GENERAL INFORMATION:
Grimfel is a living world campaign that offers each player the opportunity to adventure alone or to form an adventuring party with up to two others. The choice is yours! The encounter balance will be adjusted accordingly.

Encounters are based on your average damage output or that of your group as well as success ratios for skills. That information is used to adjust the difficulty of each foe or challenge.

This sandbox is a hex crawl that has various adventures distributed throughout the settlements and the countryside. Resource management is very important. You need food and water to safely move throughout the different hexes. Some will buy it in town while others will rely on their survival skills or some combination of both.

Since this is a living world, everything revolves around time. We are all kept on the same timeline. This will be discussed in more detail later.

The feel of this campaign is that resource management matters and  resources and opportunities are limited.

This is all based on GURPS Dungeon Fantasy. This is not Dungeon Fantasy RPG.

When you kill an NPC on Grimfel, that means no other players can encounter that NPC at a later time. That NPC is permanently dead. Your actions affect the world around you. Others’ actions do the same. Everything you do or don’t do has consequences.

CHARACTER OVERVIEW:
    • Dungeon Fantasy templates are mandatory and cannot be modified or tinkered with. Either your character fits your chosen template exactly. Or it doesn’t.
    • Each starting Class Template is exactly 250 points.
    • Per Dungeon Fantasy rules, disadvantages are suggestions. You are free to change them out for whatever disadvantages you want. However Basic Statistics and Secondary Characteristics must comply with your template.
    • Racial Templates:
        �—� You can choose to be human
        �—� I also have a table, and you can roll percentile dice to generate a race.
        �—� If you don’t like the result, then you can have one reroll.
        �—� If you still don’t like it, then you can revert back to human.
        �—� Certain races are less common than others on Grimfel, so random racial templates are a way of representing that.

Buying Stuff:
    • The settlements have specific merchants in them.
    • These merchants sell specific items, but not others.
    • Resources are limited. Sometimes you cant find exactly what you are looking for. You have to explore in order to learn where you have to go to buy certain things.
    • You can hire a craftsman and special order something. This does take time and cost money. But you get what you want.
    • You can also be a craftsman yourself.

Training:
    • When you spend your character points, you have two choices
        �—� Self Study
            ▪ This takes longer, but tends to be less expensive
        �—� Hire a Trainer
            ▪ This is faster, but it costs more.
            ▪ All settlements have specific trainers, and each of those trainers will train adventurers in specific advantages and skills.
            ▪ Your Class template may or may not offer the advantage or skill that a particular trainer offers.
            ▪ You have to shop around to find a trainer, and you often have to learn on your own.
            ▪ A character point involves 200 hours of learning.
                • At 8 hours per day that comes to 25 days devoted to learning.
                • While adventuring, you can choose to devote 2 hours each day to learning. This requires a post stating that.
                • Living in a settlement generally costs $150 for 7 days, but this number is different in each settlement.
            ▪ Opportunities are limited as are resources.
            ▪ Make careful, deliberate decisions about training!


Friendships:
    • Forge friendships with other player characters. You may be able to help each other even though you don’t adventure together.

Adventures:
    • Adventures are never repeated. Once someone starts one, it will never be available to anyone else.
    • You are not required to go on an adventure. Another approach is to just move around and explore the open world. With this approach, you will not see all of the nuanced relationships between different areas and different NPCs or the stories that affect them. However that does not change what you find in a particular hex. Each player decides if they want a story driven experience or more of an exploration of the world around them. I will offer adventures, but wont be upset if you choose to do something else. The open world concept is there so you can make your own choices.

Do you want to be good or evil?
    • The choice is yours, but you may want to be a loner if you are evil unless you can find other players with a similar outlook.
    • Beware, breaking the law has consequences! But only if you get caught! Be smart and beat the system when no one is looking. Perhaps you should stay on the move so you don’t get caught. Staying in one place for too long allows others to get too familiar with you.

SOCIETY:
    • All societies on Grimfel are feudal societies, and a particular noble who has a specific Feudal rank is in charge of a particular area in most cases. Some land on Grimfel is unclaimed by a noble. Should you find yourself in one of these areas, then know that this is an area of complete lawlessness! You cannot break the law here! There is no law.
    • Most settlements are associated with a feudal society, but there are some exceptions.
    • If you do something obviously illegal while within the borders of a particular Noble’s Feudal domain, then you are subject to that noble’s whims unfortunately….but only if you get caught!
    • GM rolls a reaction roll from that particular noble. All applicable reaction modifiers on your character sheet and all traits associated with that particular noble that affect reactions will be used to modify this reaction roll.
    • The reaction result determines your fate.
        �—� You may be put to death.
        �—� You may become a slave to that noble.
        �—� You may be pardoned or just receive a verbal admonishment.
        �—� Perhaps the noble will accept a bribe or require you to do something for them in order to overlook your transgression.
        �—� You may get jail time in a dungeon.
            ▪ If your character goes to jail, then you will create a new character to play while the other one sits in jail.
            ▪ When the sentence is completed, then you now have two characters to play!...Wow! Perhaps crime does have its privileges!

NOTE: It is recommended that you keep some notes as you explore Grimfel because you will see a variety of information. You are not required to do this, but it will help you with making good decisions. Keep notes on the information that is useful to you and your character(s). Sometimes information will be removed, and new information will be posted. The removed information is likely valid unless it is time dependent even after it is removed.

EMAILS: All players need to send me a personal email address. I will only use this to send you updated maps that are relevant to you. I will not use it for any other purpose. All discussions will take place on rpol. I know rpol has a place to upload maps, but I prefer to email my maps instead.