Available Body Armors

The famous Death's Head motif of the Coalition's armor and war machines has struck fear in the hearts of its opposition for nearly 40 years. It has lead to the soldiers being dubbed "Dead Boys." The armor is a lightweight ceramic, with metal accents, bonded on a molecular level, making it stronger than steel. Each suit of armor offers mega-damage protection and complete environmental systems, making it a self-contained unit, like a space suit. Air filters, circulation and cooling, and independent oxygen supply (engages when needed) means that toxic fumes, gas attacks, and smoke will not affect the soldier protected in the suit unless the armor is breached.
There are two types of Dead Boy armor, light and heavy. However, other than weight and protection, there is no obvious design distinction. All CS body armor has the same design, only the head piece is different to indicate rank and different divisions within the armed forces. All Coalition "Dead Boy" body armor has the following properties.

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E Variant Field Engineer Armor
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CA-FS1 Armored Flight Suit



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CA-901 Support Specialist Body Armor
Nearly identical to Huntsman Body Armor, but in CS colors and styles.

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CA-902 Support Specialist Body Armor
Nearly identical to Plastic Man Body Armor, but in CS colors and styles.

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Equipment Storage Devices
Coalition Utility Belt: Standard issue for all field personnel, the Coalition Utility Belt has numerous pouches and containment options, carrying a number of very useful items. While not as all-purpose as the CS-S2 Basic Survival Pack, the belt does aid in survival and other operations in many ways. (4 lbs/1.8 kg)
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<b>< Green>Coalition Utility Belt</Green></b> (4 lb/1.8 kg)
[list]2 HE Grenades
[list]Issued Combat or Vibro-Knife
[list]Issued Sidearm
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CS-S2 Survival Pack: This backpack is issued to every field operative in the CS Army and covers all the basic field gear a soldier might need. Commonly these will be left in the Mark V the platoon is using, but for extended engagements a soldier might carry everything on his back. It contains just about everything needed for basic survival. Can hold another 30 pounds (13 kg) of items (With all listed gear, weighs 30 lb/13 kg).

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<b>< Green><b>CS-S2 Backpack</b></Green>
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Integrated Systems Explanations
Full Environmental Protection


RFE Digital Dog Tags

Coalition Military Identification System

In the field the Coalition has a need for soldiers to immediately identify other soldiers. The best and brightest modified an age old system, the Identify Friend and Foe System, for use with coded chips. The dog tags given every soldier are not simply identification, but also act as a key, of a sort.

When suiting up in a newly assigned set of armor in any standard Coalition armory (whether on a base, a ship, or other such installation), every soldier inputs their dog tags into a reader hooked up to a personnel database for soldiers and sailors assigned to the base. The reader then encodes the following information onto a hardcoded Radio Frequency IDentification (RFID) chip: LASTNAME, Rating, Service, and any Squad designation (as assigned by the command staff of the soldier or sailor's platoon). These chips are changed as needed and are considered disposable.

This RFID chip is then inserted into a special receiver on the inside of the armor in the chest plate. The information on these chips is read by encrypted and can only be read by the computers built into Coalition body armor. Knock off manufacturers don't know about this component, and those that do and who have copied have found themselves the targets of CS aggression, and as such few in the know actually bother with what is a literal death sentence if captured. An off the rack commercial IFF system is usually substituted instead, for those inclined to use it.

Part of the process of gathering dog tags is also pressing the button that destroys the chip and its receiver. It is located on the inside of a plate, and is therefore unlikely to be pressured during even the most jarring of impacts. The method of destruction is a very specialized acid that eats away at the chips and the leads they attach to. This same acid also drains into the ROM memory for the suit's onboard computer, effectively destroying its programming, including the ability to read the information put out by the ID chips. Once this is done, it is impossible, short of replacement of most of the suit's electronics, to replace it with another chip. Taking the chip out and smashing it is another way, and is actually more common among long range patrols who might be salvaging the armor of their fallen brethren.

A sailor named John Smith who has a rate of E-2 and is stationed aboard one of the Navy's destroyers as the lowest ranked and least influential Emplaced Weapons Operator in a squad of 10 sailors would have the following ID on his IFF, which would seem to float over his head to his fellow soldiers and sailors:
Smith, CSNN Seaman (E-1), Turret1-10

Service Format:
CSN=Navy
CSA=Army
CSI=ISS
CSS=Special Divisions
CSC=Civilian Service Specialists
I=Infantry Corps
    (All Naval Infantry except for those assigned to SSD are given this designation)
N=Naval Corps
    (Brown Water or Blue Water, unless the sailor assigned to a ship is in the Medical, Scientific, or Technical Corps, they will have this designation.)
A=Aviation Corps
    (Typically Naval aviation wings and power armor squadrons will use this designation.)
T=Technical Engineering Corps
    (All Technicians and Engineers have this designation, whether they are assigned to a base, a patrol boat, or a major capital ship.)
E=Special Services Division
    (The SSD includes Special Forces, spies, psi-ops, public relations, and more. It has its own infantry forces that are outside of the normal chain of command, except at its highest levels. More than a few high level officers hold dual jobs in more than one corps, as well as the SSD, specifically so they can give orders to these soldiers.)
P=Security Corps
    (All Military Police and Base/Ship Security are given this designation, which stands for police.)
M=Medical Division
    (All medical personnel, whether they are involved in research or treatment, are given this designation. Infantry Corpsmen are the most common sailor or soldier to have this designation, as well as all nurses and other non-clerical hospital staff.)
S=Scientific Division
    (Covers every other scientific discipline other than medicine)
A=Administration
    (This designation covers almost all of the clerical staff and other administrative positions that are needed to make any major military operation actually function. It is likely the least known or liked military division. Most are also Civilian Service Specialists, but top secret and sensitive documents can only be handled by someone of the proper clearance, and therefore this is not uncommon among those working for the true movers and shakers of the CS.)[/list]

Available Body Armor Upgrades
Any Body Armor may include one of each of the following. Note that upgraded versions replace the previous version.

High Density Plating: +3 Armor

Urban Covert Operations Camouflage Scheme: +2 Stealth in cities and urban ruins. If the same armor has both systems, then the wearer can switch between them as an action.

Woodland Covert Operations Camouflage Scheme: +2 Stealth in Woodlands and other forests. If the same armor has both systems, then the wearer can switch between them as an action.

Upper Body Micro-Exoskeleton Add-On: Increases Strength checks and Fighting damage rolls by +1.

Lower Body Micro-Exoskeleton Add-On: Increase Pace by 1.

Internal Lining Upgrade I: +1 Embedded Toughness; Upgrade II increases Embedded Toughness by an additional +1.

Communication System Upgrade I: The replaced radio has a 20 mile range. Upgrade II increases the range to 100 miles.

Full Environmental System Upgrade: Significant environmental system improvements give +1 to Vigor checks.

Full Environmental System: For armors without existing full environmental systems, this upgrade provides full environmental instead

Good Craftsmanship and Light Weight Materials: Reduce the Str Min by one step, and gain +1 armor as well.

Targeting Sight Upgrade: The character gains +2 on all ranged attacks due to predictive sighting.



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