Situated behind the cafeteria and accessed from a corridor in the corner of the Main Hall, the gym is the single biggest room in the school. The entrance to the room is a heavy steel door that will open at the swipe of an ID card and not much else. Attached to the wall just outside the door is a warning stating that unsupervised use of the gym is a privilege, not a right, and it can be revoked for reckless power usage, abuse of the gym machines, destruction of gym equipment (because if you manage to destroy it, you're using it wrong), and generally being unsafe.

Upon entering, the near third of the room consists of several traditional courts, marked up to be suitable for basketball, volleyball, or other games. There is also a stairway leading to the second level, where the area above the courts is dedicated to an exercise room, which looks fairly typical save for having several machines clearly not designed for humanoid structures.

At the far side of the courts and exercise room is a floor to ceiling panel of thick bulletproof glass, so that people can look out into the rest of the gym - a usually bare area two stories high, dedicated to power training. On the lower level, an airlock style entrance rests, with a control panel just next to the inner door, which can be used to bring up a variety of different training machines, target dummies, combat robots, and similar in the main gym. Most of these remain hidden when not in use, as many are precision machines that would be destroyed by careless usage or simply being in the way.

Power Training Area
The power training section of the gym is controlled by a control panel located inside the airlock section. This control panel has many functions, most of which are fairly self explanatory. General things that anyone can access include:

-Training dummies and robots: If you just want something to beat up and/or destroy, you can bring up anything from static dummies to moving targets to fully autonomous robots that fight back with nonlethal shock bolts. All of these can be destroyed freely, as that is what they are for.

-Diagnostic machines: You can bring up a variety of machines designed to test certain characteristics, from strength to speed to reaction time to mental acuity. If used properly, these machines will withstand anything you can throw at them. If the strength machine asks you to punch it, then it can take that punch. If a speed machine wants you to run, it can handle that too. However, these are highly specialized machines, and will break if you use them improperly.

-Environment changes: The gym is capable of simulating many environments, including rain, fog, darkness, glaring sunlight, strong winds, and high altitude. It cannot do lightning, and the other environments are very 'use at your own risk'.

The gym walls and glass separating the power area from the rest are virtually indestructible, and enchanted to be nigh immune to magic. Powers will not be able to burn, break, cut, or manipulate them in any way.

Finally, the gym has a self-cleaning routine to get rid of broken targets, water, or anything a power might leave behind. It runs automatically each night, but a manual run can be triggered with the control panel, and should be if you leave the gym in an obviously unusable state. The cleaning routine takes about ten minutes and won't run while anyone is in the main section.