post in the appropriate Combat Gear thread. Only post there once your character is approved. Your gear should be kept up to date at all times. Every time you shoot, use something, or otherwise consume a resource it should be marked off your sheet. You will find, buy, and acquire gear as the game progresses.


BEGIN COPY!
<b>H.P.</b>:
<b>S.D.C.</b>:
<b>P.P.E.</b>:
<b>I.S.P.</b>:

<u><b>Equipment</b></u>

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
<u><b>MDC by Location </b></u>
<b>Body</b> 10/10
<b>Left Arm</b> 5/5
<b>Right Arm</b> 5/5
<b>Left Leg</b> 6/6
<b>Left Leg</b> 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

<b>CPU controlled life support system:</b> A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
<b>High temperature resistant shielding:</b> Protect the wearer from heat and flames up to 200 degree centigrade (360F).
<b>Shielding:</b> Resistant to radiological, chemical and biological agents
<b>Internal O2 supply:</b> Good for one hour. Can be extended
<b>Impact resistant helmet:</b> Has a removable polarized visor, with a
<b>HMD (helmet mounted display):</b> Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
<b>Life-support feeds:</b> A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
<b>Radio:</b> 10 mile range, can be preloaded with up to 10 separate frequencies.

[b]CVR-3 Personal Environmental Combat Armor[/b]
[b]MDC by Location[/b]
[u]CVR-3?[/u]
Helmet - ##
Arms (L) - ##/##
Arms (R) - ##/##
Legs (L) - ##/##
Legs (R) - ##/##
Main Body - ##

Prowl Penalty: -10%
Weight: 12 lbs

<b>Internal O2 supply:</b> Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
<b>Sidearm Holster and Utility belt</b> contains:
<u>Pistol Holster (choose a hip)</u>:
<u>Hard sided pouch (opposite hip)</u>:
<small>(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)</small>
<u>Hard sided pouch (lower back)</u>:
<small>(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)</small>
<b>Note</b>: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

<b><u>Weapon Name</u></b>
<b>Weight</b>:
<b>Range</b>:
<b>SDC-Damage</b>:
<b>MDC-Damage</b>:
<b>Rate of Fire</b>:
<b>Penalty</b>:
<b>Bonus</b>:
<b>Payload</b>:

<b>Personal Possessions</b> (Anything except standard issued weapons, armor, tools, mecha, etc):

<b>Credits</b>: Start with three months pay.

<hr><b>Mecha Description</b>
<hr><b>Mecha Name</b>

<u>Model Type</u>:
<u>Class</u>:
<u>Crew</u>:

<b>M.D.C. by Location:</b>

<b>Speed:</b>
Flying (atmosphere):
Flying (space):
Running:
Leaping:
Underwater:

<b>Statistical Data:</b>
<u>Height</u>:
<u>Length</u>:
<u>Width</u>:
<u>Weight</u>:
<b>Physical Strength:</b> Robotic Strength of ?
<b>Cargo:</b> Survival Kit and Side arm
<b>Power System:</b>

<b>Weapon Systems: </b>

<b>1.) Weapon System Name</b>:
Primary Purpose:
Secondary Purpose:
Weight:
Range:
Mega-Damage:
Rate of Fire:
Penalty:
Bonus:
Payload:

<b>2.) Hand to Hand Combat:</b>
Hand to Hand Damage:
____________________________________________________________________________________


<b>Personnel Record</b>
<b>Name:</b> Last name (in CAPS), First name, Middle name
<b>Service Branch:</b>
<b>Service Number:</b>
<b>Pay Grade:</b>
<b>Rank:</b>
<b>Date of Birth:</b> roll 1d12 for month, roll 1d30 for day and take your from 2044
<b>Primary Specialty:</b>
<b>Military Education:</b>
<b>Decorations, Medals, Badges, Citations, and Campaign: </b>

<b>Disciplinary data and court martial record: </b>

<b>END COPY!</b><hr>

Understanding UEEF Military and Citizen Identification Numbers

A Sample Number (A technical Officer military number)

                          MS10-228-2024-5DE9

The first two digits are state of origin:
MS: Born on a UEEF military ship
CS: Born on a civilian ship
CW: Born on a colony World
AB: Born on ALUCE  moon base
EB: Born on earth
TB: Born on Tirol
MB: Born on Mars Base

The Third Digit refers to the species, gender, and mutation (or lack therof) of the ID holder
         0: Human Female
         1: Human Male
         2: Zentraedi Female
         3: Zentraedi, Male
         4: Tirolian Female
         5:  Tirolian Male
         6: Spherian Female
         7: Spherian, Male
         8: Preyton Female
         9: Preyton Male
         A: Spherian Female
         B: Spherian Male
         C: Karbarran Female
         D: Karbarran Male
         E: Guardian, Female
         F: Guardian, Male
         G: Praxian Female

The Fourth Digit refers to the presence of paranormal abilities
         0: No Psychic Ability
         1: Psychic Sensitive (minor)
         2: Psychic Sensitive (moderate)
         3: Psychic Sensitive (master)
         4: Other (Magic Users, and anything else magical in nature)

The Fifth digit is the month of birth.
         1-9 (January through September)
         A-C (October through December)
 The Sixth and Seventh digits are the day of birth
 The Eighth through Eleventh  digits are the year of birth, on the PA Calender.

The last Four digits are randomly assigned, and signify a specific individual
         (roll 1d16 8 times. 16=0, 10=A, 11=B, 12=C, 13=D, 14=E, and 15=F)


Back to Character Creation