BLINDED
Most creatures have sight as their only acute sense. Acute senses allow you to "see" and pinpoint the direction, distance, and position of things you perceive automatically. Non-acute senses merely make you aware that things are nearby without these details. You can use the Search action, to learn these details with a non-acute sense but the DC is typically 15 or the target's Dexterity (Stealth) DC, whichever is greater. Treat creatures perceived only with non-acute senses are concealed at 1 value higher than their actual concealment.
- Blinded 1-3 (Dazzled/Partial Sensory Loss): A creature suffering sensory loss suffers a penalty equal to this condition's value to all attack rolls, Wisdom-based saves, and Wisdom-based checks reliant on that sense. However, they gain a bonus equal to this value to saves against non-illusions that affect that sense. For example, a creature who's eyesight was Blinded 2 would have a +2 bonus to saves against a visual effect such as Medusa's Stonegaze attack but a -2 penalty to all other attacks, saves, and checks using eyesight.
- Blinded 4 (Sensory Blindness/Total Sensory Loss): They automatically fail the saves and checks this condition penalizes and automatically pass saves it provides a bonus to.
- Anosmiatic: An anosmiatic creature has trouble smelling and/or tasting. They are resistant or immune to olfactory effects.
- Blinded: A blinded creature has trouble seeing. They are resistant or immune to visual effects.
- Deafened: A deafened creature has trouble hearing. They also have trouble with any check that requires them to utilize speech or verbal components. They are resistant or immune to auditory effects.
- Numbed: A numbed creature has trouble feeling tactile sensations. Tremorsense is disabled. They are resistant or immune to tactile effects. If immune, they are also clumsy 1.