You have traveled for many days, leaving the Realm and entering into the wilder area of the Borderlands. Farms and towns have become less frequent and travelers few.  The road has climbed higher as you enter the forested and mountainous country.
  You now move up a narrow, rocky track.  A sheer wall of natural stone is on your left, the path falling away to a steep cliff on the right.  There is a small widening ahead, where the main gate to the keep is.  The blue-clad men-at-arms who guard the entrance shout at you to give your names and state your business.  All along the wall you see curious faces peering down at you, eager to welcome new champions of Law, but ready with crossbow and pole arm to give another sort of welcome to enemies.

The Keep on the Borderlands
1. MAIN GATE15. TAVERN
2. FLANKING TOWERS16. GUILD HOUSE
3. ENTRY YARD17. CHAPEL
4. COMMON STABLE18. INNER GATEHOUSE
5. COMMON WAREHOUSE19. SMALL TOWER
6. BAILIFFS TOWER20. GUARD TOWER
7. PRIVATE APARTMENTS Jewel Merchant21. INNER BAILEY
7. PRIVATE APARTMENTS Priest22. CAVALRY STABLES
8. SMITHY AND ARMORER23. GREAT TOWER
9. PROVISIONER24. THE KEEP FORTRESS
10. TRADER25. TOWER
11. LOAN BANK26. CENTRAL TOWERS
12. WATCH TOWER27. CASTELLANS CHAMBER
13. FOUNTAIN SQUARE
14. TRAVELERS INN


Chapel Business

Holy War

Raedwulfs Raiders

Killians Cohort

The Pykemen

Campaign Information