Born of a Magocracy society, the Gnomes utilize magic like any other tool.  While small in size, they make up for in strength of mind.  Long years of focus in magic has created a society where the fantastic happens.  A nation of learned intellectuals has created an atmosphere where people rely on simple magics.

Gnome
    * +2 Constitution, +2 Intelligence, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their quest for education makes them very smart.
    * Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
    * Slow Speed: Gnomes have a base speed of 20 feet.
    * Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
    * Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
    * Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
    * Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
    * Gift of Magic: Gnomes get a +2 racial bonus on Use Magic Device checks (always a class skill)
    * Gnome Magic: A gnome with a Int score of at least 10 also has the following spell-like abilities:
        1/day—
        Amanuensis(Spell Compendium)
        Mage hand
        Repair Minor Damage(Spell Compendium)
The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's int modifier.
    * Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
    * Extra Feat: Sprite Familiar (Wizard only)
You can have a familiar that is a tiny construct instead of a living creature, the tiny construct does not impart any bonus to  skills or saves like normal familiars, but all the other wizard  class abilities still apply.  Because the Sprite is a construct it can be enchanted with the Craft Wondrous item feat, using the rules to add  an additional ability to an existing magic item.
    * Languages: Gnomes begin play speaking Common, Gnome, and Draconic. Gnomes with high Intelligence scores can choose from the following: Dwarven, Elven, Goblin, Auran, Igan, and Terran.