<center>
|6! <hr><large>TRACKED ABILITIES</large><hr>|95%
|! Special Abilities/Powers|! Type|! Action|! Description/Special Notes|! Use|! Frequency|
|< Bardic Performance |^ (Su)|^ Stand |< inspire &<>amp; protect allies |^ 3/3|^ per day |
|< Channel Positive Energy |^ (Su)|^ Stand |< heal/harm 1d6 points 60' |^ 3/3|^ per day |
|< Rage |^ (Ex)|^ Free |< +4 Str/Con,+2 Will,-2 AC |^ 5/5|^ per day |
|< Pronounce Judgment |^ (Su)|^ Swift |< gain bonus during combat |^ 1/1|^ per day |
|<6! <quote Prepared/Spontaneous Spells>[list]<large><b><tt>
[*] 0th Level Spells –
[*] 1st Level Spells -
</tt></b></large>[/list]</quote>
|4! <hr><large>HERO POINTS</large><hr>|50%
|! DATE |! TOTAL |! DESCRIPTION |
|^ 01/01/20 |^ +1 |^ gained at level one |
| |! 1 |
|6! <hr><large>CHARACTER DETAILS</large><hr>|95%
|!> NAME :| _ _ _ _ _ _ _ _ _ _ |!> RACE :| _ _ _ _ _ _ _ |!> HGHT :| _ _ _ _ _ _ |
|!> CLASS :| _ _ _ _ _ _ _ _ _ _ |!> SEX :| _ _ _ _ _ _ _ |!> WGHT :| _ _ _ _ _ _ |
|!> LEVEL :| _ _ _ _ _ _ _ _ _ _ |!> AGE :| _ _ _ _ _ _ _ |!> EYES :| _ _ _ _ _ _ |
|!> ALIGN :| _ _ _ _ _ _ _ _ _ _ |!> SIZE :| _ _ _ _ _ _ _ |!> HAIR :| _ _ _ _ _ _ |
|!> DEITY :| _ _ _ _ _ _ _ _ _ _ |!> MOVE :| _ _ _ _ _ _ _ |!> HAND :| _ _ _ _ _ _ |
|8! <hr><large>ABILITY SCORES</large><hr>|95%
|!> ABILITY|! MOD|! SCORE|! BASE|! RACE|! GAIN|! MISC|! ITEM|! TEMP|
|!> Strength (Str) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|!> Dexterity (Dex) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|!> Constitution (Con) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|!> Intelligence (Int) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|!> Wisdom (Wis) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|!> Charisma (Cha) |! +0 |=^ 10 |^ 10 |^ |^ |^ |^ |^ |
|9! <hr><large>LEVEL PROGRESSION</large><hr>|95%
|! LVL|! CLASSES|! BHP|! BAB|! FORT|! REFL|! WILL|! FC BONUS|! SELECTED FEATS|
|! 1 |^ |^ 0 |^ +0 |^ +0 |^ +0 |^ +0 |^ |< |
|9! <hr><large>HEALTH &<>amp; CONDITION</large><hr>|95%
|^ Base HP |^ Bonus|^ Hit Die|^ Misc|! Normal|^ Temp|^ Wounds|^ Subdual|! Current|
|^ 00 |^ +1 |^ x1 |^ +0 |! 00 |^ +0 |^ -0 |^ -0 |! 00 |
|9! <hr><large>INITIATIVE &<>amp; PASSIVE SENSES</large><hr>|95%
|! Initiative|^ Dex|^ Misc| |! Perception|^ Skill| |! Sense Motive|^ Skill|
|! +0 |^ +0 |^ +0 | |! 10 |^ +0 | |! 10 |^ +0 |
<small> Passive Senses are a 4th edition rule, but I've seen other DMs use the concept
[_]Low-Light Vision [_]Darkvision [_]Blindsense [_]Blindsight [_]Tremorsense
</small>
|10! <hr><large>ARMOR CLASS &<>amp; DEFENSE</large><hr>|95%
| |! DEFENSE|! BASE|! ARMOR|! SHIELD|! NATURAL|! ABILITY|! DODGE|! DEFLECT|! SIZE|
|= Normal AC |! 18 |^ 10 |^ +3 |^ +1 |^ +0 |^ +3 |^ +1 |^ +0 |^ +0 |
|= Touch AC |! 14 |^ 10 |^ xx |^ xx |^ xx |^ +3 |^ +1 |^ +0 |^ +0 |
|= Flatfooted |! 14 |^ 10 |^ +3 |^ +1 |^ +0 |^ xx |^ xx |^ +0 |^ +0 |
|7! <hr><large>SAVING THROWS &<>amp; RESISTANCE</large><hr>|95%
|! SAVING THROWS |! BONUS|! BASE|! ABILITY|! MISC|! ITEM|! SPECIAL NOTES|
|! Fortitude (<i>Fort</i>) |! +0 |^ +0 |^ +0 |^ +0 |^ +0 |< |
|! Reflexes (<i>Refl</i>) |! +0 |^ +0 |^ +0 |^ +0 |^ +0 |< |
|! Willpower (<i>Will</i>) |! +0 |^ +0 |^ +0 |^ +0 |^ +0 |< |
<small>
| |! Acid|! Cold|! Fire|! Shock|! Sonic|! Spell|! Mental|! Poison|! Disease|95%
|! Resist|^ 00 |^ 00 |^ 00 |^ 00 |^ 00 |^ 00 |^ -- |^ -- |^ -- |
|! Bonus|^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |
</small>
|11! <hr><large>COMBAT INFORMATION</large><hr>|95%
|! Melee|! BAB|! Str|! Size|! Misc| |! Range|! Base|! Dex|! Size|! Misc|
|! +1 |^ +0 |^ +0 |^ +0 |^ +0 | |! +4 |^ 01 |^ +3 |^ +0 |^ +0 |
|! CMB |^ BAB|^ Str|^ Size|! CMD|! Base|! BAB|! Str|! Dex|! Size|! Dodge|! Misc|95%
|! +0 |^ +0 |^ +0 |^ -0 |! 10|^ 10 |^ +0 |^ +0 |^ -0 |^ +0 |^ +0 | +0 |
|! BONUS|! BullRush|! Disarm|! Drag|! Feint|! Grapple|! Overrun|! Steal|! Sunder|! Trick|! Trip|95%
|! CMB :|^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |
|! CMD :|^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |^ +0 |
|7! <hr><large>WEAPON &<>amp; ARMOR STATISTICS</large><hr>|95%
|! WEAPON/SPECIAL ATTACK|! BONUS|! DAMAGE|! CRITICAL|! RANGE|! TYPE|! SPECIAL NOTES|
|= Unarmed Strike |^ +0 |^ 1d3+0 |^ 20/x2 |^ Melee|^ B |^ Nonlethal/AoO|
|! ARMOR TYPE/SET PIECES|! SLOT |! BONUS|! MaxDex|! Penalty|! Failure|! Speed|95%
|= |^ Chest |^ +0 |^ +0 |^ -0 |^ 0% |^ 30 ft|
|= |^ Legs |^ +0 |^ +0 |^ -0 |^ 0% |^ N/A |
|= |^ Arms |^ +0 |^ +0 |^ -0 |^ 0% |^ N/A |
|= |^ Shield|^ +0 |^ N/A |^ -0 |^ 0% |^ N/A |
|^! <hr><large>RACIAL TRAITS</large><hr>|95%
|<! <quote :http://paizo.com/pathfinderRPG/prd/races.html>[list]<large><b><tt>
[*]
[*]
[*]
</tt></b></large>[/list]</quote>
|^! <hr><large>CLASS ABILITIES</large><hr>|95%
|<! <quote :http://paizo.com/prd/classes.html>[list]<large><tt>
[*]
[*]
[*]
</tt></large>[/list]</quote>
|^! <hr><large>CHARACTER TRAITS</large><hr>|95%
|<! <quote :http://paizo.com/pathfinderRPG/prd/ultimateCampaign/characterBackground/traits>[list]<large><tt>
[*]
[*]
[*]
</tt></large>[/list]</quote>
|^! <hr><large>CHARACTER DRAWBACK</large><hr>|95%
|<! <quote :http://paizo.com/pathfinderRPG/prd/ultimateCampaign/characterBackground/traits.html#_drawbacks>[list]<large><tt>
[*] only if DM allows use
</tt></large>[/list]</quote>
|^! <hr><large>CHARACTER FEATS</large><hr>|95%
|<! <quote :http://paizo.com/pathfinderRPG/prd/feats.html>[list]<large><tt>
[*]
[*]
[*]
</tt></large>[/list]</quote>
|9! <hr><large>SKILLS &<>amp; LANGUAGES</large><hr>|95%
|!TAG|!< SKILLS/KNOWLEDGE|!ABILITY|!TOTAL|!RANKS|!CLASS|!SCORE|!BONUS|!PENALTY|
|^ &<>amp;#9745;|!< Acrobatics |^ (DEX) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9745;|!< Appraise |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< Bluff |^ (CHA) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< Climb |^ (STR) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9745;|=< CRAFT SKILLS |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Alchemy) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Armorsmith) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Bowmaking) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Weaponsmith) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Trapmaking) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< Diplomacy |^ (CHA) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< Disable Device |^ (DEX)^|! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< Disguise |^ (CHA) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|=< Escape Artist |^ (DEX) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9744;|=< Fly |^ (DEX) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9744;|=< Handle Animal |^ (CHA)^|! +XX |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|=< (if domestic) |^ (CHA) |! +00 |5 handle domestic animals untrained|
|^ &<>amp;#9745;|=< Healing |^ (WIS) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< Intimidate |^ (CHA) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9701;|!< KNOWLEDGE SKILLS|7 <i>may make untrained checks DC 10 or less</s> |
|^ &<>amp;#9745;|!< (Arcana) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Dungeoneering)|^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Engineering) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Geography) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (History) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Local) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Nature) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Nobility) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< (Planes) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< (Religion) |^ (INT) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< Linguistics |^ (INT) |! +XX |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9745;|!< Perception |^ (WIS) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|=< PERFORM SKILLS |^ (CHA) |! +00 |^ | |^ +0 |^ |^ |
|^ |=^ PROFESSIONS |^ (WIS)^|! +00 |^ | |^ +0 |^ |^ |
|^ |=< (Bookkeeping) |^ (WIS) |! +00 |^ | |^ +0 |^ |^ |
|^ &<>amp;#9745;|=< Riding |^ (DEX) |! +00 |^ | |^ +0 |^ |^ -0 |
|^ &<>amp;#9745;|!< Sense Motive |^ (WIS) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|=< Sleight of Hand |^ (DEX)^|! +XX |^ | |^ +0 |^ |^ -0 |
|^ &<>amp;#9744;|=< (Legerdemain) |^ (DEX) |! +00 |5 may palm small objects untrained |
|^ &<>amp;#9744;|!< Spellcraft |^ (INT)^|! +XX |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|!< Stealth |^ (DEX) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9744;|!< Survival |^ (WIS) |! +00 |^ |^ |^ +0 |^ |^ |
|^ &<>amp;#9744;|!< Swimming |^ (STR) |! +00 |^ |^ |^ +0 |^ |^ -0 |
|^ &<>amp;#9744;|!< Use Magic Device|^ (CHA)^|! +XX |^ |^ |^ +0 |^ |^ |
|^ | Total Skill Ranks |^ |^ |! |^ |^ |^ |^ |
|10! <hr><large>SPELLS KNOWN/PREPARED</large><hr>|95%
|! LEVEL|! CLASSES|! SLOTS|! BASE|! BONUS|! ABILITY|! SCORE|! LVL|! DC|
|^ 0th |^ |! 0 |^ 0 |^ - |^ |^ +0 |^ 0 |! 10|
|^ 1st |^ |! 0 |^ 0 |^ +0 |^ |^ +0 |^ 1 |! 11|
<quote 0th LEVEL SPELLS KNOWN/PREPARED>[list]
[*]
[*]
[*]
[/list]</quote><quote 1st LEVEL SPELLS KNOW/PREPARED>[list]
[*]
[*]
[*]
[/list]</quote><quote 1st LEVEL DRUID SPELLS RESEARCHED>[list]
[*]
[/list]</quote>
|7! <hr><large>MONEY</large><hr>|50%
|7 STARTING FUNDS:
| |! PLATINUM|! GOLD |! ELECTRUM|! SILVER|! COPPER|! VALUED|
|! COINAGE|^ |^ |^ |^ |^ |! |
|5! <hr><large>EQUIPMENT</large><hr>|95%
|! ITEMS NORMALLY CARRIED/WORN |! SPECIAL NOTES/DESCRIPTIONS |! WEIGHT |! VALUED |
|< Outfit, Explorer's |< sturdy clothes for travel |^ (8.0) |^ (10.0) |
|2 |! 0.0 |! 0.0 |
|5^
|! ITEMS CARRIED WITH BACKPACK |! SPECIAL NOTES/DESCRIPTIONS |! WEIGHT |! VALUED |
|< Backpack, Common |< holds 2 cu ft of material |^ 2.0 |^ 2.0 |
|< -Bedroll, Quilted |< cushioned sleeping palate |^ 5.0 |^ 0.1 |
|< -Blanket, Woolen |< to keep warm on cold nights|^ 3.0 |^ 0.5 |
|< -Kit, Mess |< compact eating utensils |^ 1.0 |^ 0.2 |
|< -Rations, Trail (x2) |< a light snack for the road |^ 2.0 |^ 1.0 |
|< -Waterskin (full) |< holds 1/2 gallon of water |^ 4.0 |^ 1.0 |
|2 |! 19.0 |! 4.8 |
|5^
|! ITEMS CARRIED IN SADDLEBAGS |! SPECIAL NOTES/DESCRIPTIONS |! WEIGHT |! VALUED |
|< Riding Kit (Common) |< standard gear for a mount |^ (54.0) |^ 16.0 |
|< (Bit &<>amp; Bridle) |< headgear to control mount |^ 1.0 |^ (2.0) |
|< (Saddle &<>amp; Saddle Blanket) |< seat for a standard mount |^ 25.0 |^ (10.0) |
|< (Saddlebags) |< holds 5cf/20lb of material |^ 8.0 |^ (4.0) |
|< -(Animal Feed) (x2 days) |< feed and grain for a mount |^ 20.0 |^ (0.1) |
|2 |! 54.0 |! 16.0 |
|7! <hr><large>ENCUMBRANCE &<>amp; CARRYING CAPACITY</large><hr>|95%
|< |! LIGHT |! MEDIUM|! HEAVY |! OVER HEAD |! OFF GROUND|! PUSH/DRAG |
|! CAPACITY |^ <33 lb|^ <66 lb|^ <99 lb|^ 100 pounds|^ 200 pounds|^ 500 pounds|
|< COMBAT WT|^ 31 lb|^ |^ |3 |
|< PACK WT |^ |^ |^ |3 |
|< TOTAL WT |^ |^ |^ |3 |
|3! <hr><large>MAGIC ITEM SLOTS</large><hr> |95%
|! Item Slot|! Magic Item Descriptions |! Special Notes |
|=> Armour |< Lamellar Leather Cuirass|< |
|=> Shield |< Small Wooden Buckler |< |
|=> Back |< Tattered Woolen Cloak |< |
|=> Chest |< Stained Cotton Shirt |< |
|=> Eyes |< |< |
|=> Feet |< Hard-Toed Leather Boots |< |
|=> Hands |< Studded Leather Glove |< |
|=> Head |< |< |
|=> Legs |< Studded Leather Kilt |< |
|=> Neck |< Multicolor Woolen Scarf |< |
|=> Finger |< |< |
|=> Thumb |< |< |
|=> Waist |< Worn Leather Belt |< |
|=> Wrist |< |< |
|=> Other |< |< |
</center>
Last edited by spaceace, April 19 2014 15:58:50. Open game article. You can edit it once you log in.