REAVERS DEEP LIBRARY DATA
SECTION:  0 (numerical entries)

815-205Planet in Nightrim SubSector, Reavers' Deep Sector (3111)

StarportCRoutine: Downport, no orbital Highport. No construction shipyards; cannot build ships. Repairyards can perform major repairs to ships. Fuels the port can supply include unrefined hydrogen.
Planet Size9Large: 14,400 km (1.18 G)
Atmosphere9Dense (tainted)
HydrographicsAWater World (93% surface covered)
Population3Low (2 thousand)
Government1Company/Corporation
Law Level1Low Law (no explosives, no poison gas)
Tech Level9Early Stellar (fusion)
RemarksLo Low Population  Wa Water World  Noble Estate: Knight

STELLAR & PLANETARY SYSTEM DATA

HierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterMin DistanceHab ZoneJump Shadow
PrimaryM1-V0.45742,7870.0330.00475AU0.01516AU0.15--0.24AU0.475AU
Planetoid Belts: 0Gas Giants: 4Other Worlds: 4
This world is part of the Petzina Cluster.

     Planet 815-205 is a low-population water world, which has 90% or more of its surface covered in an ocean of water, which is wholly owned by Ling-Standard Products, who mine minerals from the seabed around underwater volcanoes.  A population of around 2,000 sophonts live either on the many small islands which make up the exposed land mass (roughly 10% of the planet’s surface), or in underwater colonies, on city ships, or similar type arrangements.
     LSP's mining operations have recently come to the notice of Imperial authorities due to protests by environmental groups over the destruction of native species caused by LSP, for all intents and purposes, strip mining their various sea-bottom sites.
     Planet 815-205 is a member of the Third Imperium in the Nightrim Subsector of Reaver's Deep Sector in the Domain of Ilelish, and, as a member world of the Third Imperium, is the location of the estate of an Imperial Knight overseeing the world.


93, TheMercenary Unit
     The 93 is an Elite company within the Knights Legion mercenary unit.  The 93 are a specialist reconnaissance and strike team often used to soften up targets before the main ground forces come in.  The 93 have a variety of skills that can be used to disable or destroy a target's infrastructure assets.
     The 93 were created in IY 994 at the request of the government of [REDACTED - Legion Security Access Required] when the Knights Legion was engaged in a mercenary ticket to infiltrate a local rebellion on the planet.  The 93 successfully infiltrated the rebel cell, disabling their computer network, and enabling government troops to destroy the cell.
     Since that time, the unit’s membership has been formalized, being restricted to only 93 members, with a coveted place only opening up upon the retirement or (more likely) the death of a member.  It is rumored within the Knights Legion that special privileges, higher pay and even land grants are the perks of membership of the 93, but little information comes out of the Knights Legion about the unit, and nothing comes out from the members themselves.



REAVERS DEEP LIBRARY DATA
SECTION:  A

Aariskin CorporationInterstellar corporation
     The Aariskin Corporation of Ildrissar (Reaver's Deep 2326) is an industrial manufacturing concern with significant assets in the commercial world, from manufacturing plants to shipping and passenger lines and even direct sales.  At one time, Aariskin owned and operated eight Dakaar-class Merchant Transports — Caledonian-built 1,800-ton freighters, built on a design first developed by Starstream Enterprises on Caledon (Reaver's Deep 1815).  One of these freighters, the Drenslaar, was lost in 1104, while enroute to planet (???).


AbramoPlanet in Keiar SubSector, Reavers' Deep Sector (0630)

StarportBGood: Spacecraft Construction, Repair & Overhauls, Refined fuel
Planet Size2Small: 3,200 km (0.13 G)
Atmosphere0Vacuum
Hydrographics0Desert World (0% surface covered)
Population7Moderate (30 million)
Government2Participating Democracy
Law Level2Low Law (no energy weapons)
Tech LevelBAverage Stellar (large starships)
Remarks

STELLAR & PLANETARY SYSTEM DATA

HierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterMin DistanceHab ZoneJump Shadow
Abramo 1G3-V0.9853500.8860.00891AU0.07807AU0.75-1.22AU0.891AU
HierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterMin DistanceHab ZoneJump Shadow
Abramo 2M6-V0.30224100.0060.00297AU0.00615AU0.06-0.1AU0.297AU
Planetoid Belts: 2Gas Giants: 3
_

     Planet Abramo is a non-agricultural, pre-industrial vacuum world (warranting Hazardous Environment precautions).  Abramo requires extensive imports of outside technology to maintain its modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the local open market.  Though basic carniculture and vegiculture foods are available, Abramo is unable to locally produce quality foodstuffs in sufficient quantity and must import large amounts of agricultural products.  And while the planet does possess large sub-surface ice deposits, the large population requires the mining of ice from the outer planets and moons of the system, to supplement its water reserves.
     Despite these obstacles, Abramo’s economy and population are slowly growing and living conditions are expected to improve in the near future barring the interference of outside forces.
     Planet Abramo is a Non-Aligned world dominated by human sophonts located in the Keiar Subsector of Reaver's Deep Sector.  As such, about 60% of the population is composed of humans and other sophonts, while about 40% of the population is composed of Aslan—but, despite the close quarters of living in a sealed environment, there is not a significant occurrence of Aslan vs non-Aslan violence.
     As a Non-Aligned world, Abramo maintains its own system defense, and so a local Naval Base, associated with locally produced military starships, as well as a sizable Military Base, associated with defense-oriented ground forces, are maintained, here.
     Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically minded and attentive to small detail.


AdwujBeverage; stimulant
     A slightly syrupy beverage usually served heated, that's made from the (non-alcoholic) fermented sap of several varieties of trees on planet Gaajpadje (Reavers' Deep 1124).  The bitter-sweet flavour has often been described as a cross between liquorice, cinnamon, and burnt wood.  Though only introduced to the interstellar market by Caledon Ventures a decade ago, Adwuj has rapidly become the unofficial beverage of the Caledonian Royal Navy, due to its remarkably high levels of the amino acid L-Theanine, which aids in attentive wakefulness, without any caffeine.
     In vary rare incidences an allergic reaction, similar to nut allergies, occurs in some Human biotypes, but appears to be safe for all Aslan and Vargr biotypes.


Aeitle SakhAslan terminology
     The Aslan name for Reavers' Deep sector, in Trokh, the dominant Aslan language.


AerinPlanet.  Keiar SubSector, Reavers' Deep Sector (0523)

StarportC
Planet Size8
Atmosphere9
Hydrographics6
Population8
Government5
Law Level3
Tech Level8
Remarks



AfeahylhtowCreature
     The Afeahylhtow is a winged life-form native to the Aslan Homeworld, Kusyu (Dark Nebula 1919).  Its Imperial scientific name is Aculeoptera venator; human names are “Winger”,”Batsting”, or “Falconbat”.  The Afeahylhtow is classified a Creature type lifeform and is thus not a Sophont.
Aculeoptera venator
ClassificationCarnivore/killer HomeworldKusyu (Dark Nebula 1919)
TerrainDomesticated (Unknown) Multi-worldYes
LocomotionFlyer CanonYes
SizeTypical ExtinctExtant
SpeedSlow ReferenceJournal of the Travellers Aid Society No.20
StrengthStrong
Social StructurePair
WeaponsClaws + Poison
ArmorNone
     There is an alternate orthography and pronunciation of the name written and vocalized as Afeahyalhtow.
Physiology & Ecology:
     These carnivore/killer flyers mass roughly five kilograms, and have a wingspan of 75 cm. Their lower limbs have evolved as grasping claws to carry prey or perch on tree limbs or high rocks. They soar at high altitudes, then swoop down on prey.
     Afeahyalhtow have sharp eyesight, with cat-like eyes that can adjust to a wide range of lighting conditions. One claw can inject a poison which paralyses within a few minutes. Its effects wear off after about an hour. The venom is not usually harmful to creatures over five kilograms but can be deadly to humans who develop an allergic reaction. The primary purpose of the poison is to slow the prey or render it unconscious, allowing the Afeahyalhtow to feed; it prefers live meat.
Life Cycle & Reproduction:
     Afeahyalhtow can and are bred under controlled conditions by Aslan.
     The Afeahyalhtow respond poorly to being caged for long periods -- they become listless, lose their hunting spirit, and eventually die -- yet the Aslan have, for centuries, kept these creatures as domestic pets.  Afeahyalhtow need to fly, so most owners let them fly free within their homes or in specially built "aviaries" -- doing so only after attaching small straps around their feet to prevent the stinger-claw from functioning. When kept as pets aboard a starship, Afeahyalhtow require an hour or two per day of flying in the ship’s cargo compartment, or some other open space on-ship, to maintain their good health.
     Afeahyalhtow can fly in any standard or dense atmosphere, as well as in thin atmospheres on worlds with a size of 4 or less.  Their size and build prevent them from being outfitted with protective gear, so they are rarely seen outdoors on worlds with tainted (or worse) atmospheres.  Afeahyalhtow are not common in human space, except on worlds heavily settled by Aslan colonists -- where they command high purchase prices commercially -- and a few humans have been known to keep them as pets.
Diet & Trophics:
     Afeahyalhtow eat almost any variety of small animals or raw meat.  As Afeahyalhtow teeth and claws do little damage in and of themselves, the Afeahyalhtow prefer to make a swooping attack from high altitude on their prey, making quick claw-slashes, with an injection of poison.  Once paralyzed, the Afeahyalhtow's teeth and claws are sufficient to rend a meal from the victims flesh.  The Afeahyalhtow usually only feeds on the live flesh of a paralyzed victim for a few minutes, before departing.
     Afeahyalhtow have traits of both a mammalian and avian type species, and in many ways their behavioural habits closely resemble a mix between those of the Terran Falcon and the Terran Bat.
     Domesticated long before the Aslan achieved star flight, Afeahyalhtow are popular as pets, and are found almost anywhere that Aslan can be found.  Afeahyalhtow are independent and somewhat aloof, but capable of strong affection and attachment to an owner -- this behaviour is often likened to that of cats in human space.  As pets, they are relatively gentle and companionable, though many humans find their feeding habits somewhat distasteful.
     Terran humans have compared the sport of Afeahylhtowtry to the Terran sport of Falconry.
Derived Products (Goods):
     These creatures are highly prized hunting companions and pets in most Aslan societies. The furry pelts of the Afeahyalhtow is highly prized as well.
     Domesticated Afeahyalhtow are raised and trained much as falcons and garhawks in human space.  Properly trained, they can be used to track and hunt prey; such trained hunters will administer poison to the prey but will feed only when permitted to do so by their owner.  Training of an Afeahyalhtow takes a moderate hunting skill and six to twelve months before the animal will respond to commands (usually various whistle and tongue-clicking signals).  A hunter’s ability is much improved when using these sharp-eyed animals!
Travellers' Aid Society Advisory:
     The Travellers' Aid Society (TAS) classifies the Afeahyalhtow as Threatening to many sophonts, and makes a special advisory to only handle this lifeform after having had extensive training.


AhyolyoPlanet.  Uhtaa SubSector, Reavers' Deep Sector (0135)
     B200697-C


Aiheilar ClanAslan Clan active in Reaver’s Deep.  Tlaukhu Rank: 25
     Aiheilar Clan is allied with the Tralyeaeawi, Yulraleh and Riyhalaei clans.


AikhiyPlanet.  Eakoi SubSector, Reavers' Deep Sector (1634)
C546616-7
     The Aikhiy system was originally explored by Aslan clan scouts and a small colony was placed on Aikhiy by the Loakhtarl clan circa -80.  Never fully successful, the residents were one of the first of the Loakhtarl Clan Colonies to succumb to the Turmoils.  All that remains of the Aslan colony, now, are a few ruins and the world's name.  After the Peace of Ftahalr, Aikhiy was settled by humans recruited by the Aikhiy Development Trust as an agricultural world to supply the planets Venice (Reavers' Deep 1534) and Gralyn (Reavers' Deep 1735).


Aikhiy Development TrustCorporation
     After the Peace of Ftahalr, Aikhiy (Reavers' Deep 1634) was settled by humans recruited by the Aikhiy Development Trust, a joint venture between Venice (Reavers' Deep 1534) and Gralyn (Reavers' Deep 1735).  The intent was to establish an agricultural world to supply the growing demand for inexpensive, quality foodstuffs on both worlds.


AkakhadEthnic subdivision of Iltharan Race
     The Akakhad people are the second-largest ethnic subdivision of the Iltharan people (Homo Sapiens Ilthara), a human minor race originating on planet Drexilthar (Reavers' Deep 1826).
     Akakhads are slim with long, slender limbs, as people from light-gravity worlds ofen are, and typically stand from 1.8 meters to 2 meters (5-foot-10 to 6-foot-7) tall and weigh about 80 kilograms (176 pounds).  The Akakhad people predominantly have a true-white or platinum blonde hair color, and a light-olive skin tone.  Eye colors run the normal human range.
     The Akakhad reproductive cycle is slightly longer than the human norm, averaging on the order of 9 to 12 months.  Similarly, the Akakhad lifespan averages about 120 years, with youthful appearance being maintained until around age 80, when some of the typical human age-related issues begin to manifest.
     Though the Akakhad people were politically integrated into the Iltharan Empire, they never completely lost their cultural identity.


Akatoiloh Clan:
Tlaukhu rank 18.  A spirit of unity characterizes the Seieakh, Akatoiloh, and We'okurir.  Although they hold differing opinions, these three clans typically press for increased inter-clan cooperation in the belief that strength comes from having a single shared purpose. (9) (10)

Alison Murdoch aka 'Hellion' MurdochPirate; Historical Figure
     A famous Reaver, or pirate, from the post-Peace of Ftahalr period.  Although the subject of many fanciful books and holodramas, “Hellion”  Murdoch is a documented historical figure.
     Born on planet Caledon in IY 350, Alison Murdoch would graduate from a Naval Academy there, before joining the Royal Caledonian Navy in IY 370.  Murdoch's Naval Career was hampered by his Anti-Aslan attitudes--the Principality then being a Neutral Party in the Aslan Border Wars, with Friendly Relations to both the Third Imperium and several of the Major Clans of the Aslan Hierate.  Disgusted with what he perceived as the weakness of his fellow Caledonians, Alison Murdoch resigned his commission in 375.  Settling on planet Rob Roy, Murdoch would spend the next two years of his life finding investors to help him restore a decommissioned Caledonian naval frigate, with intentions to operate it as an Imperially licensed Privateer, against the Aslan.
     However, by the time Murdoch and his refurbished frigate--now named 'Black Widow'--could get to the battle front, the fighting had ceased, and the Peace of Ftahalr, signed in 380, would end it completely.
     This would not deter Alison Murdoch, however.  Declaring that he, himself was "just the Hellion who could re-start the war", he began attacking Aslan shipping, despite the fact that the Letters of Marque he'd been issued were cancelled with the signing of the Peace.  In 381 he began attacking Caledonian shipping, as well.  Caledonian authorities, as well as Aslan, and even Imperial agencies, labelled him as a Pirate for this.
     His crimes only increased over time.  In 384 'Hellion' Murdoch raided a small Class D starport on planet Germaine, and thus being labelled as a Reaver Captain.
     Alison 'Hellion' Murdoch was killed in IY 393 when his ship--the now much-modified, ex-Caledonian Navy frigate Black Widow--was destroyed with all hands during an engagement in the Rejhappur system, against superior Caledonian naval forces, under the command of Commodore Lady Winnifred Beulah Channing.


AlledraPlanet.  Uhtaa SubSector, Reavers' Deep Sector (0840)
---
E566576-5


Amber Zone:
Travellers' Aid Society classification for a nation, world, or system which presents a need for caution in dealings and activity.  The amber code may indicate chaos, upheaval, or xenophobia in local business, politics, society, or culture, or may be applied for other reasons.  Travellers should exercise caution. (14)


AnatarPlanet.  Drexilthar SubSector, Reavers' Deep Sector (2128)
---
E797000-0
Planet Anatar is a chilly garden world rendered barren of sophonts by a viral plague, and so now has no overt population, government, or law level.
Anatar is located in the Tharill starsystem, and is Tharrill's sister world, settled by the Carrillian Assembly.  Apart from a considerably chillier climate, planet Anatar is virtually equal in potential to planet Tharrill itself. Both colonies were thriving until, about two centuries ago, disaster struck the colony on Anatar.
The Red Plague of 922 was one of the most horrible catastrophes in human history.
Rumour has it that, during the evacuation, a starship carrying a large shipment of valuable paintings, sculpture and other priceless pieces from the Planetary Museum crash landed somewhere in the wilderness north-west of the capital city. Two expeditions have visited the world in hopes of locating and salvaging the lost artwork.  Both of them contracted the Red Plague, two survivors came back from the first expedition and none from the second. This has caused fresh consideration of the problem and has led to the theory that the virus can be absorbed through exposed skin as well as through the lungs. No one has been willing to test this assumption, however, with another visit to Anatar. (2)

Ancients:
The Ancients were a major race or society whose civilization apparently ceased to exist many tens of thousands of years before the Vilani empire was established. The Ancients had technology whose level was apparently unmatched by the Imperium, and seeded sentient beings including Humaniti across various worlds of the galaxy. Available information about the Ancients has grown over the centuries as new excavations have been completed and as newly available artefacts have been analyzed. (14) (16)

AndalusiaPlanet.  Farift SubSector, Reavers' Deep Sector (0110)
---
(E678985-5):
Once a pleasant Earth-like world, just over a generation ago the central government of Andalusia implemented a long-term plan of industrialization that has led to the polluting of its atmosphere.  At 9 billion, Andalusia has the highest population in the Farift subsector. (19)

AndirosPlanet in Ea SubSector, Reavers' Deep Sector (1328)
Andiros is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
It is a Non-Aligned world dominated by human sophonts located in the Ea Subsector of Reaver's Deep Sector.
It is controlled from Kingston (Reaver's Deep Ea).

StarportCRoutine: small Highport; no central Downport, dozens of shuttleports planetside. Shipyards cannot build ships, but handle maintenance & most major repairs. Ample Unrefined Fuel is Cr100/ton, limited Refined Fuel available for Cr800/ton
Planet Size711,200km (0.78G; 30-hour Day)
Atmosphere9Dense & Tainted (1.53atm; Biological Taint (Matweed pollen))
Hydrographics9Wet World: 90% surface coverage (80% Oceans/Seas, 10% polar ice; Equatorial Surface Temp: 30.2C)
Population5Moderate: 631,355)
Government6Colony: Andiron Colonial Bureau
Law Level6Moderate Law: All firearms except shotguns prohibited
Tech Level8Mid-Tech: Cell phones, photonics, slow drug.
RemarksNi Non-Industrial  Controlled: Colony of Kingston (RD 1428)

STELLAR & PLANETARY SYSTEM DATA

HierarchyStar NameColorCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterHab ZoneJump Shadow
PrimaryAndi StarRedM3-V0.263,0500.0120.8AU0.083--0.153AU0.37AU
# Potential Orbits: 11Planetoid Belts: 0Gas Giants: 5Other Worlds: 6
This world is part of the Kingston Cluster.

OrbitalPlanetary
#DistanceNameType
00.003 AU
0,000,000km / 0,000,000mi
10.03 AU
0,000,000km / 0,000,000mi
--0.083 AUHabitable Zone Inner Limit
0,000,000km / 0,000,000mi
20.136 AUAndironwater
0,000,000km / 0,000,000mi
--0.153 AUHabitable Zone Outer Limit
0,000,000km / 0,000,000mi
30.263 AU
0,000,000km / 0,000,000mi
--0.37 AUStellar Jump Shadow limit
0,000,000km / 0,000,000mi
40.626 AU
0,000,000km / 0,000,000mi
51.23 AU
0,000,000km / 0,000,000mi
62.07 AU
0,000,000km / 0,000,000mi
--0.438 AUInner System limit
0,000,000km / 0,000,000mi
74.45 AU
0,000,000km / 0,000,000mi
87.67 AU
0,000,000km / 0,000,000mi
914.67 AU
0,000,000km / 0,000,000mi
1029.44 AU
0,000,000km / 0,000,000mi
1141.32 AU
0,000,000km / 0,000,000mi



AngelaPlanet, ?? SubSector.  Reavers' Deep Sector (1406)
---
E301000-0
A barren world, with little to interest anyone.  All of the worlds in this system are small and it is speculated by experts that they were all once part of the central planetoid belt.

Anekthor:
Most visitors to Glenshiel (Reavers' Deep 1912) remember most vividly the great mountain, Anekthor, which rises from the Jura Plateau to an altitude of over 14km above sea level. The triple peaks of Anekthor are a majestic sight, which is oft repeated in holograms, pictures, paintings, and sketches throughout the Principality of Caledon.  Anekthor is a treacherous mountain and has never been successfully climbed to the top.  Four expeditions have attempted it, two were never heard from again, while the other two were forced to turn back by bad weather.
An aura of mystery and danger has clung around Anekthor like the clouds that circle the three peaks, Cloros, Lankir, and the highest, also called Anekthor.  Stories told by hunters and climbers who have visited the low slopes tell of a savage beast, the Windstalker, which watches from inaccessible ledges and howls to foretell the death of climbers.
These stories are usually dismissed, since the quadrupedal Windstalker of the stories has nothing in common with the dominant hexapodal life forms native to Glenshiel.  Old mountain hands, however, are convinced they've seen something on the High Slope . . . and can tell a pretty convincing story over the light of a campfire in the midst of Glenshiel's rugged, empty foothills. (11)

AngelikaPlanet, ?? SubSector.  Reavers' Deep Sector (0440)
---


AnkaraPlanet, ?? SubSector.  Reavers' Deep Sector (2812)
---
C99947B-9:
Only Red Zoned in the last three years, the majority of Ankara's population have turned their backs on outsiders and are trying to force 'outsiders' out of the system.  Minority groups on the world have been forced to hide under the sea, and small outbreaks of violence are starting to occur.  A small scout base has been set up by ??? on a moon of a Gas Giant, to monitor the situation.

AnnanPlanet, ?? SubSector.  Reavers' Deep Sector (1413)
---


Aokhalte ClanAslan Clan active in Reaver’s Deep.  Tlaukhu Rank: 10
---
The Aokhalte Clan, as well as the Sahao' and Ouokhoi clans, are currently faced with overpopulation problems.  Quickly running out of land on habitable worlds, the ihatei of this bloc have had to settle for space in places such as the interiors of asteroids.  The dissatisfaction among these clans has given impetus for a new rush to colonize worlds in The Deep—even Imperial worlds--by the Aorlakht.
Perhaps because of the overcrowding, these clans face much internal strife. Clan Members tend to be touchy, and Duels are frequent.  Interfamily feuds are also common and are bloodier than among other Aslan clans.
In ground conflicts, The Aokhalte make every effort to possess a large numerical advantage before engaging their enemies.   Aokhalte Clan members are noted for personal aggressiveness in battle and a willingness to risk themselves.  They are known to employ suicide tactics to save desperate situations.  The Aokhalte freely sacrifice lives in living waves in order to overwhelm and capture fortified positions, they are known to employ suicide tactics to save desperate situations.

Aooiiy'ouei'Planet, ?? SubSector.  Reavers' Deep Sector (0230)
---


AosewaPlanet, ?? SubSector.  Reavers' Deep Sector (0518)
---


AquapurAlcoholic beverage
---
A fine liqueur from Hihlas (Reavers' Deep 1537).  Brewed from Fickleweed, it commands a high price and is exported throughout the sector.

ArabyPlanet, ?? SubSector.  Reavers' Deep Sector (3027)
---


Arbuthnot Minerals and Resources Ltd.Interstellar Corporation
---
This Caledonian company has set up a mining colony on Linda (Reavers' Deep 1718) to exploit the rich lanthanum veins located there. (18)

Arcturius Bird:
A large, beautifully coloured bird native to Arthur.  While the bird looks like it has feathers, once up close an observer can see that they are actually scales.  With a two meter wingspan, these birds are the largest predator on Arthur. (12)

AriesPlanet, ?? SubSector.  Reavers' Deep Sector (2816)
---
(B110444-F):
Aries is little more than a hollowed out 1600km asteroid in orbit of the system's largest gas giant, a brooding red orb known as Cerabus.  More than 20,000 naval personnel and support staff inhabited this massive fortress.  Built as a small naval shipyard and testing ground visitors to Aries are actively discouraged by the Imperial Navy. (?)

Arrecife???Planet, ?? SubSector.  Reavers' Deep Sector (1420)
---


ArthurPlanet, ?? SubSector.  Reavers' Deep Sector (3112)
---
(E566000-0):
Declared a nature reserve 300 hundred years ago by the Sector Duke, Arthur is protected by the naval base at nearby Capitoline.  Arthur was given its protected status due to its diverse and thriving ecosystem.  Given the apparent poor resources of the world the reserve status has not been difficult to enforce.  Two Ecologists call the world home, involved in a study that is now into its fourth decade. (12)

AsdenPlanet, ?? SubSector.  Reavers' Deep Sector (0624)
---


AskoapoyPlanet, ?? SubSector.  Reavers' Deep Sector (1735)
---

Although Askoapoy has native life, it is believed that the Droyne presence on this world is the result of Ancients activity. Archaeologists working with the Droyne on Askoapoy have dated the first colonization of the Gralyn system to some 300,000 years ago, when a colony of Droyne was established there by the Ancients. This colony survived the Final War that ended the Ancients' domination of known space and slowly recovered until its technological society had been re-established.
Explorers from the Rule of Man first entered the system circa -2000. The discovery of the Droyne on Askoapoy sparked some excitement and a contact mission was sent by the Governor of Daibei. Friendly relations were established, and plans made to create a combined embassy, research base and trading enclave. The enclave, initially a couple of hundred people, was established in -1893, but by -1780 the population was well over 1000. The Collapse of the Rule of Man stranded the humans in the Gralyn system. The last starship to leave Askoapoy was a scout ship, sent to petition for an evacuation mission, but it was never heard from again.
Askoapoy, never a part of the Vilani Empire or the Rule of Man, felt the Long Night less than many worlds. The only real effect was simple isolation. With the loss of support from back home the human enclave changed from a source of revenue for their Droyne hosts to a drain on community resources. The Droyne leaders wanted to rid themselves of this liability but were reluctant to let the humans establish themselves permanently on Askoapoy, mostly because they believed the humans would begin to expand uncontrollably once released from the restraints of the enclave.
The solution which was found was the primary planet of Askoapoy. Kraln was too cool for the comfort of Droyne but was within acceptable human tolerances. The Droyne had had sublight space transport for a long time although it was considered wasteful and seldom used. An old freighter was put into commission and the humans transferred to Kraln (which human tongues eventually corrupted to "Gralyn"). Throughout the Long Night regular flights connected the two worlds, and with the help of the Droyne, Gralyn quickly expanded beyond the initial colony, and prospered.
Towards the end of the Long Night raids by Reavers became increasingly common and Gralyn and Askoapoy developed a joint system defence boat network to defend themselves. This system was remarkably effective, and soon the Reavers learned to avoid the system. Having this space navy in place and toughened by the Reavers, Gralyn was able to defend itself against Aslan colonists and weathered the Long Night well. (6)

Aslan:
The Aslan are a race of intelligent sophonts which have established a large, loosely organized interstellar polity (known by Humans as “The Aslan Hierate”) located  to spinward and rimward of Reaver’s Deep Sector.  But many Aslan have ranged well beyond The Hierate’s borders, with many not only settling the independent worlds of this sector, but with large numbers even settling within the borders of the nearby Third Imperium.
Having developed their own Jump Drive in -1999, the Aslan – whose name for themselves is Fteirle in their native language of Trokh -- are a Major Race.
Aslan are a humanoid species, roughly Human-sized, averaging 2 meters in height and weighing about 100 kilos, and are covered with a light fur, generally in shades of golden brown.
There are two sexes, Male and Female, with the most notable external difference being that Males tend to have a larger body size and the capability of growing a larger ‘mane’ of head hair, while the birthrate for Females outnumber the Males three-to-one.  Aslan of both sexes possess a single, highly specialized dewclaw, located on their palm, under the thumb of each hand, which folds down jackknife-fashion, disappearing into a slim pocket of horny tissue.
The earliest Terran explorers to the region saw in the Aslan a vague resemblance to the Terran Lion, and they have been described (by Terrans) as being “Lion-like” ever since, although there is very little true similarity.
The derivation of the name “Aslan” for this Race is assumed to have something to do with an ancient Terran mythological figure.

Aslan Border Wars (-1118 to 380):
A series of conflicts between various Aslan clans and human systems as the Aslan expanded toward already settled human territory.  The Aslan achieved jump drive late (140 Aslan, -1999 Imperial) and proceeded to expand into the available territory in their region of space.  Contacts along their trailing border necessarily resulted in friction with the human systems in that region.
Because the Long Night was already well under way by the time the Aslan encountered humans, there was no central human government to resist Aslan attacks.  Since there was no united Aslan authority either, the sides were fairly evenly matched, and numerous small wars erupted between Aslan clans and human splinter states, with alliances among the various powers constantly forming and dissolving.
The border between human and Aslan space remained relatively constant, with a few systems changing hands after each war.  At this time some clans also launched raids into the interior of the former Imperial domains, where they conquered and settled worlds as much as 40 parsecs beyond the border.
  Once the Third Imperium expanded into the region (circa 200 Imperial, 5054 Aslan), its superior organization and technology gradually put an end to the Aslan threat.  The final treaty, known as the Peace of Ftahalr, were negotiated with some of the major clans.  They established a buffer zone about 30 parsecs wide between the Imperial border and the region of Aslan control.  There has been no war since then (380 Imperial, 5372 Aslan), although the Solomani have violated portions of the zone and incorporated it into their boundaries. (1) (14)

Aslan Calendar:
Aslan timekeeping is based upon the rotational period of their homeworld. This period, the eakhau (day) is equivalent to just over 36 standard hours.
Each eakhau is divided into 16 tekhaao (hours), each just over two standard hours. Each tekhaao is further divided into 8 khtauaao (periods), each about 17 minutes long. The khtauaao is divided into 64 areiaao (sprint), each about 16 seconds long. The areiaao are divided into 8 uealaao (second) the smallest time unit in general use by Aslan. Each uealaao is about 2 seconds long.
The Aslan calendar is based upon the revolution of Aslan homeworld Kusyu (Dark Nebula 1919) around Tyeyo, its star. The Aslan year (ftahea) is 319.98 standard days, or about 212.2 eakhau long.
There are no subdivisions in the Aslan calendar: each day has a unique name. For simplicity each eakhau is consecutively numbered from 1 to 212, much like the Imperial calendar. Every five years, a 213th day is added to keep the calendar in sync.
The Aslan calendar takes as its starting point the first selection of the Tlaukhu as supreme council of Kusyu about 3,200 years ago (-2083 Imperial). (1)

Aslan Hierate:  Interstellar, multi-sector government of Aslan clans.
Aslan society centers on the clan.  Within the Hierate, the family structure of the Aslan and the governmental structure are the same.  A council of twenty-nine clan leaders chosen from amongst the most powerful clans performs the highest governmental functions.  The Trokh name for this council is Tlaukhu, which has a literal translation of thirty-five (Aslan numbering is in base-8, this is 29 in base-10).
  "The 29" (as they are called) have quasi-religious status and represent the essential unity of the Aslan race.  To be chosen one of the 29 is the highest honour to which any Aslan can aspire.  The 29 meet continuously on the Aslan homeworld, Kusyu (Dark Nebula 1919) to adjudicate inter-clan disputes and decide matters of group policy.  No member of the 29 speaks for the Hierate as a whole, nor does the whole 29.
  There are no Hierate military forces, each clan has its own, and they rarely act in concert with those of other clans.  The Hierate itself can call upon military forces only insofar as the clans themselves agree to provide such forces.  Even the minor forces conveying the 29's decisions are actually under the control of individual clan leaders. (1) (14)

Ayansh'i, The:
A secretive human Minor Race native to planet Ghost (Reaver’s Deep 3115).  Externally, the Ayansh’I appear to be lightly built humans.  On closer examination, the eyes of an Ayansh’I have an iris which covers 95% of the exposed eye surface, allowing them better vision in the lower light levels of their homeworld.  They also appear to have a longer lifespan than most of Humaniti, even the long-lived Vilani.  Little is known about Ayansh’I reproduction, except that twin births seem to be relatively common.  The Ayansh’I are also incapable of interbreeding with the rest of Humaniti, due to what appears to have been large scale genetic engineer done upon them in their distant past – possibly by The Ancients – combined with a certain amount of natural selection from their environment.

Minor Human Race on the forested world of Ghost (Reavers Deep 3115)

AstoriaPlanet, ?? SubSector.  Reavers' Deep Sector (2622)
---


AtiyrPlanet, ?? SubSector.  Reavers' Deep Sector (0429)
---


Au'alrealko:
Ancient Aslan philosopher who formulated the concepts of honour as they are known today among most Aslan. So important was this achievement that her name is written with the "ko" particle usually reserved for clan heads. This remarkable token of respect indicates that all Aslan, in one sense, could be considered her clansmen and descendants, since they follow her teachings. (5)

AuikalPlanet, ?? SubSector.  Reavers' Deep Sector (0519
---


Avalon???Planet, ?? SubSector.  Reavers' Deep Sector (3238)
---
(Reavers' Deep):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ayers (Reavers' Deep 2839):


REAVERS DEEP LIBRARY DATA
SECTION:  B

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Bakuur (Reavers' Deep 2337):
A green world, full of life and marked by islands, Bakuur is an isolated world near the edge of the Solomani border. Originally the scout base on the world was established after the Peace of Ftahair to monitor Aslan movements. The inhabitants of the world readily agreed to become a client state in return for the expected increases to trade. This did not eventuate until the formation of the Solomani Confederation. Since then Bakuur has become a trade route between the Confederation and the spinward worlds of the Carrillian Assembly. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Balyff (Reavers' Deep 0909):
An interesting resource world, if only it wasn't so far from anywhere.  Balyff is believed to be the home world of the Kelingtaful. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Banff (Reavers' Deep 1831):
A small airless world being exploited by the Banff System Company from Collin's World (Reaver's Deep 1631).  Banff was originally surveyed by the Third Imperium in the mid-400s, having been passed over by almost everybody else in the Deep. Although lanthanum was discovered on it, its commercial usefulness was limited until the Banff System Company of Collin's World founded a mining colony in 994, shortly before the Solomani Rim War. (6)(26)

Banff System Company:
This company exploits the resources of the Banff (Reaver's Deep 1831) system to help support Collin's World (Reaver's Deep 1631). (6)

Battle of Dunbarton:
Fought at Dunbarton (Reavers' Deep 1615), this was the decisive battle of the Dynastic Crisis of 1024.  Waged between competing factions (the Maxwells and the Campbells) within the Principality of Caledon, this marked the end of the Second Civil War. (1)

Beltene (Reavers' Deep 2203):  A barren world with little to interest anyone.  While the world has a thin atmosphere little life has managed to take hold due the continual meteoroid bombardment from the nearby belt. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Bergland (Reavers' Deep 0304):
A barren world with little to interest anyone.  The system does have a rare class V yellow-red gas giant that has been studied extensively by scientists. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Bhasad (Reavers' Deep 2504):
A pleasant world far from anywhere.  Bhasad is seven parsecs from Imperial space and at least three parsecs in any direction to its neighbours.  Bhasad's isolation has meant there is little interest in the system. (19)

Birthday Massacre:
In 1101, in the wake of protests over civilian versus military priority at the Garrison (Reaver's Deep 2221) port facilities, a series of tragic blunders and misunderstandings led to 12 protesters killed while staging a protest march on the Emperor's Birthday. This led to a planet-wide rebellion that was put down after local naval and marine forces were reinforced from neighboring worlds. (?)

Blackjack Duquesne:
An infamous Reaver from the -1120 to -1100 period. Although many worlds have traditional stories and folktales of Blackjack and his starship 'Skylark Duquesne', surprisingly little historical information is known about this Reaver. (6)

Bladefish:
A fish from the Northfar Sea on Glenshiel (Reaver's Deep 1912). It is a popular delicacy in the Principality of Caledon and in the closer Imperial territories. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Boran (Reavers' Deep 2628):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Botany Bay (Reavers' Deep 1734):
Botany Bay is a colony of Gralyn (Reavers' Deep 1735) and a member of the Gralyn Union. Originally a prison planet where the inmates worked the mines, the hard edge of some elements of the population has earned the world an amber travel rating. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Brandon (Reavers' Deep 1632):
Small mining community under the protection of Collin's World though ostensibly independent.  The whole economy is dependent on the Brandon System Company which leased the miners their equipment, sold them their food and air, and bought their ore. (6)

Brandon System Company:
Based on Collin's World (Reaver's Deep 1631), the Brandon System Company was incorporated to exploit the material resources of the Brandon (Reaver's Deep 1632) to help support Collin's World. The company leases the miners their equipment, sells them their air & food and purchases their ore. (6)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Brighton (Reavers' Deep 1020):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Brittany (Reavers' Deep 0619):

Bruhre:
The Bruhre are a non-human Imperial race originating in the Daibei sector. The Bruhre are a massive, hexopedal race who themselves are accustomed to a high atmospheric sulphur content (they find the tainted atmosphere of Loren (Reavers' Deep 2311) breathable, but rather bland and tasteless). Their body chemistry is such as to permit them to eat the plants and animals of Loren with relish; humans find such food highly poisonous.
  The Bruhre are a complex and often unfathomable race, bound to a life of ritual and ceremony. They have complicated laws covering almost every aspect of their lives; it is said that a Bruhre can go for days on end and never say, do, or think a single thing that is not strictly regulated by law and custom. They are also a remarkably intolerant race, and outsiders are expected to comply with their ways totally. For this reason, the Bruhre usually are isolated from the mainstream of other Imperial cultures. (7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Bryn (Reavers' Deep 2417):
Though not yet classifiable as an "Industrial" world according to the standards generally set down for such planets, Bryn is well on its way towards being a major industrial center of the Imperial frontier. Though small and unattractive physically, economic opportunities of this "boom system" have attracted a large number of new colonists over the course of the past century, and it is anticipated that the next Imperial Grand Census will show the population well over the 1 billion mark required for an "industrial" classification. Current population is estimated at close to 920,000,000 already.
  The government of Bryn is currently headed up by one Richard Kulagin, son of the popular Life-Tribune Eneri Kulagin, a reform politician who ended the excesses of the megacorporations, including Naasirka, GSbAG, and Instellarms, which for a time dominated planetary industry. The elder Kulagin's reforms won the support of the people, forced government by corporate syndicates to withdraw in favor of government by the will of the people, and put Eneri Kulagin in the newly created Tribuneship, at the head of the planetary government, for the rest of his life.
  After the elder Kulagin’s death, his name still had magic on Bryn. His son Richard, a comparatively obscure politician, ran to succeed his father, and was elected overwhelmingly as the new Life-Tribune. Unfortunately Richard Kulagin is not the man his father was. He is commonly referred to as “Deadbrain Dick”, and has proven to be totally inadequate to hold office. However, the extraordinary powers granted with the title Life-Tribune make it unlikely that he will be replaced save by voluntary resignation or an untimely death. There are those on Bryn who are not above arranging for the latter.
  However, Richard Kulagin’s office is now receiving the full support of the megacorporations his father once ousted, who find him easily manipulated and highly useful. A consortium of megacorporations and other prominent businesses have been pulling the strings for Kulagin for some time, and would be very disturbed to see their puppet replaced by a less pliable character. (7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Budwick (Reavers' Deep 1317):


REAVERS DEEP LIBRARY DATA
SECTION:  C

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Caere (Reavers' Deep 1908):
A cold, barren world orbiting the only gas giant in the system Caere has little to interest most Travellers.  Mining companies from the Principality of Caledon and the Imperium have been investigating the system for useful resources in the last couple of years. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Caithness (1217):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Calcutta (2540):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Caledon (1815):  (3)

Caledon Highlanders:
Organized by Colonel Fraser shortly after his retirement from service with the Principality Marine's in 1098, the Caledon Highlanders have earned a reputation for fighting skill which has spread through much of Reavers' Deep and into adjoining Imperial and Solomani territories. Fraser's mercenaries have fought in several of the petty wars that have kept the region in turmoil over the past decade. Between active campaigns, the unit has been employed in such diverse occupations as furnishing guards to mineral exploration firms operating in the heart of the Deep, garrisoning the recent settlement on New Haven against the aboriginal natives, and acting as a cadre force for the expanding army of the Thorinian Confederacy. (?)

Caledon, Principality of:
The largest human governed state in Reaver's Deep, closely allied with Imperial interests, residing in the Caledon and Scotian Deep subsectors. Governed by a Constitutional Monarchy, the Principality has enjoyed a reasonably stable history. Often described as a commercial kingdom, it is famous for the extent and wealth of its great trading houses. (4)

Caledon Royal Mail:
The Principality of Caledon's equivalent to the Imperial X-boat system. This system serves the Principality, the Grand Duchy of Douglass and a few systems beyond the Principality. (?)

Caledon Subsector (Reavers' Deep Subsector G):  Extended subsector data is here. (1)(3)

Caledon Ventures:
A growing mercantile firm based in the principality of Caledon.  Caledon Ventures has been one of the companies responsible for opening major new markets within Reavers' deep sector.  Caledon is best recognized for the Type A2 far traders it employs on its exploratory trade missions.  As of 331-1113, Caledon Ventures bought-out and merged the Scotian Deep Trading Company into its operation.
  In 1113 they set up a permanent trade base, in an effort to break the Aslan corporation, Tlasayerlaahel’s monopoly on risthscent.  Contact was lost with the base in 1114 when Tlasayerlaahel retaliated and destroyed the base.  This appears to be a prelude to further operations against Caledon Ventures, which has in recent years has encroached upon Tlasayerlaahel’s domination of Ea subsector. (1) (4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Campbell (Reavers' Deep 0406):
Home of the Order of New Enlightenment, a small enclave of monks who are searching for a path to higher being, and truly little else.  The monks are seeking a higher form of existence, often with the use of drugs.  A world of vast plains with little flora and fauna. (19)

Campbell, Edward:
Edward, Lord Campbell, one of two claimants (along with Admiral Earl Maxwell) to the Throne of the Principality of Caledon, upon the death without issue of Prince Colin.  The Dynastic Crisis of 1024 ensued with Campbell losing until the Battle of Dunbarton, when he received the backing of a number of the wealthiest mercantile houses of the Principality.  Following this battle, Campbell pursued Maxwell first to Rob Roy (Reavers' Deep 1917) and then out of the Principality.  Campbell was crowned Sovereign Prince of Caledon on 004-1025. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Carlisle (1540):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Carrill (2330):  (?)

Carrillian Assembly:
The second largest independent human-dominated political entity in the sector.  The Carrillian Assembly is a group of federated worlds joined for the mutual regulation of trade, economic coordination, and common defense.  The capital of the Assembly is in the Carrillian Belt/Drexilthar (Reavers' Deep 2330).   (1) (4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Carrillian Belt/Drexilthar (2330):  Administrative center of the Carrillian assembly. (?)

Carellines Ltd.:
A ruthless and aggressive trading firm well known for its determination to turn a profit, no matter what the legality or cost in human or ethical terms. Though their operations often border on piracy, the loose political structure of the Reavers' Deep has allowed them to continue thriving.  The company is owned and operated by Carrillian Assembly. (1) (4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Carter (1740):
Carter is the capital of the Carter Technocracy. The Technocracy is currently lead by President Calvin Tomage, his leadership considered the most popular in over two hundred years. The population of Carter lives in massive multi-level cities that cling to the coastlines of the many islands that dot the world. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Cassandra (1924):  (?)

Celestial League:
This is the precursor state to the Union of Harmony. It consists of a number of worlds in the Uhtaa and Earle subsectors. It was settled by Solomani of Chinese ancestry in the 21st Century PI. The League maintained jump capacity throughout the Long Night and was an occasional source of Reaver fleets for most of that time. Constant low-level conflict with the neighboring Aslans kept the league united until the Peace of Ftahalr relieved the pressure. The League shattered due to internal conflict shortly thereafter, and its former member worlds were plagued by internecine warfare for centuries afterwards, until they were again brought together as the Union of Harmony in 856. (1) (6)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Cerer (3036):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Cesare (Reavers' Deep 2410):
Cesare was once a part of the Reaver kingdom built by Orpheus Roye.  After the civil war that ended that Reaver Kingdom Cesare did its best to recover.  Most of the islands on Cesare are also active volcanoes, leading to an elevated Sulphur content in the atmosphere. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Chantrae (0933):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Chenzen (0911):
The scout base at Chenzen is an advance base for the great Trading Houses of the Principality of Caledon such as Caledon Ventures. (?)

Church of the Future Man:
A small church, the 'Effems' believe that the destiny of Humaniti is self-ordained, that technologies that influence evolution, such as genetic engineering, are desirable technologies and should be used to create the 'Ultimate Man'. Believing in the eventual (and in their opinion, inevitable) union of organics with cybernetics, the Effems are considered to be somewhat harmless nutcases, however several of their members are at the forefront of cybernetic, cyborganic, medical, and computer research. Originating from the Magyar Sector of the Solomani Rim, they were driven out due to their complete disinterest in politics other than as a tool to further human evolution. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Claverse (1913): (7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Collin's World (Reavers' Deep 1631):
This is a small airless world that was originally a Reaver stronghold. Later turned legitimate and became an Imperial client state in return for letting the Imperium maintain a base in the system. Protected by Imperial ships and given preferred trade status, Collin's World prospered and increased in population to the point where the resources of the system was strained to maintain it. (1) (6)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Concorde (2218):
Concorde is chiefly important as the major link between the Imperium and the Principality of Caledon and has a long history as an advanced outpost of the Imperial presence in Reavers' Deep.
  The world was originally settled around -200 by a small band of Aslan clansmen, Ihatei searching for a landhold of their own.  It was not exactly choice real estate, but the Aslan were not strong enough to take better property away from the various Reaver warlords who dominated the better worlds.  The Aslan colony prospered, and established good relations with the emergent Principality of Caledon as the latter began to expand into space.
  The Third Imperium arrived in the region just over 400 years after the Aslan settlement was established, and Concorde was the scene of one of the many conflicts which made up the Imperial phase of the Aslan Border Wars.  Strangely, in those conflicts the humans of Caledon (Reavers' Deep 1815) sided with the alien Aslan, against the Imperium.  The Caledonians were unwilling to see themselves consumed by the expanding Imperial frontier as the Kolan Hegemony already had been.
   Eventually, though, sufficient guarantees of independence and good faith were offered, and the Principality agreed to withdraw from the conflict.  The Aslan on Concorde ultimately chose to accept the Emperor as their new overlord, and Concorde joined the Imperium.  The world, given its name to celebrate the new spirit of fellowship that followed this agreement (its previous Aslan name was Wyaseakhtai), continues today to support a mixed population of humans and Aslan.
  It is a major port for trade with Caledon and far flung Caledonian mercantile interests in turn ensure that goods from as far away as the Hierate border worlds wind up passing through the trade docks of Concorde.  Lately competition between the Caledonian merchants and various Imperial firms (especially the megacorporation Delgado Trading, LIC) has led to slight downturn in trade through Concorde and consequent economic and political concerns.

Confederacy of DuncinaeInterstellar, Multi-System Government, Ea Subsector, Reaver's Deep Sector
The Confederacy of Duncinae was founded by refugees from the First Civil War (309 to 328) in the Principality of Caledon.  It has since re-established close relations with the mother nation and enjoys cultural and economic ties that benefit both.  The Confederacy is ruled as a loose hegemony of states where individual freedoms are highly valued, where conditions permit, and local governments enjoy considerable independence.  The capital at Duncinae (Reaver's Deep 1624) rules over seven other worlds in the Ea and Drexilthar Subsectors.
  Currently tensions are running high between the Grand Duchy of Marlheim and the Confederacy due to the MacBeth Affair.  Roger Vane, the former ambassador to Marlheim (Reaver's Deep 1230) is expected to win the election as President of the Confederacy Council. He is expected to take a much stronger stance with regard to relations with the Grand Duchy than the current administration.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Coventry (1723):
Coventry is an exile world established by the Confederacy of Duncinae in the neighbouring Ea subsector.  Political dissidents and other criminals are frequently offered the choice between trial and punishment or voluntary exile to Coventry.  This has proven a useful method of humanely dealing with undesirables and has worked quite well since the system began some 350 years ago.
  Coventry is a fairly hospitable world. Though the star is somewhat more energetic than a yellow G2 like Sol, the world's atmosphere screens out most of the excess UV and other potentially harmful radiation.  The world's climate is fairly good, though seasonal variations are extreme because of the significant degree of axial tilt.  All in all, though, the world is not harsh and exile is not a particularly serious punishment.
  Coventry is rather strictly interdicted with the Confederacy maintains a listening post and two small warships (10,000-ton destroyers) in the system at all times.  These assets are based on one of the moons of the innermost gas giant. Traffic can refuel in the system by skimming one of the gas giants, but visits to Coventry itself are forbidden.
  Security has been tightened considerably with an increased outpost staff and a building program to add a small fighter and small craft launch facility at the moon since the exile of Admiral Thomas Birnham to Coventry in 1110.
  Rumour has it that the popular rebel leader is the focus of several different rescue plots.  The increased security is an attempt to keep any of these from bearing fruit.  Naval assignments to the Coventry station are carefully screened for political reliability and thus far there has been no trouble.
  Little is known of conditions on Coventry, but it is believed that the world is ruled by a fairly tightly controlled oligarchy.  Lacking industry, the exiles have little in the way of technology, save for periodic luxuries delivered by the Confederacy government to ease the exiles' burdens. (1)

CoventryPlanet in Gulf SubSector, Reavers' Deep Sector (3207)
During a three-century period of the Long Night (circa -1620 to -1320), Coventry was a prison planet, and the site of numerous cruel and lethal biological experiments involving unwilling human and non-human subjects.
  Even though nearly two and a half millennia have passed and Coventry is no longer a prison, the fearsome threat of "transport to Coventry" is still used effectively by unscrupulous law enforcement officials in certain Solomani subsectors.  So infamous was this planet that one of the conditions of the Peace of Ftahalr was that the Imperium would never upgrade the Coventry starport facility above Class E.
  Coventry is now the home for more than 50 million peaceful, hard-working inhabitants, many of them descendants of prisoners.  Coventry also exports agro-products to Imperial worlds of nearby Daibei Sector.  Cargo shuttles land at selected marked locations around the globe on Coventry, pick up unmarked pallets, then depart as quietly as they came.  These pallets can only be identified only as "from Reavers' Deep".
  The government of Coventry is a participating democracy with little formally structured legal code.  All legal matters are handled at the local level.

Crash JuraHistorical Site on planet Glenshiel, Caledon SubSector, Reavers' Deep Sector (1912)
The site of a twisted remains of an incredibly old starship believed to have belonged to the Saie.  The ship is considered highly valuable due to it incorporating features of early jump technology.  Located on the high plateau of Jura, on Glenshiel (Reaver's Deep 1912) the site has attracted a large contingent of archaeologists and historians interested in the Saie.
  The work is surrounded by considerable controversy, since Caledonian scientists and Imperial researchers have been clashing over rights of access to the site. The waters have been muddied further by the involvement of an Imperial megacorporation, Makhidkarun, which is attempting to gain access to a few recovered works of art discovered in the ship's hold.  These works of art apparently were plundered from subject races such as the Yn-tsai and the Lhshana.
   Makhidkarun agents are attempting to obtain the art works in order to reproduce them and put the reproductions on the market.  Charges of unethical conduct have been leveled at Makhidkarun as a result of these efforts.  The starship has since been moved to the Caledon Research Institute on Caledon (Reaver's Deep 1815).
  One item of particular interest that was found at the site was a shattered crystal key.  It is believed that a key of this sort was used at Saie military bases, such as the one on Doom (Reaver's Deep 2412).

Cross of AndrewMilitary Award, Principality of Caledon
Highest award of the Caledonian Defense Forces. Roughly equivalent to the Starburst of Extreme Heroism of the Third Imperium.

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Cuillin (1613):

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Culloden (1417):

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Cuslets (Reavers' Deep 2309 C897534-6):
In -676 a colony ship from the Reaver kingdom of Orpheus Roye left Oloma to settle Cuslets.  Upon jumping into the system the ship suffered a manoeuvre drive malfunction and the ship crash landed off one of the world's islands.  The crash survivors salvaged as much as they could from the ship before an approaching storm caused it to slip from the edge of the underwater shelf it was on.  Thus the ship was lost to the survivors but the colonists were a tough group and eventually the colony thrived.  The population of Cuslets is fiercely proud of their ability to survive almost any situation their world throws at them. (19)

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Cyne (0816):


REAVERS DEEP LIBRARY DATA
SECTION:  D

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Dakaar (Reavers' Deep 1821):
The story of Dakaar is the story of the Dakaar Corporation, a firm founded three centuries ago on profits earned from a lanthanum strike on Dakaar by a handful of independent miners. The lanthanum vein they opened was one of the richest ever discovered in the history of Reavers' Deep, and the miners founded a company that was eventually to become a subsector-wide conglomerate. (2)

Dakaar CorporationInterstellar Corporation
     The Dakaar Corporation is headquartered on planet Dakaar (Reaver's Deep 1821), a world which is owned by and for the corporation.
     Several divisions have been spun off – Dakaar Minerals, which runs the planetary lanthanum mines and seeks to exploit mineral wealth elsewhere in the subsector; Dakaar Trading, which operates a small fleet of starships in trade and commercial ventures; Dakaar Brokers, a widespread firm with offices on most worlds in the region which matches up buyers and sellers of everything from cargos to starships; and Dakaar Surveys, which maintains a private Scout-type organization.
     Dakaar itself continues to be the corporation's single largest asset, but the conglomerate's other interests are collectively much greater in terms of fame, profits, and attention. Though by no means as powerful as the regional office of a megacorporation would be, the Dakaar Corporation thinks big, and is doing everything possible to continue growing by leaps and bounds. This includes any number of unethical, immoral, or even outright illegal, actions. The management's motto might well be "if we don't get caught, it's worth a try!"
     It is suspected that the corporation is behind some of the attempts to force the Imperium to close down their base on Outpost (Reaver's Deep 1926), apparently in hopes of profiting from greater disorder in the region, and from the loss of Imperial support for the Cassandra Belt (Reaver's Deep 1924), that it might be reclaimed by the company.

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Daken (Reavers' Deep 1830):
Near-airless desert world whose 750 inhabitants used to make a fair living cultivating a lichen-like substance from which a popular gourmet spice could be extracted. When the trade failed the community experienced great trouble surviving.  At the present time, inhabitants are desperately trying to arrange transport away from Daken.
  Daken is an extremely hot, arid world, with little free-standing water and temperatures are too high for humans to survive except near the poles.  The world would never have been settled, were it not for the presence there of goldsand, a desert life form similar in evolutionary status to Earth corals.
  Harvesting goldsand is a dangerous business.  Colonies spring up rapidly, grow with great speed, and are then scattered by the fierce sandstorms which sweep across the ergs.  Individual parts of the colony may survive to start up new colonies in new locations.  Thus, to harvest goldsand, crews must reach a colony soon after it forms, and work it quickly before a storm can carry it off.
  Goldsand also forms the chief food source for the sandroller, a small (25kg) animal which poses a danger to humans because of the highly poisonous spines which cover its spherical body.  This makes goldsand harvesting doubly dangerous work, for a goldsand colony is sure to be infested with the spiny menaces.
  A colony of no more than 750 people has been settled around the south polar starport for the last 125 years.  They have grown accustomed to life at the edge of the world's harsh deserts and make their primary living harvesting Goldsand and selling it to offworld markets. Several companies, including the imperial megacorporation SuSAG and the Dakaar Corporation, have attempted to cut out the locals and harvest Goldsand directly, but planetary conditions are far too harsh, and every attempt has ended in disaster.
  Recently the Dakaar Corporation attempted to force an exclusive contract on the colony, to tie up the Goldsand supply.  Since the colony turned down this offer, there have been threats, rumours of sabotage and violence, and other problems around the colony.  The Dakaar Corporation, of course, is suspected of being behind the problems, but there is no proof of this and corporate officials have hotly denied any involvement in the wrongdoing. (2)

???Planet in ??? SubSector, Reavers' Deep Sector (????)
Daldreem, High Justice:
Formerly the Chief Justice of the Assembly Supreme Court, High Justice Daldreem assumed the leadership of the Carrillian Assembly following the assassination of President Collin in 1103 and a short period of martial law under Admiral Jurzak of the Assembly Navy.  Daldreem has proven to be a charismatic, but ruthless, leader who, under various constitutional pretexts has extended the state of martial law through the present.  Daldreem has embarked on a campaign of expansion, popular with the Progressive Party, and is centralizing Assembly authority, popular with the Conservative Party.  He has turned the Assembly into a repressive state. (1)

DanelagPlanet in Eakoi SubSector, Reavers' Deep Sector (1136)

StarportEFrontier Port: Downport only. No Shipyards, no Repairyards. Downport offers no fuel.
Planet Size69,497 km (0.63 G)
Atmosphere8Dense - Standard Oxygen / Nitrogen Mix, breathable without protection (1.8 Atms)
Hydrographics6(60% surface covered)
Population8Low (400 Million)
Government8Civil Service Bureaucracy
Law Level9High Law (no weapons out of home)
Tech Level5Machine Age: The factories of this society are mass-producing goods & vehicles; air travel is becoming commonplace.
RemarksGa Garden World  Ri Rich World  Pa Pre-Agricultural  Ph Pre-High Population
     Garden Worlds are known for their near-ideal utopian environments conducive to most sophonts, plants, animals, & other forms of life.  A temperate world, with a climate of pleasant, average temperatures, considered to be an ideal or near-ideal environment by many different sophont species.
     Rich Worlds have a prosperous & thriving world economy.  The economy and population are rapidly growing & living conditions are expected to quickly rise, barring outside forces.
     Pre-Agricultural Worlds possess an environment suitable for large scale agricultural & livestock industries that have not yet been widely developed--either lacking the population to exploit it (10s of Thousands), or having too great a population to have suitable agricultural resources for export. (100s of millions)
     Pre-High Population Worlds have over 100 hundred million people, but not yet a billion.
STELLAR & PLANETARY SYSTEM DATA

HierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterMin DistanceHab ZoneJump Shadow
PrimaryM2-V0.425828500.0270.0044AU0.01358AU0.13--0.21AU0.44AU
Planetoid Belts: 2Gas Giants: 3Other Worlds: 7
This system is part of the First Law Triangle cluster.

     Danelag was settled during the Rule of Man by a group of believers in racial purity from Scandinavia/Terra (Solomani Rim 1827) (tall, blue-eyed blonde humans only). Since the Rule of Man did not permit member planets to control immigration it was necessary to move outside its borders.  During the Long Night the planet was plagued by Reaver attacks due to a technology high enough to be tempting and too low to allow an effective defense.  Eventually the planet switched to less portable (and thus less attractive) energy sources, especially wind and water driven electric turbines.  Overall technology also declined and stabilized around TL 5.  After this they were left alone, except for occasional slave raids, until invaded by Aslan of the Eakoi Corporation around -900.  The Aslan left the humans pretty much alone, but their high-tech industry inevitably reduced the humans to a much-resented second-class status.  During the Eakoi Trade Conflict the Soloman Hegemony overran the Aslan on Danelag and established an advance base there with the enthusiastic support of the local humans.  For over a hundred years Soloman poured trillions of credits into the world.  Then, when the Eakoi Corporation withdrew from Eakoi, the overextended Soloman Hegemony pulled out of Danelag and as a result caused a massive recession. Since then the population of Danelag has been very insular, thoroughly convinced that Outsiders (they spell it with a capital "O") are nothing but trouble.
     This attitude is not helped by the fact that Danelag is still, even today, the occasional victim of slave raids although seldom twice by the same slavers.  Nearly all cities, villages, and individual farmsteads are connected to deep tunnels filed with various traps and, while no one except the police and hunters carry weapons outside their homes, every household has one or more heavy weapons hidden away.  These weapons can include anything from crunch guns to rocket launchers, and each high-tech heirloom is lovingly preserved and maintained, as is anything that can give an armoured raider a hard time.  Raiding Danelag is seldom cost-effective.  After an attempted raid the planet is usually left alone for a decade or two until the rumours are forgotten and the lesson has to be taught to a new generation of slavers.
  Danelag has a population of 400 million organized in 303 regions of roughly 1 to 1.5 million inhabitants centered on cities of 100-150,000 inhabitants.  The largest region is Valhalla on Asgard with 3,000,000 inhabitants, centered on the city of the same name with 800,000 inhabitants.  Most political and administrative activities take place on the regional level.  What qualifies Danelag for a class 8 government rating is the number of supra-regional organizations that blanket the planet. Such organizations include the Legal Standards Committee, which ensures compatibility between the various regional legal systems, the Interregional Police Coordinating Agency, the Trade Balance Board, which compiles trade statistics and offers advice to the differing regions about what future crops will be most profitable, the Uniform Weights & Measures Commission, the Cultural Exchange Committee, as well as others not listed. (1)(18)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Danforth's World:
The outermost planet in the Irlaggur (Reavers' Deep 2624) system is the site of an Ancients' starship crash.  The massive vessel apparently impacted with such force that it buried itself one kilometer underground.  The vessel was discovered in 1107 and during transport of some of the artifacts to Lavinia (Reavers' Deep 2621) one of the artifacts, a sabotage robot, was accidentally activated. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Datinar (Reavers' Deep 1821):
Datinar is evidence of the dangers of relying on a one-crop market. The world was colonized in the wake of a major platinum-iridium strike nearly 200 years ago and the population expanded by leaps and bounds as production of ore grew every year.  However just over a decade ago two of the planet's three largest mines shut down as the veins they were exploiting gave out.  The cost of further ore exploration was pronounced prohibitively expensive by the corporations involved.  Equipment and personnel were withdrawn and a massive recession set in as a result.
  Some mining continues, of course, but production is down to the lowest ebb since the planet was first opened for settlement.  Without the mines the remainder of the population, and it is quite a large one as Datinar attracted a very sizable number of immigrants during the boom years, has been economically ruined.  The population is capable of maintaining a self-supporting colony, but the lack of offworld income left by the mine failures shows in all areas of life.  That money was needed badly, to help maintain water reclamation programs, starport maintenance requirements, and similar vital economic necessities.
  Matters have not improved since High Justice Daldreem invoked emergency powers to dominate the Carrillian Assembly.  Just when the economy was hitting a low ebb, ruinous Assembly taxation undid all of the attempts of four successive administrations to shore up the weakened fiscal situation.  Recruitment of Assembly Peacekeepers provided some work, but the colony still teems with unemployed, hopeless citizens.
  Several other worlds of the Assembly have been contributing voluntary aid to relieve the economic crisis on Datinar and traders can pick up good money and free fuel running charter cargos in to the world.  Meanwhile some hope continues to sustain the planets inhabitants, the hope of discovering new ore deposits to attract minerals firms back to Datinar.  Rumours of such a find in the remote and rugged country of Lakharr far to the northwest of the capital has caused an upsurge of hope, but the man who claimed to have found this new site died in a knife fight in a Startown tavern and his information was lost.  Further attempts to locate the new mines have thus far been fruitless. (2)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Davighar (Reavers' Deep 2536):

Daystones:
A substance considerably harder than diamonds that have many important industrial applications.  Usually formed under the titanic pressures of worlds such as Diablo (Reavers' Deep 2423) or similar worlds. (2)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
De Bilburgh (Reavers' Deep 3033):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
De Garthe (Reavers' Deep 2937):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Delilah (Reavers' Deep 0738):

Derfi'gassak, The:  Extended data exists here.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Despite Tears (Reavers' Deep 0937):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Devonia (Reavers' Deep 3125):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dhroma (Reavers' Deep 2909):
A garden world that has applied for membership with the Imperium.  While approval from the Imperium is almost a certainty the membership request also has to be approved by Aslan Hierate as per the conditions of the Peace of Ftahalr. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Diablo (Reavers' Deep 2423):
Diablo is an extremely hostile world lying just within the boundaries of the Imperium.  Under ordinary circumstances settlement of such a world would be highly unlikely for the planet enjoys surface temperatures in excess of 500°C and has a surface atmospheric pressure of roughly 60atm (Earth sea-level pressure is only 1 atm).
  However, Diablo is a major source of industrial-grade Daystones and mining colonies have been established on Diablo to exploit this valuable resource.
  The world holds a number of enclaves owned by different companies and corporations (hence the 'balkanized' government of the planet).  Each enclave is settled in underground complexes heavily reinforced against outside pressures and temperatures.  Enclaves have shuttleports for landings by small craft but the planetary starport, a class B facility, is maintained in orbit.  The port is owned and operated by the megacorporation Hortalez et Cie, LIC, which itself has no direct interest in mining operations on the world.
  Each enclave is a small 'company town' completely controlled by the owning company.  Among these companies are megacorporations such as Delgado Trading, Ling Standard Products, Sternmetal Horizons and the like, as well as smaller companies operating on a local level. Conditions tend to be harsh because of the complete control management has over the workers. Mercenaries in the pay of the various companies enforce local company laws and regulations, which vary in stringency, but average around law level 7.
  The situation on Diablo has been somewhat unstable of late since the declaration of a trade war between Delgado Trading and Sternmetal Horizons.  Both sides have been hiring additional mercenaries to beef up security, and outright inter-company warfare is expected, once the problems of waging an effective campaign in Diablo's hellish environment are conquered.
  The environment on Diablo will overcome all forms of personal protection, individual protective suits, battledress, etc. within 12 hours.  Vehicles and ships will not be compromised as quickly, but breakdowns are common.  Roll 11+ once every hour while operating in Diablo's atmosphere, to suffer a breakdown of some type.  The referee can determine the exact nature, depending on the situation.  Mining operations are conducted entirely underground, with tunnels being constantly extended around various enclaves.  People visit the surface of Diablo as rarely as possible. (2)

Dienbach GrĂżpen:
When the Imperium moved into the Reavers' Deep in the 200's, they absorbed most of the worlds into the Imperium.  The worlds of Orkney (Reavers' Deep 2919) and it's colony Maiden (Reavers' Deep 2920) were too xenophobic for contact and were never completely absorbed into the Imperium.  Since that time, they have been quarantined by the IISS and are being observed from the scout base on Khagish (Reavers' Deep 3019). (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dirk (Reavers' Deep 1109):
A world alone, Dirk is the only planet orbiting its binary star system.  Dirk's primary export is high quality industrial grade diamonds.  The extensive volcanic activity on the world makes locating the diamonds easy, if somewhat dangerous.  The habitat domes protecting the population of Dirk are located at the centers of the tectonic plates, away from volcanoes and mining activities. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dirtball (Reavers' Deep 1138):

Diverseco:
A company based on Tharrill (Reavers' Deep 2128).  One of their major operations is desert mining on Tashrakaar (Reavers' Deep 1927). (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Doom (Reavers' Deep 2412):
The names given to the bodies in this system ("Omen", "Doom", etc.) are said to have first been applied by the superstitious Caledonian merchant who made the first recorded visit to Mt. Orodruin, the great and terrifying enigma of the planet.  That merchant arrived on Doom with a crew of ten.  He escaped alone, gravely wounded, and it was only by the merest good fortune that his ship made a successful jump to neighboring Kolath (Reavers' Deep 2313). The injured crewman died on the jump back, leaving behind recordings of his experiences.  However these are the largely incoherent ravings of a deranged and frightened man, and are of little value in unraveling the secrets of Doom.
  Something, apparently, lies within the great dead volcano Captain Donald Morrison christened Orodruin.  It is uncertain just what it may be, from the content of the tapes, but Morrison seemed to be describing an artificial complex of some kind.  By piecing together the rambling, incoherent statements made by Morrison and certain supporting information from later expeditions, scientists believe Orodruin is the site of an abandoned military base, probably belonging to the Saie. Morrison's account seems to indicate that one of his men accidentally reactivated a long-dead geothermal generator, which powered up the automated base defense system of this long-forgotten complex.  These defenses worked with frightening effectiveness.
  And, it seems, they continue to work today.  No fewer than ten major expeditions have visited Doom since 678, when Morrison's visit occurred.  None have successfully penetrated Orodruin. Every person who has attempted to enter has been killed, and vehicles outside the underground complex have been destroyed when they ventured within a given radius of the base entrance.  Twice ships have been brought down by effective particle beam weapons as well.  The Imperium has posted Red Zone warnings for Doom as a result, though a small, semi-permanent research colony is maintained hoping to crack the base and learn its secrets.  There is little hope of this, based on past experience, though at least one researcher has advanced the theory that individual defense systems might be disarmed by a crystal key fitted into any of several locking devices near complex doors.  A shattered version of the key was discovered at Crash Jura on Glenshiel (Reavers' Deep 1912).  So far attempts to duplicate it have failed. (1)(3)(7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Doria (Reavers' Deep 3031):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Douglass (Reavers' Deep 1617):  Douglass is the capital of the Grand Duchy of Douglass.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dran (Reavers' Deep 1129):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dran (Reavers' Deep 2136):
Dran is a world in decline. Increased volcanic activity 80 years ago has seen the very thin atmosphere badly polluted. With little in the way of natural resources to attract trade the already struggling population is now in decline. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Drellesarr (Reavers' Deep 2029):
Drellesarr is a small tidal-locked world occupying an unusual orbit between two dim red suns. Ordinary day side temperatures are uncomfortably, but not intolerably, hot.  Because of the mechanics of the orbits of Drellesarr and Ladarr, the second star of the system, every planetary year sees temperature extremes occur.  In the Time of Burning, average day side temperatures are around 40°C.  The Time of Two Suns sees temperatures drop to the normal average given in the planetary statistics.  This occurs about 26 days after the Time of Burning.  Then, 26 days later, comes the Time of one Sun, when day side temperatures range around 29°C, as the companion star is farthest apart from the world.  Another 26 days brings another Time of Two Suns, and a final period brings it back to the Time of Burning once more.
  Colonized in the era of the Reavers, Drellesarr was originally founded by the great Reaver warlord Blackjack Duquesne as a refuge for his raiders.  The colony on this harsh and desolate world has never been very large, even today it numbers only about 800,000, but it has endured despite its less-than-ideal setting.
  Drellesarr has little to offer, no spectacular mineral deposits, and an environment unable to support life as we know it.  In short nothing to support the colony economically or in any other important way.  But the colonists on Drellesarr have supplemented their meagre birthright with intelligence and determination, and have kept alive some old traditions to keep their colony flourishing.
  Drellesarr is a Freeport, in every sense of the word.  A lawless, wide-open frontier community, the colony serves as an open port where repairs, alterations, and improvements can be performed on visiting starships, equipment legal or illegal purchased, goods marketed, all with no questions asked.
  The visitor to Drellesarr can buy or sell almost anything, with few restrictions and fewer hassles. A Psionics institute is openly maintained on the world and the people of Drellesarr are tolerant of anything which attracts business.  On Drellesarr, beyond the bounds of the Imperium, anti-psionics attitudes are less prevalent though not entirely forgotten.
  Naturally, a penalty is paid for all this freedom.  Drellesarr's lack of law enforcement, or even laws to enforce, has made the world a dangerous one.  Citizens and visitors alike are armed, and nothing prevents anyone from using these arms to kill over the pettiest offence or dispute.  Drellesarr is officially listed as an Amber Zone and visitors are urged to be polite, tolerant and very, very careful.
  On Drellesarr, lack of tariffs brings down the cost of most services.  Generally, prices on starport maintenance, repairs, and other services are 25% lower, with occasional exceptions.  Goods and services that are illegal in nature on other worlds are available as well, though the prices are not likely to be quite as low.  It should be remembered that many of the items obtainable here will be stolen hijacked or pirated and no guarantees are made to protect buyers from the consequences of purchasing such 'hot' merchandise, should the original owner turn up later. (1)(2)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Drenslaar (Reavers' Deep 2030):
Like Yarhfahl (Reavers' Deep 2228), Drenslaar is a world which lives under the shadow of the Carrillian Assembly, though it is not formally a member of that interstellar government.
  Drenslaar is in a tidal lock with its sun, half the world is a burning desert, the other half is locked in perpetual icy night.  A narrow band, a twilight zone, provides ideal conditions for human habitation.  It has a large sea extending from the permanent glaciers of the dark side into the more pleasant climes of the habitable band, providing an excellent place for a colony.
  Libration from the world's satellite, a fairly large (diameter 2400km) and close body, shifts the twilight zone back and forth in a slow regular course, providing periods of light and dark.  The habitable band sports a comprehensive ecology, and interesting and exotic life forms are known to dwell in the less pleasant regions to sunward and nightward.
  The colony itself has been blessed by very fertile agricultural land, and is very well off.  The government is distant, but not particularly restrictive and life for the colonists is, on the whole, a fairly pleasant proposition.
  Recently the Carrillian Assembly under the leadership of High Justice Daldreem has 'invited' the world to join the Assembly.  Planetary government officials have been stalling as Drenslaar is quite well off now, and would certainly lose much by membership in the Assembly.  The government hopes that the rebellion of Ildrissar (Reavers' Deep 2326) will keep the Assembly occupied for the moment, so that they will not turn to Drenslaar and back up their 'invitation' with force.  Meanwhile diplomatic alternatives are being explored as quickly as possible.
  The colony suffers from a major problem in communications.  Stellar activity and the proximity of the star to Drenslaar makes radio signals highly unreliable.  Land lines are heavily relied on and most electronics gear must be thoroughly shielded against interference.  An unusual weather prediction system is in operation on Drenslaar, involving weather stations strung along the nightside edge monitoring weather conditions and sending reports back via a trans-oceanic cable laboriously set down by colony watercraft. (2)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Drexilthar (Reavers' Deep 1826):
Drexilthar is primarily noteworthy as the home of the Ilthara, a human minor race which exploded to carve a petty Reaver empire in the Deep in the waning years of the Long Night.  Actually, Ilthara and Drexilthar are names applied by only one of these groups, the nation/race which eventually rose to dominate the other two.  The Tring and Akakhad races were absorbed into the Iltharan Empire, but never completely lost their identities.
  The world received star flight from a Reaver warlord, Grand Admiral Izanak, who took refuge on Drexilthar following a defeat which badly damaged several of his ships.  The Iltharans were close enough to fusion power and grav technology to provide needed components and repairs under Izanak's guns, but the Grand Admiral failed to realize that they were fully capable of acquiring jump technology in the process.  Within 20 years, the Iltharans were in space.  Within 50 they had an empire.
  That empire passed away in time, due to the revolt of Duncinae in the neighbouring Ea subsector and several unfortunate encounters with starships of the resurgent Imperium, the Principality of Caledon which was then in its infancy as a power in the Deep, and the Aslan Hierate to spinward. The breakup came quickly, and a sharp decline in technology followed the bombardment of Drexilthar by the Imperial White Fleet in 268.  The planet is only now beginning to recover in technological and industrial capabilities, thanks to additional problems in the intervening years which prolonged the collapse.
  Drexilthar's inhabitants are militaristic in the extreme, aggressive, obedient to higher authority, and completely without compassion or mercy to the weak.  Their dominant culture is Spartan in its subordination of the individual to the state and its rigorous military training.  Offworlders are scorned as weaklings, while the people of Drexilthar are held to be the highest of all human forms in the galaxy.
  Drexilthar has been classified as an Amber zone by the Travellers Aid Society, due to the excessive powers of local paramilitary police and this extreme disdain for offworlders.  Still, the planet is not without interest, especially for its historical place in the past of the Deep, and visitors are permitted to move about on the world under close supervision.  Drexilthar is extremely interested in importing higher technology, though an informal agreement between Duncinae, Caledon, the Imperium and the Carrillian Assembly has placed a ban on such technological transfers.
  The Scout Base at Drexilthar is an Imperial station set up in the moon system of the innermost gas giant (planet II).  Cultural specialists have been working out of this base for several years investigating the people and society of Drexilthar in depth. (1)(2)

Drexilthar (Reavers' Deep Subsector K):  Extended subsector data is here. (1)(2)

Drexiltharans:
An alternate term for the Iltharans and sometimes used to refer to the entire race, as opposed to the ethnic subdivision that bears the same name. (8)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Drinsaar (Reavers' Deep 2032):
Once an important gateway for human exploration into the Drinsaar Loop, fortunes changed for the population of Drinsaar after the government of Rintarna struck a trade deal with the fledgling Carrillian Assembly.  Drinsaar had presented a request to join the Assembly, but given recent internal strife in the Assembly, the government of Drinsaar has withdrawn the request. (26)

Drinsaar Loop:
The Drinsaar Loop is a 23-world main covering a subsector-sized area which spans three subsectors in Reavers' Deep.  The main is named for Drinsaar, near one end of the main, which was an important gateway for human exploration of the area.  Drinsaar is no longer the most important world on the main, but the name has stuck, even among the non-humans who trade up and down the length. (1)(6)(26)

Drinsaar (Reavers' Deep Subsector O):  Extended data is here. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Drusilla (Reavers' Deep 0414):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dughar (Reavers' Deep 2734):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dunbarton (Reavers' Deep 1615):
Site of the Battle of Dunbarton, the deciding battle in the Dynastic Crisis of 1024. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Duncinae (Reavers' Deep 1624):
The capital of the Confederacy of Duncinae, in the past it was also a colony of the Iltharan Empire, whose Caledonian sponsored revolt led to the downfall of the Empire.  During the Rebellion of '08, Admiral Thomas Birnham came close to forcing his appointment to the Presidency of the Confederacy Council, but was defeated above Duncinae. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dundee (Reavers' Deep 3118):
A world with nothing particular to offer, Dundee is used as a prison planet for political exiles.  The children of those exiles now eke out a living in the domed city that still is their forebears’ prison.  A small naval base with a single patrol cruiser keeps the inhabitants from leaving. (12)

Duneraiders:
"Duneraiders" is the most popular of dozens of names for the desert nomads which inhabit the wastes beyond the tropical fringe of the Polar Sea of Tashrakaar (Reavers' Deep 1927). No accurate census is available, but their numbers are estimated at three to four million.  There is an enormous diversity in the customs, backgrounds and cultures of the Tashrakaaran nomad tribes. Most began as outcasts from the coastal civilization, which Tashrakaaran tribal law has long held expulsion into the desert to be the most expedient punishment for a variety of crimes.  Some groups deliberately migrated to the desert at various times in Tashrakaar's history, seeking to escape persecution, injustice and stagnation in a static culture, or to found a new utopia free from the trappings of a decadent civilization.  The Duneraiders are feared by coastal Tashrakaarans, with good reason. Many are bandits who prey on outlying settlements and the caravans which connect the coastal Tashrakaaran enclaves.  Others are fierce religious fanatics who view as evil the ways of soft, water-fat coast-dwellers.  A few are relatively peaceful but all will fight to protect the vast and ever-shifting tracts of land, which boundaries move as the tribe moves, which each tribe sees as its own.  The nomads identify strongly with the land and perceive the desert where they currently located as somehow spiritually a part of the tribe itself and therefore to be defended from trespassers.  Since the land so claimed can include many thousands of hectares of utterly barren and empty wasteland, it is not surprising that misunderstandings and feuds have arisen between the Duneraiders and the corporations which send orecrawlers and prospecting teams into the Tashrakaaran desert. (20)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dunmarrow (Reavers' Deep 0921):
Dunmarrow was settled by Caledonian colonists and is a client state of the Principality of Caledon.  It is the base of operations for their penetration into the Ea subsector.  The scout base is jointly run by Caledon Ventures and the Caledon Royal Mail. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Dutrissal (Reavers' Deep 2027):
A small research colony working with experiments on low temperature superconductors has been established on Dutrissal, however the system is otherwise unattractive and uninhabited.  Orbital starport facilities are maintained by the Institute of Science and Technology on Duncinae (Reavers' Deep 1624), which is also responsible for the research station.  Work there is hazardous and boring at the same time, boring due to the isolation of the station, hazardous because of the dangers posed by the world's lethal atmosphere.
  The hydrogen which makes up a significant percentage of that atmosphere is highly insidious in nature.  Shielding on buildings and ships will defeat the atmosphere, but suits and small vehicles cannot be built to prevent hydrogen diffusion, a process whereby atoms of hydrogen migrate directly through fabric, plastics and even metals which may be perfectly air-tight.
  This poses a great danger, for hydrogen and oxygen mixed in air will combine, explosively, if a spark or flame should ignite it.  Suits or vehicles with electronic circuitry have been known to suffer destructive explosions as a result of this process and suit work is highly dangerous under these conditions.  Nor can the rate of hydrogen diffusion and build-up be gauged with any accuracy.
  The Institute offers high risk/high pay employment at the station for scientists, particularly those with gravitics skill, as the ultimate aim of the research is to increase the efficiency of gravitic drives and modules through the use of supercooled conductive circuits.  Support personnel such as cooks, vehicle operators, vacc suit-trained workers, and computer technicians and even security guards even qualify for higher pay.  Two or three incidents of attempted theft of computer files and/or sabotage of the project have already taken place.  It is thought that some government or group in the subsector is interested in acquiring the technological improvements being designed at the station is behind these incidents.  The technological improvements are being designed to equip a starship or fleet with improved drives, which it is believed, could achieve a 30% increase in efficiency over current state-of-the-art grav-based drive systems, thus allowing accelerations of up to 7G in ships previously limited by power outputs to 6G acceleration). (2)

Dynastic Crisis of 1024:
A Civil conflict in the Principality of Caledon that was sparked by the death of Prince Colin without issue.  Two rival claimants emerged to dispute the throne, Admiral Earl Maxwell and Edward, Lord Campbell.  Campbell emerged victorious at the decisive Battle of Dunbarton, largely due to his superior war chest backed by the support of a number of the wealthiest mercantile corporations in the Principality.  Campbell ascended to the Princely Throne on 004-1025, and his descendants continue to rule today.  Maxwell’s descendants today reside on Germaine (Reavers' Deep 2019), and still claim they are the rightful rulers of the Principality. (1)


REAVERS DEEP LIBRARY DATA
SECTION:  E

E-gentron:  A Power plant Manufacturing and Management company based out of Outpost (Reavers' Deep 1926).

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ea (Reavers' Deep 1225):
Settled by the Loakhtarl Clan around -100 as a base of operations for development of the Ea subsector by the Eakoi Corporation. (21)

Ea (Reavers' Deep Subsector J):  Extended subsector data is here. (1)(21)

Eakhtiyho Clan:  Tlaukhu rank 5 .
The members of the Eakhtiyho clan own many starship and weapons-manufacturing concerns, not the least of which is the megacorporation, Wyaroaer.  Consequently, they are outspoken proponents of military campaigns.  A great many of their members belong to mercenary organizations throughout the Hierate, most of which are owned by Wyaroaer.
  Eakhtiyho leaders prefer to give gifts of weapons to those they want to honour.  Typically, the gift is a fine eakhyasear (hunter's rifle) created by a renowned gunsmith or made of metal from one of the Ancestral Worlds or even Kusyu itself.  Likewise, they value receiving weapons as gifts.  Such a gift need not have great intrinsic value, if it has an interesting history.  According to one account, an Aslan noble gave a starship in return for a katana sword.
  Battle tactics of the Eakhtiyho favor speed and sudden strikes to catch the enemy forewarned, but unprepared.  Eakhtiyho is allied with clans Eteawyolei' and Fteweyeakh. (10)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Eakoi (Reavers' Deep 1235):
Settled by the Loakhtarl Clan around -100 as a base of operations for development of the Eakoi subsector by the Eakoi Corporation. (21)

Eakoi Corporation:
An Aslan Trade Company associated with the Loakhtarl Clan.  Formed in -835, ostensibly to trade with the score or so inhabited worlds in Eakoi and Ea subsectors.  Despite the dangers and difficulties of such a venture at that time and despite the fact that trade with the mostly pre-stellar TL communities of the time simply wasn't profitable enough to be worthwhile.  In reality the corporation was a nearly self-supporting tool of the Loakhtarl Clan Lords for keeping the area, which was adjacent to the main holdings of the clan, under surveillance for pre-selecting choice pieces of land for future use, as well as to discourage other Aslan clans from settling there.
  Although the Eakoi Corporation could not seal off the area to outside settlement completely, it did keep down the number of such settlements considerably.  Historians note that non-Loakhtarl settlements in Eakoi and Ea tended to fail due to Reaver attacks.  Much of the blame for this has been put on the Drexiltharan Empire and the Celestial League, but some historians speculate that the Eakoi Corporation may also have played a part in these disasters.
  By -100 the Loakhtarl clan had consolidated its hold on its main territories and began moving into Eakoi and Ea in earnest.  A number of clan holdings were established on Eakoi, Ea, and several other planets.  But the greedy, selfish policies of the clan got it accused of un-Aslan conduct during the Cultural Purge and it got attacked by a coalition of minor, land-poor Aslan clans and lost quite a lot of power.  Simultaneously a minor human polity centered on Soloman started waging a trade war against the Eakoi Corporation.
  After a protracted war with little real action but a ruinously expensive arms race, the Eakoi Aslans gave up in the end and abandoned the area in 128, bringing its fighting assets back to the Loakhtarl heartland to help stave off the attacks mentioned above.  The collapse of the Eakoi Corporation triggered an influx of Aslan ihatei fleets to Reavers' Deep that in turn led to the escalating series of Aslan/Human conflicts that is called The Turmoils, and which culminated in the Last Aslan Border War (374-380). (1)(21)

Eakoi (Reavers' Deep Subsector N):  Extended data is here. (1)(21)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Earlo (Reavers' Deep 1125):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Eeaaira (Reavers' Deep 0215):

Effem:
It is a local nickname for a member of the Church of the Future Man. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Eihewasei (Reavers' Deep 0423):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Eilis (Reavers' Deep 3131):

Eisohiyw Clan:  Tlaukhu rank 14.
This clan and its allies (Yerlyaruiwo, Hrawoao and Ferekhearl) comprise the most powerful bloc in the Aslan Hierate.  (10)

Eiyosa:
Aslan name for a popular herd animal imported to many Aslan worlds from Heline (Dark Nebula 1005), a non-aligned world in Alakh Subsector.  Heline is currently owned by Pannusgario, two parsecs away.
  Eiyosa are warmblooded and thickly furred hexapods.  They can reach 400 kg at maturity, at least 60% of which will be lean meat.  If allowed to run wild, they care for themselves quite well, and can fight off most non-sentient predators with ease.  Some Aslan prefer to raise them in this manner in order to have the thrill of hunting them.  However Eiyosa can adapt to domestication.  If kept in pasture their branching horns and leg spurs are usually removed to make fights between the males less damaging.  While the Eiyosa do feed their young with milk, they are rarely milked, and the strong-flavoured cheese made from their milk is definitely an acquired taste.  Their fur can be woven into sturdy textiles. (5)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ekaftouh (Reavers' Deep 1434):
An Asteroid belt mined by a mix of Aslans and humans under the auspices of the Ekaftouh Treaty Administration. (?)

Ekaftouh Treaty Administration:
A company set up to administrate the treaty between Aslan and humans to exploit Ekaftouh (Reavers' Deep 1434). (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ekhiwua'ea (Reavers' Deep 0125):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ellerton (Reavers' Deep 1810):
A small frozen world that is home to a collection of mining families.  These families form a loose guild that ship their raw minerals to the Principality of Caledon.  Most of the mining activities take place in the belt or on the many moons orbiting one of the three gas giants.  Ellerton itself acts as a hub and gathering point for the miners. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Emmaline (Reavers' Deep 1133):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Enicel (Reavers' Deep 0611):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Esekheali (Reavers' Deep 0124):

Estoieie' Clan:  Tlaukhu rank 16.
Estoieie' is allied with the Khaukeairl and Toaseilwi clans.  (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Estrington (Reavers' Deep 0711):

Eteawyolei' Clan:  Tlaukhu rank 11.
Eteawyolei' is allied with clans Eakhtiyho and Fteweyeakh. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Eustauf (Reavers' Deep 0112):


REAVERS DEEP LIBRARY DATA
SECTION:  F

Fahlnar (Reavers' Deep Subsector P):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Failraoiya (Reavers' Deep 0120):

Faowaou Clan - Tlaukhu rank 27:
The Aslan clans Uiktawa, Iykyasea, and Faowaou, have assets that lie on the Hierate's spinward and rimward borders. They all have a common interest in exploring and exploiting the frontiers. Consequently, these three make up a distinct power bloc within the Aslan Tlaukhu. These clans do not conduct exploration themselves - they turn to Layaefui, an Aslan corporation. (9) (10)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Faranim (Reavers' Deep 2632):

FariftSubSector “A” of Reavers' Deep Sector
---
Farift SubSector of Reaver’s Deep Sector is almost fully situated within the Great Rift, along the “bottom” (Rimward edge) of the “thumb” portion of “The Claw”.
Farift SubSector has a total subsector population of 9.214 billion sophonts, and contains only 10 worlds: 2 Rich worlds, 3 Agricultural worlds, 1 Industrial world, 3 non-Industrial worlds, 1 High Population world, and 4 Barren and Uninhabited planets plus 1 Barren and Uninhabited Asteroid Belt.
The highest Tech Levels in the subsector is TL8, on planets Hoa and Turin, while the lowest Tech Level in the subsector is TL5, on planet Andalusia.
Only two worlds in this subsector are part of a multi-stellar polity: the Tlyetrai Assembly.  From planet Hoa, the homeworld of a minor non-human race calling themselves the Tlyetrai [pr: t’lee-eh-tray], two worlds, planets Luiwaiwuah [pr: loo’ee-way-woo’ah] and Turin [pr: toor-in], were settled in IY -75 with sublight generation ships.  For centuries, all contact between these three worlds was via these sublight ships.  Several decades ago, the Tlyetrai people on planet Hoa acquired a jump-capable starship and proceeded to use it to facilitate a conquest of the colony on planet Luiwaiwuah.  It is through possession of this lone starship that the Tlyetrai of planet Hoa hold together the Assembly, and that ship is beginning to break down.
NAMEHEXUWPTRADE CLASSP-B-GALSTARS
Uta0102E 2 4 3 0 0 0 - 0Ba9-0-2--F7-V  M3-D
Andalusia0110E 6 7 8 9 8 5 - 5Hi In9-0-5--F7-V  M2-D
Luiwaiwuah0209C 6 7 7 6 6 6 - 7Ag Ni1-2-4TaG2-V  M1-D
Bergland0304E 4 5 2 0 0 0 - 0Ba1-1-2--G5-V
Kimberly0307E 0 0 0 0 0 0 - 0As Ba Va7-0-3--G9-V  M8-D
Hoa0310C 6 6 4 8 5 3 - 8Ri Cp2-1-1TaM8-V
Campbell0406E 7 7 5 0 0 0 - 0Ba9-0-3--F3-V  M2-D
Turin0409C 8 5 7 6 4 3 - 8Ag Ni9-2-4--F8-V
Kelly0607D 2 6 4 6 7 7 - 7Ag Ni Ri4-0-5--G0-V
Halo0805E 6 7 7 0 0 0 - 0Ba8-2-5--K8-V  M4-V
Extended data is here. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Fask (Reavers' Deep 1028):

Ferekhearl Clan - Tlaukhu rank 19:
This clan and its allies (Yerlyaruiwo, Hrawoao and Eisohiyw) comprise the most powerful bloc in the Aslan Hierate. (10)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Fergus (Reavers' Deep 2014):
Fergus is an anomalous world, a planet which should not be.  Though very small, it has a fairly significant atmosphere.  When discovered, it was found to support an abundance of life forms, but it was something of a potpourri of life from radically different evolutionary backgrounds, apparently all transplanted from other worlds to this one hundreds of thousands of years ago.
  Scientists believe that the Ancients were responsible for the world's anomalies, taking a lifeless world, terraforming it and seeding it with life.  As with most Ancients works the purpose behind this action is unknown.
  It is believed that Fergus was a hospitable, pleasant world in the Ancients period, probably subject to atmosphere and temperature control.  However since the disappearance of the Ancients the machinery which maintained all this has shut down.  The atmosphere has thinned, and the climate has deteriorated to distinctly chilly conditions.  Life forms left on the world are those which could adapt to the colder weather, with a few excavations have confirmed that previously a variety of climates and weather patterns existed in which a large number of plant and animal species flourished.
  Though the original purpose of the world is now unknown and scientists today are keenly interested in Fergus as a 'living laboratory' of evolution and adaptation in action.  Whether by accident or on purpose, the world has provided harsh conditions in which life has been forced to adapt or die, giving rise to many interesting variations in behaviour and physiology.  A large scientific colony has been established on Fergus to study the interaction of these life forms.  Fergus also attracts both reputable archaeologists and a variety of fortune hunters, all of them searching for the Ancients complex which almost certainly exists somewhere on the planet.  As yet no sign of this control complex has been found, but it continues to draw seekers of knowledge, of wealth, or of power to Fergus time and time again. (7)

Fickleweed:
Fickleweed is a migratory plant native to Hihlas (Reavers' Deep 1537).  It is used for perfumes and the production of the liqueur, Aquapur. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
First Law (Reavers' Deep 1037):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Firth (Reavers' Deep 1813):
Firth is remarkable among the Caledonian worlds for its unusual governmental structure, a government derived from difficulties experienced by early settlers attempting to establish a viable colony on the world.  The world was originally colonized from Caledon (Reavers' Deep 1815) during the first flush of success of settlement of the new area, only 15 years after the Caledonian colony was itself established.  Firth was discovered to have extensive mineral deposits deemed useful to the fledgling settlement on Caledon.
  However Firth was never particularly self-sufficient as resources were simply too scant to permit it.  The decline of interstellar flight on Caledon following a series of internal crises and natural disasters left the Firth colony high and dry, the people unable to support themselves without drastic sacrifices.  But those sacrifices were made, and Firth survived.
  Credit for the survival must go to DIRECTOR, an extensive computer system originally used to coordinate mining operations on Firth.  When it became clear that the colony was cut off, the colonists agreed that power should be entrusted to the complete impartiality of the DIRECTOR complex.  Programs were devised by which the computer could plan various aspects of food rationing, developmental planning, and the like.  DIRECTOR even became a judge, with the power of life and death over the populace.  With ruthless application of logic and concerted planning, Firth survived, but at the cost of creating one of the most effective tyrannies in human history.
  Moreover, across the generations of isolation in Firth’s underground city complex, the populace came to accept their condition as natural, and do not to this day understand the horror outsiders experience at the vast, impersonal control DIRECTOR continues to exercise even now, when the need for such direction of resources no longer exists.
  Some sociologists believe that the elite caste of computer programmers on Firth have used their position and power to manipulate the government and progress of the world to their own ends, but no proof of these allegations has been advanced. (?)

Fiwai'al:
A much sought-after but expensive spice favoured both for cooking and for perfuming, fiwai'al is grown only on Hroilr (Dark Nebula 1536), which is controlled by the Keiouwyaouryakh clan.  The spice often commands a price equivalent to one Imperial credit per gram.  It is rarely sold outside the Hierate, since humans find its smell unattractive and it is toxic when taken internally by them. (5)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Fort William (Reavers' Deep 1521):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Freedom (Reavers' Deep 1036):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Freehold (Reavers' Deep 2825):

Fteweyeakh Clan - Tlaukhu rank 23:
Fteweyeakh is allied with clans Eteawyolei' and Eakhtiyho. (9) (10) (17)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Fulton (Reavers' Deep 1524):
A world within the Confederacy of Duncinae, in the past it was also a colony of the Iltharan Empire, whose Caledonian sponsored revolt led to the downfall of the Empire.  Home of Fulton Metals, with operations in the Ea and Drexilthar subsectors. (?)

Fulton Metals:
A company based on Fulton (Reavers' Deep 1524) in the Confederacy of Duncinae.  One of their major operations is desert mining on Tashrakaar (Reavers' Deep 1927). (18)


REAVERS DEEP LIBRARY DATA
SECTION:  G

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gaajpadje (Reavers' Deep 1124):
This planet harbours a native sentient race, the J'aadje.  The population of Gaajpadje is governed by the Gaajpadje Oligarchs who rule the balkanized city-states of the J'aadje Nations.  Inhabiting a separate, eastern continent of the world are the T'Kring, a militaristic human race.  Tensions between these two groups of inhabitants continue to run high, but the planet's oceans are an effective barrier to large-scale warfare.
  A valuable trade site for gems, hand-crafted art objects and collectibles, Gaajpadje is a non-aligned world and was rarely visited by humans until about a decade ago, when Caledon Ventures opened trade negotiations with the J'aadje. (1)(4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gaanir (Reavers' Deep 2421):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gaargir (Reavers' Deep 2322):

Galanglic (for Galactic Anglic):
Galanglic is the official language of the Third Imperium. A distant descendent of Terran English, Anglic was used as a general communication language between people among the Terran forces, even though most of them had a different mother tongue, depending to their country of birth.
 The first Imperium itself had several languages as it had been born out of a gathering of worlds which all had their own civilizations and languages.  However, given the centralized structure of the Imperium, the Vilani language had imposed itself as a common language.
  After the Terran forces conquered the Imperium, Anglic naturally became the official language of the Rule of Man ( -2294 to -1776) and remained a common interstellar language for trade and commerce during the Long Night.  Its widespread use on the original worlds of the Third Imperium made it the natural language when the Imperium was established.
  On many worlds, Anglic is only a second language used for system traffic control, commercial operations, and interstellar communications.  Indeed, according to the initial waves of settlements a world has known in its history, the local language(s) may well be Vlani, a language from one of the many human civilizations which were incorporated in the first Imperium, or one of the Terran languages.
  Modern Anglic naturally includes words from various origins, notably many Vlani words.  In addition the evolution of the language has made it completely different from the old Terran English.
  The Imperium has not been able to prevent the emergence of a wide variety of Anglic dialects.  Interstellar communications, holocrystals, and recordings help to spread a uniform pronunciation of Anglic throughout the entire Imperium.  Within the Imperium, any Anglic speaker can understand almost any other, but isolated communities on worlds with little contact with the interstellar trade lanes shift their speech patterns to form dialects.  In addition, broad areas within the Imperium have established their own pronunciation patterns.  Accepted dialects include Rim (which includes Terra), Core (the central region of the Imperium), Riftian (the spinward frontiers), and Transform (the Antares region). (22)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Galloway (Reavers' Deep 0538):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Garrison (Reavers' Deep 2221):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gash (Reavers' Deep 2116):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gavza (Reavers' Deep 1117):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gerim (Reavers' Deep 2416):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Germaine (Reavers' Deep 2019):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ghost (Reavers' Deep 3115):
Ghost is home to the minor human race of Ayansh'l.  A dense jungle world with an almost constant cover of cloud, Ghost is almost cloaked in a perpetual twilight.  Ghost is renowned for the massive ceremonial centers built by the Ayansh'l and got its name from the local inhabitant’s ability to blend in and disappear into the jungle. (1)(12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ghule (Reavers' Deep 1034):

Giirkha Girgi:
Is the hero (or rather, main character) of an old Vilani folk tale about a foolish wandering explorer who found and entered an enchanted castle where he slept for ten kargukula (roughly 130 years).  Upon awakening and returning to his village Girgi finds his young fiancĂ©e grown old and on her deathbed surrounded by five generations of her descendants that could have been his if he had not been so foolhardy. (1)

Girgi:
Vilani name for a Winkle.  Term is derived from the hero of an old Vilani folk tale. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Glenelg (Reavers' Deep 1216):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Glenshiel (Reavers' Deep 1912):
Extended data is here. (7)(11)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gobi (Reavers' Deep 1139):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gofannon (Reavers' Deep 0713):

Goldsand:
Goldsand is a desert life form similar in evolutionary status to Earth corals and is highly prized as a spice; it also has certain pharmaceutical uses, and is an important ingredient in some types of slow and medical slow drugs.
  Goldsand is a colony-based life-form that spreads over large areas of Daken's (Reavers' Deep 1830) erg deserts, utilizing a chemosynthetic process for energy. Colonies spring up rapidly, grow with great speed, and are then scattered by the fierce sandstorms which sweep across the ergs. individual parts of the colony may survive to start up new colonies in new locations.
  Goldsand also forms the chief food source for the Sandroller, a small (25kg) animal which poses a danger to humans because of the highly poisonous spines which cover its spherical body. Sandrollers are many times found within the colonies as they are being harvested. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gralyn (Reavers' Deep 1735):
Explorers from the Rule of Man first entered the system circa -2000. The discovery of the Droyne on Askoapoy sparked some excitement and a contact mission was sent by the Governor of Daibei.  Friendly relations were established, and plans made to create a combined embassy, research base and trading enclave.  The enclave, initially a couple of hundred people, was established in -1893, but by -1780 the population was well over 1000.  The Collapse of the Rule of Man stranded the humans in the Gralyn system.  The last starship to leave Askoapoy was a scout ship, sent to petition for an evacuation mission, but it was never heard from again.
  Askoapoy, never a part of the First Imperium or the Rule of Man, felt the Long Night less than many worlds.  The only real effect was simple isolation.  With the loss of support from back home the human enclave changed from a source of revenue for their Droyne hosts to a drain on community resources.  The Droyne leaders wanted to rid themselves of this liability, but were reluctant to let the humans establish themselves permanently on Askoapoy, mostly because they believed the humans would begin to expand uncontrollably once released from the restraints of the enclave.
  The solution which was found was the primary planet of Askoapoy.  Kraln was too cool for the comfort of Droyne, but was within acceptable human tolerances.  The Droyne had had sublight space transport for a long time although it was considered wasteful and seldom used.  An old freighter was put into commission and the humans transferred to Kraln, which human tongues eventually corrupted to "Gralyn".  Many major features of Gralyn, including the continent of Merinu are still called by the corrupted Droyne names originally given to them by astronomers on Askoapoy.  Throughout the Long Night regular flights connected the two worlds, and with the help of the Droyne, Gralyn quickly expanded beyond the initial colony, and prospered.
  Towards the end of the Long Night raids by Reavers became increasingly common and Gralyn and Askoapoy developed a joint system defence boat network to defend themselves.  This system was very effective, and soon the Reavers learned to avoid the system.  Having this space navy in place and toughened by the Reavers, Gralyn was able to defend itself against Aslan colonists and weathered the Long Night well.
  During the Imperial Era, Gralyn continued much as before.  With the Peace of Ftahalr, the world found itself in a good location on the Drinsaar Loop to profit from trade between the powerful Third Imperium and the Aslan Hierate.  Smugglers also used the Loop, to move contraband between the Imperium and the Solomani Confederation. (1)(18)(26)

Gralyn Union:
The Gralyn Union is made up of Gralyn (Reavers' Deep 1735), it's moon Askoapoy, Botany Bay (Reavers' Deep 1734) and one of the nations on Khtearle (Reavers' Deep 1733).  The Union is also a member of the Aikhiy Development Trust. (1)(18)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gramarye (Reavers' Deep 2932):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Grampia (Reavers' Deep 1914):

Grand Duchy of Douglass:
Douglass (Reaver's Deep 1617) and two neighboring systems (Pentland (Reaver's Deep 1616) and Lanark (Reaver's Deep 1518)) is a semi-independent Grand Duchy with close hereditary, political and economic ties with the Principality of Caledon.  However it exercises a fair degree of independence, much more so than systems directly under Principality control. (1)

Grand Duchy of Marlheim:
A tightly controlled expansionist totalitarian state controlling eight worlds in the Ea and Eakoi Subsectors.  The Grand Duchy can trace its origins to one of the last successful Reaver Warlords in the Ea subsector.  The Duchy capital is at Marlheim (Reaver's Deep 1230).
 Tensions have been high between the Grand Duchy and the Confederacy of Duncinae for some time and the Grand Duchy closed its borders to all shipping from the Confederacy following the MacBeth Affair in late 1113 on Mirak(Reavers' Deep 1127). (1)

Grand Empire of Stars:
See Imperium, First. (14)

Great Rift:
Broad expanse of space with an exceptionally low density of stars lying spinward of the main region of the Third Imperium. The Great Rift is a pronounced impediment to interstellar travel, and it constrains jumps through Corridor sector to the Spinward Marches.
  The Great Rift is one of many astrographic terrain features which have provided long-term security for the Third Imperium. By its very nature, the Great Rift has made outside incursions difficult, which has made the interior of the Imperium a secure population center. (14)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Grendal (Reavers' Deep 2127):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Griffin (Reavers' Deep 1839):
Griffin is one of the three worlds of the Carter Technocracy.  In 1101 a terrorist attack on a cruise liner resulted in the deaths of 2000 people.  This event, orchestrated by the Peoples Restoration Movement, was just the first in a series of political assassinations and bombings that threw the world into chaos for several years.  Carter was forced to send troops to hunt down and bring the terrorists to justice, but not before the Governor of Griffin was assassinated.  The generals of the PRM were captured, tried and executed for their crimes but refused to give up their mastermind leader.  He or she remains at large to this day and the new Governor, Arbus Miletavos, has implemented extreme levels of law enforcement, to the point of unrestricted invasion of privacy, to prevent or catch any remaining PRM members.  This level of personal privacy invasion is tolerated by the population while the terrorist organization stays underground. (26)

Ground Slugs:
A giant grazer on Zemlya, extended data is here. (19)

Gruut:
The Galanglic (the Trokh name is kehe'ea) name for a small, 20kg, herbivorous marsupial reptile, found on the Aslan-inhabited worlds of Oihoiei (Reavers' Deep 0230), Khyalelftaoaoher (Reavers' Deep 0332), Hrike (Reavers' Deep 0530), and Hrealeiwea' (Reavers' Deep 0531).
The female gruut lays up to eight eggs per season, but subsequently eats one or more eggs herself. This is thought to be an unusual instinct-driven reaction, apparently to keep the Gruut population from exceeding the local area's ability to support it. The mother places the un-devoured eggs in two large hip-pouches where they remain until they hatch.
Once they hatch, the mother cares for the offspring until they are old enough to fend for themselves, which is about 60 standard days. Nocturnal by nature, Gruuts mostly eat water grasses and some small fruits. To date, efforts to make pets of them have been unsuccessful. (1)(4)

Gulf Subsector (Reavers' Deep Subsector D):

GunsloopStarship Classification. Patrolship of the Kingston Commonwealth Space Navy
     The Kingston Commonwealth Gunsloop-class patrol vessel is the workhorse vessel of the Kingston Commonwealth Space Navy.  The design has been worked, and re-worked, hundreds of times, over the last 1,000 years -- from it's humble beginnings as an interplanetary patrol vehicle, to it's development as a short-range interstellar warship.  The earliest incarnations of the Gunsloop were 300-Ton vessels, but after the development and inclusion of J-2 jumpdrives, the size dropped to a consistent 200-Ton classification.

     The Kingston Space Navy -- precursor to the Commonwealth Space Navy -- has always sought a balance between Heavy Firepower and Small Vehicles.  For centuries they experimented with the technologies to place Spinal Mounted weapons into light ships.  The current incarnation of the Gunsloop -- the Mark-CXXIII -- is as close as they have come to this dream.

     The Mark-CXXIII Gunsloop is a 200-Ton class, Corvette-sized warship.  It's partial-streamlined hull is Reinforced, and covered with Heavy Crystaliron armor. Despite it's mass, the Mark-CXXIII Gunsloop is capable of pulling 6Gs at full Military Power (how long it can maintain this thrust is classified).  Jump Engines can (reportedly) perform two J-1 jumps, or a single J-2 jump, before fuel resupply is needed, which Space Navy Command considers sufficient.

     In appearance, the modern Gunsloops have been likened to "flying railroad spikes"; with a generally rectangular cross-section, over-all, a sloped "chisel-like" horizontal prow, and a flattened stern.

     The vessel's primary weapon is a forward-facing Fixed Mount (Small) Ion Cannon Bay -- which comprises almost one-quarter of the total vessel -- and a secondary weapon system which is unique (so far) to the Kingston Commonwealth Space Navy -- a dorsal-mounted Railgun Barbette.  After a century of R&D, the KCSN has successfully incorporated all the functionality of a Small Railgun Bay into the heavy turret of a Barbette.

     Given the huge power requirements -- and thus fuel needs -- as well as the massive ammunition required for the auto-firing Railgun, the crew-space of a Gunsloop is minimal; usually being 5-7 Crew and Officers, aided by a large amount of automation.  Gunsloops (normally) carry no Space Marines.

     Ever since the first Mark-CXXIII Gunsloop flew out of Space Dock, there have been rumors concerning the secret involvement of the Royal Caledonian Navy in the development of these vessels -- but in the twenty years since the Mark-CXXIII Gunsloops entered Kingston service, no Gunsloops have appeared in Caledonian service, nor have any RCN ships been reported using the Railgun Barbette weapon system.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gustave (Reavers' Deep 0737):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Gwalcmai (Reavers' Deep 0623):


REAVERS DEEP LIBRARY DATA
SECTION:  H

H'Oskhikhil:
Are a minor race indigenous to Storm/Riftdeep (Reavers' Deep 1404).  H'Oskhikhil is disk-shaped, typically .5 meters high and 1.5 meters across.  Their world's eccentric orbit has moulded their life-cycle into two major phases: the adult which, after reproducing, is consumed by the voraciously hungry juvenile.  This life cycle has kept the race from developing an enduring technological society.  Recently, however, the adults began constructing armoured, air-conditioned refuges where they can live to pass on their culture and technology to the next generation. (1)(4)(19)

H'tariya:
A thick, sticky sweet favored by the Aslan.  H'tariya is amber in color, smells faintly of hickory and is made of a tree sap and various herbs.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Halo (Reavers' Deep 0805):
Halo is the site of one of the largest concentrations of readily exploitable mineral ore and refinable gasses in the sector.  The Halo system has five gas giants and two metal-rich asteroid belts.  Recently surveyed by the human firm of Travis Commodities, the system is also the site of increasing mining by the Aslan clan Khotoa'ya.  The system's remote location gives each party equal rights to exploitation of Halo's resources, but the Khotoa'ya's resistance to Travis' presence has become increasingly hostile. (1)(4)(19)

Happirhva:
Scientists generally agree that the Happirhva people were transplanted to Rejhappur (Reavers' Deep 1218) by the mysterious Ancients over 300,000 years ago. The long struggle for survival against an inhospitable world has kept the native population from ever developing much in the way of technology or civilization. When off world settlement first began some 250 years ago, there were generally two groups of natives encountered. The Happrhani ("People of the Soil") were much less numerous but somewhat more civilized than the Happijhom ("People of the Steppes"). The former formed various small farming communities in the fertile regions of Rejhappur, and are also found in settlements in desert oases and around occasional small wells or lakes in the steppes. By the time offworlders arrived on Rejhappur, these people had generally reached tech level 3, and had a prosperous and peaceful way of life.
  The Happijhom, on the other hand, are a nomadic people who inhabit the broad steppe and desert regions of Rejhappur. During much of the year, the steppes can easily support herds of jhederhai (the native riding beast) and herjhanki (a grazing animal used for food and other necessities). During the winter, however, the steppes grow barren, and for a period of up to 100 days, the nomads must find other grazing grounds. This has forced them to migrate into the fertile regions inhabited by the Happrhani.
  These seasonal migrations periodically give rise to conflict, but for the most part, the two groups coexist quite well. Aside from occasional incidents and clashes, the migration season has always been a time for trade, celebration, intermarriage, and an exchange of ideas, culture, and friendship. This has, unfortunately, been disrupted in recent years...  thanks to the misguided zeal of recent offworld administrators. (23)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Havant (Reavers' Deep 3120):
A small, almost dry world, Havant has an atmosphere with elevated carbon dioxide levels, which keep the world warmer than it should be but requires the use of filters masks outside the enclosed habitats.  Havant is not much more than a quiet, backwater world. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hela (Reavers' Deep 2721):



Hellion's Hideout:
Secret retreat supposedly built by the notorious pirate Alison "Hellion" Murdoch somewhere in the Reavers' Deep.  The place was said to be stocked with every comfort needed to stay hidden for a few months at a time if Murdoch was ever forced to lay low for a while. (1)(6)

Hellion's Hoard:
Much of the loot taken by the notorious pirate Alison "Hellion" Murdoch was never recovered.  While some of it may have been aboard his ship when it was destroyed, rumours persist that he hid a lot of it away in a private place known only to him.  The two most popular theories are that the hoard is hidden in "Hellion's Hideout" or on some civilized planet where Murdoch had planned to retire.  The hoard is an often-used bait for con-men and swindlers. (1)(18)

Hera'oh Corporation:
Hera'oh is an Aslan corporation that specializes in the trade of antiquities.  It is wholly owned by the Seieakh clan. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hernne (Reavers' Deep 0917):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Herod (Reavers' Deep 2930):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hesiyha (Reavers' Deep 0232):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hiatt (Reavers' Deep 2639):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hihlas (Reavers' Deep 1537):
Like many independent worlds in Reavers' Deep, Hihlas has an economy dependent on a single product.  Fickleweed, a migratory plant used for perfumes and in the production of aquapur, a local liqueur known and prized throughout the sector is this world's sole export.  Over 90% of the population lives in mobile grav homes imported from Soloman. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Himalaya (Reavers' Deep 1638):

Hkahaoseahe:
Legendary clan of ancient Aslan tradition often claimed as ancestors by various distinguished clans of contemporary Aslan society.  The exploits of the Hkahaoseahe are recorded in the cycle of epics traditionally grouped together under the title of Siyreakhaotoior.  These epic poems and stories are among the oldest and best-known of Aslan literature. (1)(24)

Hlyueawi Clan (Tlaukhu rank 6):
Originally a vassal to Hrawoao clan, Hlyueawi rose to power during the Yerlyaruiwo-Tralyeaeawi War. Members of Hlyueawi were renowned experts in strategy and political science, a few of whom produced classical and widely read treatises on these subjects. The clan regularly provided advisors to the rest of the Yerlyaruiwo bloc. But during the growing instability of the Yerlyaruiwo-Tralyeaeawi War, Hlyueawi struck out on its own.
  Through clever planning, the HIyueawi arranged the fall of Uawairlew, a major clan also of the Yerlyaruiwo bloc, in 6060 (652 Imperial). It took over most Uawairlew assets, and replaced that clan on the seat among the 29. Hlyueawi quickly sided with the Isoitiyro to consolidate itself, quickly gaining a respectable ranking. (9)(10)(21)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hoa (Reavers' Deep 0310):
Home of the minor non-human race the Tlyetrai.  Several decades ago, Hoa acquired a jump capable starship and proceeded to conquer their colony on Luiwaiwuah.  This proved relatively easy as Luiwaiwuah has a much smaller population and lesser technology level than their home world.  It is through their possession of this lone ship that they hold the Tlyetrai Assembly together.  The Tlyetrai of Hoa also attempted to reclaim their colony on Turin however the inhabitants there were able to fight them off.  The future of the Assembly is in doubt as the starship that allows Hoa to maintain control of Luiwaiwuah is beginning to break down. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hoffman (Reavers' Deep 1818):
The colony on Hoffman was originally an accident; the colony vessel Germania, outward bound from Caledon (Reavers' Deep 1815) in search of a new colony site crash-landed on Hoffman after a severe drive malfunction. This was in the period shortly before the Long Night, prior to Caledon’s loss of interstellar travel. The stranded colonists on inhospitable Hoffman were thoroughly cut off; Hoffman’s Star was an uninteresting red sun which, in Caledonian books, rated no more than a catalog number. (Hoffman and its sun were named for the captain of the colony ship, who died when the bridge of his ship was destroyed during the landing. His skill and heroism saved the rest of the ship, however).
  The mortality rate on this bitterly cold colony world ran over 90% in the first three years, but, somehow, shelters were built and the colony established. Improvised hydroponics systems were gradually improved, and, ultimately, the colony went underground in a cavern complex discovered by pioneer explorers. Thereafter the colony flourished, albeit marginally, expanding their underground cities slowly and building their technology as they could. The struggle for survival made their progress slow, and, when a Caledonian merchant ship discovered them in 126, they were still far from sophisticated.
  Hoffman welcomed trade with the Principality of Caledon , but an ingrained tradition of independence and self-sufficiency has caused the inhabitants to maintain a separate identity outside the Principality. Likewise, they have rebuffed attempts by Germaine (Reavers' Deep 2019) to form a federation of worlds to offset the power of the Principality. Hoffman is the lynch-pin of such a Federation; Skye (Reavers' Deep 2018) is not particularly important, and Santiago (Reavers' Deep 1718) (in the Linda star system) unreachable except by way of Hoffman. For this reason, political intrigue sponsored by the government of Germaine (and backed by the Maxwellian claimants to the Caledonian throne) is common; plots to replace the hereditary Captain of Hoffman with a puppet more pliable to Germaine’s interests are often said to be in the making. (3)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hope (Reavers' Deep 2526):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Horacio (Reavers' Deep 1410):
An agricultural world that has recently started exporting to the Principality of Caledon.  Horacio was settled in 793 by immigrants from St George who wanted to escape the confines of the orbital cities.  The people of Horacio lead a simple life, and prefer it that way. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Horste (Reavers' Deep 1937):
One of the Lanyard Colonies, Horste is the primary agricultural world of the colonies. Given its status as the food bowl of the polity the government gives its citizens a lot of leeway, especially their right to bear arms. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Houndd (Reavers' Deep 0115):

Hrawoao Clan (Tlaukhu rank 13):
This clan and its allies (Yerlyaruiwo, Eisohiyw and Ferekhearl) comprise the most powerful bloc in the Aslan Hierate. (9)(10)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hrealeiwea' (Reavers' Deep 0531):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Hrou (Reavers' Deep 0923):

Hryaroaa (Reavers' Deep Subsector E):  Extended data is here. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Htalrea (Reavers' Deep 1226):
Htalrea is the home of the Polyphemes, a minor race, and the risth, a 200kg pouncer, prized for its scent glands that is the source of risthscent.  In 1109 Caledon Ventures made contact with and opened up trade with the native Polyphemes.
  In 1113 they set up a permanent trade base, in an effort to break the Aslan corporation, Tlasayerlaahel’s monopoly on risthscent.  Contact was lost with the base in 1114 when Tlasayerlaahel retaliated and destroyed the base.  This appears to be a prelude to further operations against Caledon Ventures, which has in recent years has encroached upon Tlasayerlaahel’s domination of Ea subsector. (1)

Humaniti:
Collective name for the human races, including the Solomani, Vilani, Zhodani, and others. Former spelling Humanity. (8)(14)


REAVERS DEEP LIBRARY DATA
SECTION:  I

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Icarus (Reavers' Deep 0729):

Ihatei:
Literally "second son" in Trokh.  The term is also used for the landless sons of Aslan nobles who are sent out to search for their own land.  Applies to a male from a family which does hold land, but who cannot hope to inherit that land. Since such males often choose a military career as a way to glory and land, ihatei is also used idomatically to refer to a clan's troops. (21)

Ikhtealyo Clan (Tlaukhu rank 8):
The Ikhtealyo clan and its two associates (Tlerlearlyo and Yetahikh) seek peace with other major interstellar governments. Heavily involved in interface trading, the bloc would suffer greatly from the loss of extra-Hierate trade during a war with the Imperials or Solomani.
  Soon after the Peace of Ftahalr in 5372 (380 Imperial), the appeal of dust spice from Romar (Spinward Marches 2140) triggered a surge of colonization across the Rift. This brought Ikhtealyo clan into the Tlaukhu, allowing its companies to trade with the maturing Domain of Deneb, and to a lesser degree the Zhodani Consulate and other neighboring human states. (9)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ikuna (Reavers' Deep 2419):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ildrissar (Reaver's Deep 2326):
Ildrissar was, until recently, a member of the Carrillian Assembly.  The world attracted settlers due to the great mineral wealth located by surveys of the planet, the high density of Ildrissar was an early indication of the abundance of heavy metals and radioactives present there.  This, in turn, is responsible for the world's rather high surface gravity and for the volcanism which prevails over much of the planet's surface, hence the atmospheric taint, caused by concentrations of sulphur compounds of unhealthy proportions.
  Ildrissar was settled from the Assembly over two hundred years ago, though it was occupied intermittently by corporate outposts and other mining concerns prior to that time.  As a member world of the Assembly, Ildrissar enjoyed many benefits, most particularly the support of other Assembly planets during the lean times of the early colonial period.
  With the assumption of extraordinary powers by High Justice Daldreem, in direct contravention of the Articles of Assembly, the people of Ildrissar were hit particularly hard by the many changes in government policy which ensued.  Higher taxes, a fixed market price for ore sold to the Assembly far below those available from other markets, access to other markets was to be greatly restricted and orders for the nationalization of several key industries were all seen on Ildrissar as being completely contrary to colonial interests.  Several political factions formed urging resistance to the Assembly, from conservatives who sought a return to rule by the Articles and the Council of Justice to a handful of extremists who urged complete independence.  The extremists used their influence and wealth to begin stockpiling equipment and arms and in hiring offworld mercenaries.  Although Ildrissar was poor in manpower, they could afford to hire the best in technology and service.
  In 1109 the notorious Starport Massacre prematurely, from the Ildrissaran Patriots' point of view, triggered a full-scale planetary uprising.  The Assembly responded to the defeat of the local garrison by gathering a large force, including a contingent of elite Aslan mercenaries, the Teahleikhoi Regiment, to launch a renewed attack on the rebellious colony.  The Patriots responded by hiring the Caledon Highlanders to help defend and train their own troops.  Although successful in the early stages of their invasions, the Assembly drive has lost momentum and the war on Ildrissar continues to rage at this time.
  The situation on Ildrissar is still in flux, with the Assembly controlling the Starport and several cities and the Ildrissarian Patriotic Front controlling the rest of the planet. (1)

Ilthara:
A minor human race native to Drexilthar (Reavers' Deep 1826).  The Ilthara were and are an aggressive breed, largely due to the scarcity of good, useable land on Drexilthar's surface.  The planet had a long tradition of strife and turmoil, as several broad racial groups grew up independently of one another on the three small continents isolated among the broad oceans of Drexilthar.  Actually, Ilthara and Drexilthar are names applied to only one of these groups, the nation/race which eventually rose to dominate the other two. The Tring and Akakhad races were absorbed into the Iltharan Empire, but never completely lost their identities. (8)

Iltharan Empire (a.k.a. Drexiltharan Empire):
A highly expansionistic Reaver empire that burst onto the scenes around -1000 after receiving jump drive technology from the Reaver warlord, Grand Admiral Izanak, who crashed on their homeworld of Drexilthar (Reavers' Deep 1826).  They quickly absorbed Drexilthar and portions of adjacent subsectors.  They only stopped expanding when the encountered the fledgling Principality of Caledon in -86.  While building up forces at Ildrathir, now called Victory (Reavers' Deep 2017), in preparation to invade the Principality they were attacked by a Caledonian strike force that defeated the Iltharan Star Navy.
  The Principality engineered the rebellion of Duncinae (Reavers' Deep 1624), Ranald (Reavers' Deep 1526) and Fulton (Reavers' Deep 1524).  This, along with the expanding Aslan Hierate and Third Imperium, began the long downfall of the Empire over the course of the next 300 years. The final blow came when the Imperial White Navy bombarded Drexilthar in 268. (1)

Imperium, The (Third):
The Imperium is a gigantic, human controlled interstellar empire, encompassing, in whole or in part, 28 sectors and about eleven thousand worlds.  It is the third such empire to encompass that portion of space, following the Pax Vilanica, Ziru Sirka, or First Imperium being ruled by the Vilani, and the Second Imperium, sometimes called the Rule of Man or the Ramshackle Empire, being ruled by Solomani after conquering the Vilani.  The Third Imperium arose from the ashes of the first two about 1800 years after the Second Imperium collapsed into the Long Night.
  It is governed by a loose feudal society, with the Emperor ruling through nobles throughout the Imperium from Barons to Dukes and ArchDukes.  The Imperium is essentially a trade protectorate that controls the space between the stars and allows most worlds to govern themselves. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Inura (Reavers' Deep 2523):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Invermory (Reavers' Deep 1622):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Irlaggur (Reavers' Deep 2624):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Iron Angel (Reavers' Deep 2110):
Home of Quantum Mining Ventures, this was the very first system where the resources company set up base.  Selling gases and minerals to both Imperial and Principality interests has proven profitable to the company.  The company was purchased from its original owners ten years ago and has been aggressively expanded since then by its new owners.  The company headquarters was moved from Iron Angel to Mull (Reavers' Deep 2916) in 1109. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Iskara (Reavers' Deep 2431):
Right in the heart of the Carrillian Assembly, Iskara holds an important reserve role for Assembly naval and scout resources. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Islaiat (Reavers' Deep 0221):

Islaiat Dominate:
The Islaiat Dominate is controlled by a minor race native to Islaiat (Reavers' Deep 0221).  They gained jump drive from the Aslan early in the Hierate expansion and quickly founded their own empire, which extends into Hryaroaa subsector and Ehilao and Tulrakh subsectors of Ealiyasiyw sector. (18)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Isoitiyro Clan (Tlaukhu rank 15):
Isoitiyro is allied with Hlyueawi. (9)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Istieru (Reavers' Deep 2532):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Iwioiar (Reavers' Deep 0217):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ixion (Reavers' Deep 3025):

Iyhlua Clan:
The Iyhlua Clan is based out of the Uhtaa subsector.  They are associated with the Aslan mercenary company, Teahleikhoi. (9)

Iykyasea Clan (Tlaukhu rank 17):
The Aslan clans Uiktawa, Iykyasea, and Faowaou, have assets that lie on the Hierate's spinward and rimward borders. They all have a common interest in exploring and exploiting the frontiers. Consequently, these three make up a distinct power bloc within the Aslan Tlaukhu. These clans do not conduct exploration themselves - they turn to Layaefui, an Aslan corporation. (9)(10)

Iystyos:
An inexpensive intoxicant popular with Aslan spaceship crews. The grain from which it is brewed is native to Kusyu and has been imported to almost every Aslan world where it could be grown. The brew often causes hallucinations in Humans who are unwary enough to try it. Costs 2Cr per half liter. (5)

Izanak, Grand Admiral:
Reaver warlord who, when forced to take refuge on Drexilthar (Reavers' Deep 1826) to repair his ships, inadvertently gave fusion and jump technology to the Iltharans. (1)


REAVERS DEEP LIBRARY DATA
SECTION:  J

J'aadje:
The J'aadje are a non-human minor race native to Gaajpadje (Reavers' Deep1124).  They are small, with an average mass of 60 kg, golden-skinned bipeds.  They are extremely agile.  The J'aadje are peaceful and friendly toward each other, are likewise courteous toward off-worlders.  The J'aadje civilization places little importance on technology, instead stressing art, poetry, and dance.  Graceful and delicate art forms and workmanship of high commercial quality are the norm, fetching excellent prices among admiring off-world buyers. (1)(4)

Jaihe:
Jaiheblek, or jaihe, as it is popularly known, is a plant native to Rejhappur (Reavers' Deep 1218) that is processed into a popular hot beverage.  It first began being exported by the Scotian Deep Trading Company in 846, it has been hard to come by since the revolt of the Happirhva in 1108. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Janet (Reavers' Deep 0521):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Jasyn (Reavers' Deep 3037):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Jefferson (Reavers' Deep 1840):
Sometimes also called Nicholao, Jefferson is a mining colony controlled by nearby Carter (Reavers' Deep 1740).  Jefferson also contains a military base to protect the Technocracy's assets in the system. (26)

Jericorp:
A corporation based on Tashrakaar (Reaver's Deep 1927) operating desert ore-crawlers. Operating on a shoestring budget until 1111 when a series of sabotage by Dakaar Minerals nearly destroyed Jericorp. The subsequent ore strike that was made on the Jericorp lease gave it a renewed life. (27)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Just (Reavers' Deep 1625):


REAVERS DEEP LIBRARY DATA
SECTION:  K

K'Tring:
The warlike human inhabitants comprising part of the sapient population on Gaajpadje (Reavers' Deep 1124).  Descended from the crash of a warship 2,000 years ago, the K'Tring are believed to be related to the since vanquished Iltharans of Drexithar, one of the last great Reaver states.  They are most probably the Iltharan sub-race Tring.  Currently the K'Tring are planet-bound on Gaajpadje's eastern continent, with a tech level of 6. (1)(4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kaagin (Reavers' Deep 2516):
Kaagin is home to the largest Imperial naval base in the Nightrim subsector.  The King of Kaagin, Lord Weatherford Truefellow, has an agreement with the Imperial Navy to supply recruits exclusively to the Navy and in return has been granted Naval Support Contracts.  The population of Kaagin, as well as nearby Scapa, Shetland, Sheffield and Gerim all trace back to one of the more successful Reaver Warlords to raid the Second Imperium.  However, the current ruling family have tried to bury this part of their history, preferring to promote their Imperial ties. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kaanash (Reavers' Deep 2421):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kaaniir (Reavers' Deep 2223):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kaduggar (Reavers' Deep 3223):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kaihadd (Reavers' Deep 2034):
Formerly a part of the Iltharan Empire, Kaihadd is an agricultural world that was originally a colony of Lanixohn and is now a garden-resort world catering to the elite of the Carrillian Assembly.  The world is also the site of several Assembly owned agricultural combines.  Kaihadd is now governed directly from Carrill, however recent events in Lanixohn have the population questioning their allegiance to the Assembly. (1)(26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kambarage (Reavers' Deep 1211):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kamloops (Reavers' Deep 1531):
An independent world, Kamloops has some minor mineral wealth plus some local fauna products trading mostly with Collin's World.  Having suffered from a depressed economy with few areas for growth since 50 years after its inception, Kamloops economy and technology shrank to levels that could be supported locally.  Local government functions are performed by a council of economic leaders. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kassia (Reavers' Deep 0633):

Keiar (Reavers' Deep Subsector  I):
Extended subsector data is here.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kelly (Reavers' Deep 0607):
A lush and richly abundant world, Kelly has three peaceful human nations that call it home.  Kelly is seldom visited, even by the mining starships of the Aslan Khotoa'ya Clan on the way through to Halo. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Keltia (Reavers' Deep 3010):
Keltia is an agricultural world, exporting goods to the nearby Imperial worlds of the Nightrim, Edge and Woomera subsectors. (19)

Kesternet Plant:
The Kesternet plant, which grows only on St. George, is an important ingredient of anagathics drugs.  The Kesternet plant is short at less than 30 centimeters high, with long spiky wax coated leaves which protect the plant from the insidious sulphur atmosphere. (12)

Kettle Bug:  A nasty little biter from Zemlya, extended data is here.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khagish (Reavers' Deep 3019):
With an exploding population and poorly managed resources civil unrest has meant the ruling religious party of Khagish has had to declare a state of emergency.  Enacting emergency powers to restrict access to weapons and restricting civil liberties, they are attempting to head off the possibility of armed or violent protests by the disgruntled population.  The Imperial scout base on the planet has increased its security and recently sent a request to increase staff levels to maintain its duties in the subsector. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khaiuiwelra (Reavers' Deep 0335):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khakhan (Reavers' Deep 3220):
Birthplace of the Knight's Legion, Khakhan is ruled by the House of Khakhan, a 700-year-old noble family.  The current head of the family, Sir Jilmak Khakhan, is the supreme ruler and beloved monarch of the people.  With land at a premium most of the population live in large floating cities.  The islands of the world are under the control of the ruling family and are mostly given over to food production, for those that can afford fresh, soil grown produce.  Most staple food stuffs for the average citizen comes from hydroponic farms in the cities or from the worlds extensive oceans.  Khakhan has the largest population of any world in the Deep. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khan (Reavers' Deep 0817):

Khan World League:
The Khan World League is a tightly controlled group of worlds all ruled from Khan (Reavers' Deep 0817), one of the last Reaver states established.  Yedidah (Reavers' Deep 0616) was formerly a part of the League until they revolted in 1031.  (18)

Khaukheairl Clan (Tlaukhu rank 2):
Historically enemies, Yerlyaruiwo and Khaukheairl are still outspoken rivals, because of ancient disputes.  Yet the apparent enmity is merely superficial. These two actually cooperate more than any other pair of power blocs, in spite of their rhetoric. They have gone to each other’s aid on a number of occasions, and frequently intermarry.
  Members of Khaukheairl exhibit their status more than members of Yerlyaruiwo clan do. Their manors are impressively large, and their envoy ships are luxurious.  Khaukheairl nobility usually insist on every formality, especially those that distinguish rank.
  This clan is the leading patron of Aslan art and culture.  Much as Imperial nobility might sponsor famous orchestras, theatres, art galleries, and conservatories, the nobility of Khaukheairl support equivalent Hierate institutions.  Many of the most widely known artists and art treasures can be found among Khaukheairl clan.
  One of the four clans to sign the Peace of Ftahalr, Khaukheairl is allied with the Estoieie' and Toaseilwi clans.  Khaukheairl is sometimes spelled Khaukeairl. (9)(10)(17)(21)

Khotoa'ya Clan:
An Aslan clan out of the Ehilao subsector of Ealiyasiyw sector. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khea (Reavers' Deep 0733):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khishali (Reavers' Deep 3012):
An agricultural and food bowl planet, Khishali's economics survive almost exclusively upon its exported foodstuffs.  Khishali is tightly controlled by Agricultural Unions. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khtaao (Reavers' Deep 0127):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khtaoreh (Reavers' Deep 0240):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khteaouw (Reavers' Deep 0129):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khtearle (Reavers' Deep 1733):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khtehkaaoas (Reavers' Deep 0317):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Khyaleiftaoher (Reavers' Deep 0332):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kieffer (Reavers' Deep 1310):
Kieffer is noted for its vast equatorial rainforests, the world is wet and full of life.  A lot of the fauna of Kieffer is hostile to the human population; however some unique medicines have been discovered within the wildlife. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kimberly (Reavers' Deep 0307):
The belt was named after the Captain of the Principality of Caledon scout ship that initially surveyed this system, Sir Francis Kimberly.  While the system has readily accessible resources its distance from most space faring worlds means these resources have gone untapped.  (19)


KingstonPlanet in Ea SubSector, Reavers' Deep Sector (1428)
     Kingston (RD 1428) is a High-Population, Pre-Rich world with over a billion residents.
     At this time, planet Kingston lacks adequate resources to expand its economy to a Rich World status.  However, its economy and population are rapidly growing, and living conditions are expected to quickly rise, barring interference from outside forces.
     Kingston is a "High Technology" world, with technology achievements at, near, or over technological standards for Charted Space.
     Planet Kingston is the Capital of the recently formed Kingston Interstellar Commonwealth, and has colonized planet Andiros (Reaver's Deep Ea).  Planet Kingston, and its Interstellar Commonealth, is a Non-Aligned world dominated by human sophonts, located in central Ea Subsector, Reaver's Deep Sector.
     Kingston is home to a major Commonwealth Naval Base, which services military starships of the Kingston Interstellar Commonwealth Patrol.
     Kingston, and the entirety of the Nu-Jamaica star system, is home to a major Kingston Interstellar Commonwealth Military Base, servicing all local military ground forces.

StarportBGood quality installation. Refined fuel available. Annual maintenance overhauls available. Shipyard capable of constructing small-to-midsized starships (1,000 Tons) present.
Planet Size7Large: 11,227 km (0.91 Gs)
Atmosphere6Standard atmospheric composition. Surface pressure: 1.1 atms. Avg. Temp: 30C (86F)
Hydrographics4Wet World: 40% surface coverage (32% Oceans/Seas, 8% polar ice caps
Population9High: 2,097,463,112 Billion
Government9Impersonal Bureaucracy: The Ministries of Governance
Law Level4Moderate Law: light assault weapons, or greater weapons, are forbidden.  Open Carry of light "Personal" weapons (sidearms, short-blades) allowed with simple permit; Concealed Carry with official license.  Longarm carry also allowed with permit, but attracts official attention/inquiry.  Use of weapons thoroughly investigated; weapon use against unarmed persons carries severe penalty
Tech LevelCAverage Stellar (TL12) Robots common
RemarksHi High Population  Pr Pre-Rich  Noble Estate: Imperial Consulate, Knight-in-Residence

STELLAR & PLANETARY SYSTEM DATA

HierarchyStar NameColorCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterHab ZoneJump Shadow
PrimaryNu-JamaicaRedM0-V0.4893,5000.040.00511AU0.16--0.26AU0.511AU
# Potential Orbits: 6Planetoid Belts: 1Gas Giants: 3Other Worlds: 2
This world is part of the Kingston Cluster.

OrbitalPlanetary
#DistanceNameType
10.038 AUMaroon Townplanetesimal
5,687,422km / 3,534,000mi
20.117 AURocky Point Beltasteroid belt
17,511,272km / 10,881,000mi
--0.16 AUHabitable Zone Inner Limit
23,947,039km / 14,880,000mi
30.224 AUKingstonrocky planet
33,525,854km / 20,832,000mi
--0.26 AUHabitable Zone Outer Limit
38,913,938km / 24,180,000mi
--0.511 AUStellar Jump Shadow limit
76,480,855km / 47,523,000mi
40.660 AUMontego Baysmall GG
98,781,535km / 61,380,000mi
51.090 AUSaint Ann's Baysmall GG
163,139,201km / 101,370,000mi
--1.12 AUInner System limit
167,629,271km / 104,160,000mi
61.408 AUMorant Baylarge GG
210,733,941km / 130,944,000mi


???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Knoydart (Reavers' Deep 1214):

Kjentkal's Revenge:
A 10,000 dTon heavy escort that was part of the White Fleet that bombarded Drexilthar in 268.  Kjentkal's Revenge mis-jumped from Stonehaven and was never seen again. (12)

Knight's Legion:
The Knight's Legion is a mercenary company formed over 100 years ago by the brother of the then ruler of Khakhan, Sir Melerth Khakhan.  Sir Melerth saw the need to occupy citizens who had returned to the world after retiring from Imperial service.  During the last 100 years they have been involved in many battles in and around Reavers' Deep but it is only in the last twenty years that they have truly made a name for themselves.  Known for their peacekeeping tickets and their strict compliance to their Code of Honour above all else, the Knight's Legion has won many contracts from Imperial Nobles, and rarely fail to complete them.  In recent years the Knight's Legion's ranks have begun to swell with Aslan recruits who identify with their Code of Honour. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Koath (Reavers' Deep 2819):
The Techno Monks of Koath are dedicated to the pursuit of technology, but with a twist.  Originally the location of a Psionics Institution, the Techno Monks chose to give up psionics rather than leave their home world when the Imperium banned the study of psionics.  To this end they have been attempting to mimic their lost psionic abilities using technology. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kolath (Reavers’ Deep 2313):
Kolath is the capital of the Kolan Hegemony, which includes Kolath, Kurat (Reavers' Deep 2315) and Rock (Reavers' Deep 2214).  The Hegemony is considered a part of the Imperium, but is administratively independent from the authority of the neighbouring Nightrim subsector, which governs other Imperial territory in this area.
  This local autonomy is a long-standing arrangement that dates back to the latter part of the Aslan Border Wars period (the Imperial phase, 200-380), when the Imperium was just beginning to expand into Reavers' Deep in the face of opposition from various Aslan clans.  Kolath at that time was a late Reaver Kingdom, encompassing its present area plus Gash (Reavers' Deep 2116), Gerim (Reavers' Deep 2416) and Mer (Reavers' Deep 2414).  Already organized, the region served as an excellent springboard for an Imperial presence in the area, so treaties were signed binding Kolath to the Imperium, but with a grant of local autonomy.
  As time went on, Gash pulled out of the Hegemony, and the Imperium found it expedient to detach Gerim and Mer.  Current trends hint that Rock will be the next to go.  Still, Kolath remains set in its insistence on internal autonomy, ruling its possessions in accordance with tradition.
  The government of Kolath is the Council of Warlords, a body which was originally a military junta of Reaver leaders.  It is an elected body, but members of the 15-man council are elected for life.  Military service is a prime prerequisite for election, for Kolath is a martial culture.
  It has been some time since the Imperium permitted Kolath a sizable interstellar fleet, but recruitment for Imperial armed forces, especially the Navy and Marines, is high on Kolath.  Their personnel have a justifiable famous reputation as superb fighters.
  Society on Kolath is highly regimented, and outsiders find it easy to run afoul of local laws.  There is considerable turmoil in the Hegemony at present, since it seems likely that the Imperium is working to strip away Kolath's remaining possessions.  Although no one could expect to rebel successfully, there is much agitation against Imperial policies, making the world a veritable powder keg about to be set off. (7)

Kolan Hegemony:
The Kolan Hegemony today consists of Kurat (Reaver's Deep 2315), Rock (Reaver's Deep 2214) and the capital of Kolath (Reaver's Deep 2313).  The Hegemony is considered a part of the Imperium, but is administratively independent from the authority of the neighboring Nightrim subsector, which governs other Imperial territory in this area.
  This local autonomy is a long-standing arrangement that dates back to the latter part of the Aslan Border Wars period (the Imperial phase, 200-380), when the Imperium was just beginning to expand into Reavers' Deep in the face of oppositions from various Aslan clans.
  Kolath at that time was a late Reaver Kingdom, encompassing its present area plus Gash (Reaver's Deep 2116), Gerim (Reaver's Deep 2416), and Mer (Reaver's Deep 2414).  Already organized, the region served as an excellent springboard for an Imperial presence in the area, so treaties were signed binding Kolath to the Imperium, but with a grant of local autonomy.  As time went on, Gash pulled out of the Hegemony and the Imperium, and the Imperium found it expedient to detach Gerim and Mer.  Current trends hint that Rock will be the next to go.
  Still, Kolath remains set in its insistence on internal autonomy, ruling its possessions in accordance with tradition.  It has been some time since the Imperium permitted Kolath a sizable interstellar fleet, but recruitment for Imperial armed forces, especially the Navy and Marines is high on Kolath.  Their personnel have a justifiably famous reputation as superb fighters. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kraan (Reavers' Deep 1828):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kremmling (Reavers' Deep 1636):
Kremmling is being run by a corporation out of Soloman (Reavers' Deep 1538).  They are in the process of assaying the planet currently. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kteieaelal (Reavers' Deep 0328):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kurat (Reavers' Deep 2315):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kylian (Reavers' Deep 3209):
A large world with Imperial naval and scout bases, Kylian was once a forward base of operations for the Imperium into Reavers' Deep but is now little more than a garrison world. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Kyshana (Reavers' Deep 2501):
Keep moving, nothing to see here.  Seriously, the belt is the only feature of the system and, even though it is the largest planetoid belt in known space, there is nothing special about the rocks that make up the belt.  The TAS has declared Kyshana a red zone due, they say, to the lack of gas giants and ice asteroids to provide fuel for ships.  Conspiracy theorists suggest it's actually because of some hidden Ancient base within the belt, but the lack of any official Imperial naval presence in the system or near to it tends to suggest otherwise. (19)


REAVERS DEEP LIBRARY DATA
SECTION:  L

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lajanjigal (Reavers' Deep 1721):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lanark (Reavers' Deep 1518):

Lanceshark:
The Lanceshark is a small aquatic omnivore/eater that is native to Mer (Reavers' Deep 2414).  It is a highly palatable form of seafood that has caught on quickly.
  The Lanceshark is a migratory creature whose schools can cover half the globe in the course of a lifetime.  With a high reproductive rate, the harvesting of these schools by the raft communities has not significantly damaged the Lancesharks.  The main competition for the raft communities for these schools is the large, stupid, but dangerous Gulperwhales. (?)

Languljigee, The:
Extended data is here. (1)(2)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lanisteg (Reavers' Deep 2732):
Extended data is here. (28)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lanixohn (Reavers' Deep 2033):
A member world of the Carrillian Assembly, Lanixohn has always been a trouble spot for the Assembly.  The balkanization of the world has resulted in hot spots of trouble and the occasional brush war between nations.  This has become a constant irritation for the Assembly and, with the ascension of High Justice Daldreem, lead to the declaration of martial law on Lanixohn. (26)

Lanthanum:
A chemical element with the symbol La and atomic number 57, Lanthanum is the first of the inner transition metals.  Lanthanum is a silvery white metallic element that belongs to group 3 of the periodic table and is the first element of the lanthanide series.  It is found in some rare-earth minerals, usually in combination with cerium and other rare earth elements.  Lanthanum is a malleable, ductile, and soft metal that oxidizes rapidly when exposed to air (a centimeter-sized sample will completely oxidize within a year).  It is produced from the minerals monazite and bastnaesite using a complex multi-stage extraction process.
  Lanthanum is one of the most reactive of the rare-earth metals.  The metal reacts directly with elemental carbon, nitrogen, boron, selenium, silicon, phosphorus, sulphur, and with halogens.  Lanthanum compounds have numerous applications as catalysts, additives in glass, carbon lighting for studio lighting and projection, ignition elements in lighters and torches, electron cathodes, scintillators, and others.
  Lanthanum has a hexagonal crystal structure at room temperature.  At 310 °C, lanthanum changes to a face-centered cubic structure, and at 865 °C into a body-centered cubic structure.  As Lanthanum easily oxidizes it is therefore used as in elemental form only for research purposes.  For example, single La atoms have been isolated by implanting them into fullerene molecules.  If carbon nanotubes are filled with those lanthanum-encapsulated fullerenes and annealed, metallic nanochains of lanthanum are produced inside carbon nanotubes.
  Lanthanum has a low to moderate level of toxicity and should be handled with care.  In animals, the injection of lanthanum solutions produces hyperglycaemia, low blood pressure, degeneration of the spleen and hepatic alterations.
Uses of lanthanum:
    * Carbon lighting applications, especially by the motion picture industry for studio lighting and projection.
    * La2O3 improves the alkali resistance of glass, and is used in making special optical glasses, such as:
          o Infrared absorbing glass.
          o Camera and telescope lenses, because of the high refractive index and low dispersion of rare-earth glasses.
    * Small amounts of lanthanum added to steel improves its malleability, resistance to impact and ductility.
    * Small amounts of lanthanum added to iron helps to produce nodular cast iron.
    * Small amounts of lanthanum added to molybdenum decreases the hardness of this metal and its sensitivity to temperature variations.
    * Mischmetal, a pyrophoric alloy used e.g. in lighter flints, contains 25% to 45% lanthanum.
    * The oxide and the boride are used in electronic vacuum tubes.
    * Hydrogen sponge alloys can contain lanthanum. These alloys are capable of storing up to 400 times their own volume of hydrogen gas in a reversible adsorption process.
    * Petroleum cracking catalysts.
    * Gas lantern mantles.
    * Glass and lapidary polishing compound.
    * La-Ba age dating of rocks and ores.
    * Lanthanum carbonate is used medically as a phosphate binder for the treatment of hyperphosphatemia.
    * Lanthanum Nitrate is mainly applied in specialty glass, water treatment and catalyst.
    * Vital to the construction of the inner coils of interstellar Jump Drive units. (1)(24)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lanyard (Reavers' Deep 1938):
Although the vast water world of Lanyard was the first of the colonies to be settled from Morgan, it has the highest technological level due to extreme hazards that must be overcome.  Originally the technology had to be imported from Solomani space but ultimately the inhabitants learned to construct and maintain their own technology.  Lanyard is still governed from Morgan, and is the primary source for high tech goods for the home world. (26)

Lanyard Colonies:
The Lanyard Colonies are a tight cluster of systems settled around 995 by Solomani citizens. The Colonies have enjoyed Solomani support due to its good agricultural and aqua-cultural exports. The worlds of the polity are so named by the first four governors of each main world.
  The Solomani left the worlds pretty much to themselves until 1008, where they started to take more interest in the cluster as a forward point in the deep. This heavy interest peaked at 1096 and dropped gradually since then to the current date where the Confederation has only a token presence in the Cluster. (1)

Larleaftea Hryawaowya:
The shipyards of Roaa (Reavers' Deep 0736) are famous throughout the Reavers' Deep region as the source of some of the finest examples of shipbuilding found in the Aslan Hierate.  Owned and operated by Larleaftea Hryawaowya, an Aslan commercial concern with interests in everything from shipbuilding to interstellar trade, Roaa's shipyards are an important place from which many Aslan clans and companies buy ships for a wide range of uses.
  These include local trade, exploration, military operations and just about every other aspect of travel between stars.  Some examples of the ships that are sold are the Eiaikeiar Intruder Transport, the Tleiatre Battle Leader and the Stayaow Combat Scout. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Laroaetea (Reavers' Deep 1024):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Laurence (Reavers' Deep 0415):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lavnia (Reavers' Deep 2621):


LeaaPlanet.  Ea SubSector, Reavers' Deep Sector (1222)
---
UWP: E100488-9

StarportERoutine: No Construction, Major Repair, Unrefined fuel
Planet Size1Small: 2,250 km (High Density: 0.31g)
Atmosphere0Vacuum: atmospheric pressure less than 0.001 Atms, requiring use of vacc suit.
Hydrographics0Anhydrous world. Little to no water--0.05%  of surface covered with water ice.
Population4Moderate (26,390; 99% Aslan)
Government8Civil Service Bureaucracy. Gov’t by agencies of individuals selected for expertise.
Law Level8High Law  (Blade Weapons Controlled, open display of weapons forbidden)
Tech Level9Early Stellar Age (Early Fusion, Early Gravitics; First Jump Drives)

HierarchyCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterMin DistanceHab ZoneJump Shadow
--------------------------------------------------------------------------------------------------------
PrimaryG7-V0.00.0.AU0.AU0.--0.AU0.AU

Planetoid Belts: 1 Gas Giants: 2

Leaa is a nonindustrial (Ni) vacuum world (Va), with large deposits of Iron-57 (Fe57), which accounts for the small world’s high density and gravity.
Iron-57 is a major component in the Aslan process for making Crystaliron--an advanced alloy used in construction and armor materials—and the population is here to mine it.
As a nonindustrial world, Leaa requires extensive imports of outside technology to maintain its modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
As a Vacuum world, with no atmosphere or easily available water sources, the miners on Leaa are not able to produce quality foodstuffs in large quantity and must import them.
Leaa is a Non-Aligned world with an Aslan population associated with the ??? Clan.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lestrow (Reavers' Deep 0926):

Leviemeat:
Leviemeat is a popular foodstuff, harvested from Skye's (Reavers' Deep 2018) great Levie herds.  Levies, short for "leviathans", are immense creatures massing up to 100 tons which live deep in the ocean depths. They are hunted from small 6-man submarines, killed, and brought to the surface by the attachment of large air-bags secured by divers.  It is dangerous work, both for the sub and for the divers, for a flick of a Levie's tail has been known to wipe out a sub and its crew.  Another danger for the divers who must go outside the sub and risk encounters with several large scavengers which often contest a Levie kill. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lhshami (Reavers' Deep 2111):
Like Tsanesi (Reavers' Deep 1711), Lhshami is home to a sophont race.  However, unlike the Yn-tsai of Tsanesi, the Lhshana people are definitely native to the world and their evolution and history can be traced with some confidence.  Lhshana are generally passive, contemplative, and rather fatalistic in nature.  Their pre-civilized ancestors were enslaved by the Saie and much of what we know about that race is derived from oral traditions of the Lhshana, distorted over the centuries into a body of folklore and mythology.
  They received a considerable boost in civilization thanks to Saie technology and they also absorbed knowledge from Reaver spacecraft which visited the world during the Long Night.  When first contacted by Caledonian merchants the Lhshana had a flourishing tech level 9 civilization, though they had no knowledge of and little interest in space flight.  One of their best-known exports are touchstone sculptures. (7)

Lhshana, The:  (1)(11)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Linda (Reavers' Deep 1718):

Lindritar (Reavers' Deep 2429):

Ling Standard Products (a.k.a. LSP):
Originally a mining firm, LSP is still continually active in that area, but has expanded into other ventures.  LSP currently engages in a wide spectrum of activities including, but by no means limited to, manufacture of electronic equipment of all sorts, ground and air vehicles, starships and starship armaments systems, drive systems, power systems, computer systems and software, small arms and a variety of other items.
  Concerned to a small degree with banking, insurance and other activities, LSP maintains mining and manufacturing facilities throughout the Imperium and beyond.   Most of LSP activities in Reavers' Deep is confined to Imperial space.
  Stock Ownership: Hortalez et Cie, LIC, 26 percent; GSbAG, 23 percent; Imperial family, 8 percent; Murdoch Holdings, LIC, 8 percent; Noble families, 8 percent; other, 27 percent.
  Owns: Instellarms, LIC, 6 percent; Naasirka, 4 percent. (14)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Linsiber (Reavers' Deep 1508):
Linsiber is unique within Reavers' Deep as it is the only system with two worlds in the same orbit.  Mineral compositions on Linsiber are uniform with other rocky bodies in the system while geological testing of Linsiber II puts the world at a much younger age than Linsiber, but how it got to the system is anyone's guess.  Linsiber II is a similar sized ball of rock to Linsiber and orbits on the opposite side of the star. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lise (Reavers' Deep 1607):
Lise is an isolated world, with the only fusion fuel sources available found deep within the planet or out on one of the small frozen worlds in the outer system.  Few ships visit unless they carry enough fuel to jump out again.  The population of Lise lives underground and makes a living by mining the small, airless worlds of the system. (19)

Loakhtarl Clan:
The Loakhtarl clan traces its lineage and name back to the original expansion by the Aslan off Kusyu in 94 Aslan.  Instead of competing with rival clans and humans on worlds near Kusyu, the Loakhtarl went deep into Ealiyasiyw Sector to settle, thereby gaining several centuries of relatively uncontested expansion before other clans began to arrive in the neighbourhood.  During the Aslan Border Wars, the clan controlled nearly eight subsectors with the promise of gaining more.
  The Loakhtarl clan explored, developed and settled many worlds in the Ea and Eakoi subsectors through their Eakoi Corporation.  By 4326 (-100 Imperial) the Loakhtarl Clan had consolidated its hold on its main territories and began moving into Eakoi and Ea in earnest.  A number of clan holdings were established on Eakoi (Reavers' Deep 1235), Ea (Reavers' Deep 1225) and several other planets.  But the greedy, selfish policies of the clan got it accused of un-Aslan-like conduct during the Aslan Cultural Purge and it was attacked by a coalition of minor, land-poor Aslan clans and lost quite a lot of power.  Simultaneously, a minor human polity centered on Soloman (Reavers' Deep 1538) started waging a trade war against the Eakoi Corporation.
  After a protracted war with little real action but a ruinously expensive arms race, the Loakhtarl Clan gave up in the end and abandoned the area in 4732 (128 Imperial), bringing its fighting assets back to the Loakhtarl heartland to help stave off the attacks mentioned above.
  Unfortunately, the tides of war turned against the Loakhtarl, and by the time the Peace of Ftahalr was signed in 2810 Aslan, the clan landholds were reduced to less than four subsectors, all situated along the Hierate border in Ealiyasiyw Sector. (1)(21)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Loki (Reavers' Deep 0212):

Long Night (-1776 to 0):
The period of interstellar decline and anarchy between the fall of the Rule of Man, also known as the Second Imperium, and the establishment of the Third Imperium by Cleon I. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lore (Reavers' Deep 2619):
A wet world renowned for its massive fish farms.  Lore is a free market world with huge seafood markets dotting the world and a constant stream of transport ships coming and going. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Loren (Reavers’ Deep 2311):
Loren is a fascinating world, an example of a highly unusual ecology at work.  Locked with one side constantly towards its star, the world is not the classic "twilight zone" planet because even the day-side temperatures under the feeble light of Prometheus are barely over freezing.  Twilight zone temperatures are far below the range for human comfort.
  Nonetheless this singularly inhospitable world does support life.  In the absence of an effective form of photosynthesis, the plant life of Loren relies on a chemosynthetic base.  Life flourishes even in some portions of the night-side, where volcanoes supply sufficient heat and a source for a variety of chemicals necessary for the world's life-processes.  Higher forms of animal life also exist in a complex food chain not entirely unlike our own, but with intriguing variations.
  The world has been colonized, albeit lightly by a non-human Imperial race originating in the Daibei sector, the Bruhre.  The Bruhre are a massive, hexopedal race who themselves are accustomed to a high atmospheric sulphur content.  They find the tainted atmosphere of Loren breathable, but rather bland and tasteless.  Their body chemistry is such as to permit them to eat the plants and animals of Loren with relish, though humans find such food highly poisonous.
  The Bruhre are a complex and often unfathomable race, bound to a life of ritual and ceremony. They have complicated laws covering almost every aspect of their lives.  It is said that a Bruhre can go for days on end and never say, do, or think a single thing that is not strictly regulated by law and custom.  They are also a remarkably intolerant race, and outsiders are expected to comply with their ways totally.  For this reason the Bruhre are usually isolated from the mainstream of other Imperial cultures.
  Loren is not actually part of the Imperium, but an IISS base is present, and the Bruhre government of the world is answerable to their own homeworld.  Imperial membership is likely to be granted within the next fifty years. (1)(7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Los (Reavers' Deep 2207):   (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Luiwaiwuah (Reavers' Deep 0209):
Settled in -75 by the minor non-human race the Tlyetrai.  In 1086 the Tlyetrai of Hoa acquired a jump capable starship and proceeded to conquer their colony on Luiwaiwuah.  This proved relatively easy as Luiwaiwuah has a much smaller population and lesser technology level than their home world.  It is through their possession of this lone ship that they maintain control of Luiwaiwuah however the ship is beginning to break down.  A rebellion is expected once this happens. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lurammish (Reavers' Deep 2320):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Luushakaan (Reavers' Deep 2021):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lyo (Reavers' Deep 0534):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lyresse (Reavers' Deep 2828):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Lysiches (Reavers' Deep 2037):
Another of the Lanyard Colonies, Lysiches is also governed from the home world of Morgan.  Lysiches contains the only naval base available to the Colonies. (26)


REAVERS DEEP LIBRARY DATA
SECTION:  M

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
MacBeth (Reavers' Deep 1717):

MacBeth Affair:
In late 1113 the crew of the Confederacy of Duncinae trader MacBeth were arrested and charged with 17 counts of customs violations, unauthorized trade, public disturbance and assault on Ducal Security officers, following riots on Mirak (Reavers' Deep 1127) in the Grand Duchy of Marlheim.  The official Ducal position is that the MacBeth crew triggered these riots by actions in violation of local law.  Company investigators have turned up evidence suggesting that the riot was sparked by citizens defending the MacBeth crew from harassment.
  The Grand Duke has closed its borders to all shipping from the Confederacy. (?)

MacGregor Minerals:
A prominent resource exploitation firm based on Rob Roy (Reavers' Deep 1917).  Up until 1025 they had the charter to exploit Grampia (Reavers' Deep 1914), but made the mistake of backing the Maxwell faction during the Dynastic Crisis of 1024. (3)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Maiden (Reavers' Deep 2920):
Maiden is a colony of the extreme xenophobic Derfi'gassak and, with Orkney, form the autonomously governed region of Dienbach GrĂżpen.  The two worlds are quarantined and monitored by the scout base on Khagish. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Maijarra (Reavers' Deep 0320):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Marianne (Reavers' Deep 2821):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Marie (Reavers' Deep 0716):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Marion (Reavers' Deep 1832):
Marion is a forbidding world with an atmosphere that becomes corrosive at lower altitudes.  However, this same atmosphere is also the source of several valuable organic compounds, the harvesting of which is the foundation of the planetary economy.  Most of the population lives in a floating city that sits high in the upper atmosphere, from where these organic compounds are harvested and processed. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Markos (Reavers' Deep 1610):
A highly volcanic world, the constant cloud masses generated from erupting volcanoes means the thin atmosphere is warmer than it would normally be.  It also means that venturing outside without a breathing filter is fatale in the long term. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Marlheim (Reavers' Deep 1230):

Matweed:
Matweed is a thick, tangled type of vegetation which floats on the surface of the oceans of Skye (Reavers' Deep 2018) in large patches.  Properly processed it is an excellent foodstuff. Unfortunately Matweed pollen is dangerous with roughly 80% of all humans who breathe Matweed pollen subject to a severe allergic reaction, which is at best highly distressing and uncomfortable while it lasts, but which has been known to cause almost immediate death in a small number of those allergic to it.  Filter masks and air-conditioned residences are thus essential on Skye to avoid exposure to drifting, airborne pollen. (3)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mauve (Reavers' Deep 3232):

Maxwell, David (Earl or Admiral):  Earl David Maxwell was one of two claimants, along with Lord Edward Campbell, to the throne of the Principality of Caledon upon the death without issue of Prince Colin.  Early on during the Dynastic Crisis of 1024, Maxwell's forces had the upper hand in the struggle and Maxwell had himself crowned David V, Sovereign Prince of Caledon.
  However in late 1024 at the Battle of Dunbarton Maxwell's fleet was defeated.  Maxwell made his stand at Rob Roy (Reavers' Deep 1917), one of his last bastions of support, until it became clear that his cause was truly lost.  Then he fled, first to Skye (Reavers' Deep 2018), later to Germaine (Reavers' Deep 2019).
  His current descendent, Roger Maxwell I, continues to style himself the rightful ruler of the Principality.  (3)

Maxwell, Roger:
Current Maxwell claimant to the Throne of the Principality of Caledon, living in exile on Germaine (Reavers' Deep 2019).  He is popularly known to be middle-aged, alcoholic, addicted to various drugs and too inclined to comfort to ever press his claim to the throne. (3)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mecca (Reavers' Deep 3129):

Medel's Mega Mart:
Extended data is here.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mer (Reavers' Deep 2414):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Merisun (Reavers' Deep 2720):
A somewhat pretty and livable world, Merisun however has been given a Red Zone travel code due to the world war that is now into its second year.  The situation continues to be monitored from the nearby scout base on Khagish and Travellers are warned to give the world a wide berth. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Metzler (Reavers' Deep 0612):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mingo (Reavers' Deep 0838):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mirak (Reavers' Deep 1127):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Miranda (Reavers' Deep 0539):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mirinda (Reavers' Deep 3109):
Miranda is a moon orbiting the gas giant of the system, Caloros.  Mirinda is the home of a scout base, the three hundred inhabitants of the moon made up of scout personnel and their families.  The scout base on Mirinda acts as a forward post for Imperial surveys into the rift subsectors of Reavers' Deep. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mirlea (Reavers' Deep 2934):

Mollh, Winchestur (578-644):
Described by some as a hero and by others as a rapacious scoundrel, Winchestur Mollh was by all accounts one of the richest merchant princes in the history of Reavers' Deep.  Specialising in the weapons trade Mollh was also willing to transport desperate passengers who could pay his high prices, with no questions asked.
  One of his more successful schemes would follow this pattern: he would locate a raw material or manufactured product in jeopardy of being captured by a warring faction and offer to buy it for half its worth from its owner, arguing that a small price was better than having the goods confiscated.  If the owner eventually gave in Mollh would transport the goods to another market, usually also near one of the warring factions, make a huge profit and then repeat the cycle.  His buyers usually left him alone because they badly needed his goods and he could deliver as promised.
  Mollh was not above stealing military supplies, removing all identifying marks, and reselling them to the highest bidder.  In one famous scam Mollh had several shipments of stolen laser rifles partially disassembled and the firing circuits removed.  The rifles were sold to one side as semi-functional weapons, and the missing circuitry was sold to the other side as spares.
  Mollh had a philanthropic side and he donated in excess of MCr115 to various charities during his lifetime, and left much of his huge estate to advance the study of psionics.  Mollh died in deep space from natural causes.  A small holographic memorial exists on his homeworld, Stirling (Reavers' Deep 1415). (1)(4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Moibeal (Reavers' Deep 2939):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mooney (Reavers' Deep 1206):
Another world on the edge of the rift, Mooney could be a food bowl, if not for its isolation.  Scouts from Quantum Mining Ventures have been surveying the system recently to see if there are any readily accessible mineral deposits in the two belts. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Morenba (Reavers' Deep 2736):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Morgan (Reavers' Deep 2038):
Morgan is the capital world of the Lanyard Colonies.  Originally a forward base set up during the later years of the Rule of Man, the citizens were left to their own devices when the Long Night reached them.  Given the bureaucracy already in place the leaders of the world gave all power to these public servants in an effort to survive their isolation.  This bureaucracy continues until today, serving the needs of the Colonies. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Morristown (Reavers' Deep 1409):
The first Solomani settler on the planet that eventually came to be called Morristown was an agriculturalist named Gideon Morris. It is recorded in Principality of Caledon records that Gideon, along with an unspecified number of his siblings, passed through Principality space in 373 on their way to settle on the world which would become Morristown.  Early settlement records indicate that the Morris clan came from the Clan subsector of the Magyar sector of Solomani space. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mulkins (Reavers' Deep 1520):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Mull (Reavers' Deep 2916):
Mull is the company headquarters for Quantum Mining Ventures.  A world rich in precious metals and minerals, all mining activities take place underground to protect the miners from the insidious atmosphere of the world.  Originally under a 100-year lease from the Imperium, Quantum Mining Ventures purchased the world in 1108.  Quantum Mining Ventures have recently undertaken to construct a Class A starport and shipyards in orbit of the world in order to bid for Imperial Navy and private company construction contracts. (12)


REAVERS DEEP LIBRARY DATA:
N:

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Narisagiir (Reavers' Deep 3127):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
New Covenant (Reavers' Deep 0722):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
New Eden (Reavers' Deep 2929):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Nexus (Reavers' Deep 3226):

Nightrim Subsector (Reavers' Deep Subsector H):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Nimbus (Reavers' Deep 2438):
Nimbus is a world with a carbon-dioxide rich atmosphere.  Oxygen is harvested from the highly acidic seas to allow freedom from the air tanks required outside the domed habitats.  The world is harsh and of little interest to travellers, but the locals call Nimbus home. (26)


REAVERS DEEP LIBRARY DATA
SECTION:  O

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
O'Eatoaea (Reavers' Deep 0235):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oakhahyolerl (Reavers' Deep 0220):

ObaPlanet, Eakoi SubSector.  Reavers' Deep Sector (1635)
---
C646200-9
Starport:     Class C Routine: No Ship Construction, Major Repair work capable, Unrefined fuel available

Size: 6 Medium-sized; 9,600 km diameter; 0.75g

Atmosphere: 4 Thin, Tainted atmosphere;  pressure of 0.68 atmospheres.
Oba’s Thin Atmosphere of 0.68 Standard Atmospheric Pressure (SAP) does not require survival gear, although it may be hard on sophonts not accustomed to it.
Oba’s heavy volcanism sends higher than normal amounts of Sulfur Dioxide into its atmosphere.  Sulfur dioxide is a colorless gas with a pungent odor that irritates skin and the tissues and mucous membranes of the eyes, nose, and throat-- making respiration difficult or impossible for conventional sophonts and, over time, causing persistent health problems for the planet’s population.  The use of a filter mask is thus required, when exposed to the planetary atmosphere for any length of time.

Hydrographic: 6 Wet World.
60% of planetary surface covered by free-standing water and/or frozen Polar Caps.

Population: 2 Low, @ 700-750 prospectors & miners.

Government: 0 No established Governmental structure (outside of Starport Authority)

Law: 0 No established Law, or Law Enforcement Agencies (outside of Starport Authority)
No Weapon Prohibitions (except for using Nuclear Weapons against sophonts)
Law Level is an indication of the relative oppressiveness of a world, and indicates who the law serves more--the inhabitants (...and visitors) [a distributed power], or the government and politicians of a planet (...or polity) [a centralized power].
The more centralized or autocratic a government (polity) is, the more likely the higher Law Codes indicate oppressive law enforcement.
The less centralized nature of this worlds Government Code of 0 means it's more likely the lower laws codes will be more open and democratic.

Tech Level: 9 Early Stellar (fusion)
TL:7-9 or the “Middle Technology Epoch,” is one of increasingly advanced technologies including space travel, advanced computers, and increasingly dense cities with higher and higher skyscrapers.

OBA STAR SYSTEM:
     The Oba Star System is a Binary System comprised of two Red, Main Sequence stars, "Oba Akọkọ" and "Oba Atáşąle" (Oba Primary & Oba Secondary). Oba Akọkọ is a hot, red, main-sequence star (M3-V), and  Oba Atáşąle is a very cool, red, main-sequence star (M8-V).
     Oba is a Non-Aligned world dominated by human sophonts located in the Eakoi Subsector of the Reaver's Deep Sector and is part of the Drinsaar Loop.

PLANET OBA:
     Oba is a world frequently ravaged by tides, earthquakes, and volcanic eruptions -- the result of having two over-sized moons.  The high level of vulcanism also accounts for the high level of Sulphur compounds that contaminate the atmosphere, accounting for this worlds Tainted Atmosphere rating.
     This world has yet to take off economically -- or otherwise -- and the population remains low for reasons largely unknown, as there have been many other worlds with equally high vulcanism that have done very well.
     Oba is a low-population world, and the population tends to be semi-transient -- folks come here to either work at the Port, or to go out into “the Outback” to try their hand at looking for gems and other valuable minerals, produced by the planet’s heavy vulcanism.  Beyond the hundred employees of the coastal Class C starport -- "Obakoso Port" – there are (usually) several hundred gem hunters and prospectors attempting to make a living on planet Oba.  When/if they "strike it rich" (or a reasonable facsimile thereof), they cash in and leave the planet.  For the last century-or-so the population has remained fairly constant, under 1,000.
     With no kind of Law Enforcement to be found outside the Port, these gem hunters are very protective of their claims, tending to shoot first and not bother to ask any questions.  This tendency of gem hunters to violently defend their holdings has led the TAS to declare Oba an Amber Zone.

OBA NOTES:
     Think of Obakoso Port as a kind of Dodge City-like place, and the "Outback" as a Wild West / Treasure of the Sierra Madres sorta environment, except everyone is running around with early gravitic vehicles.

     Not so much a "Colonial" environment, but more of a "Frontier" environment.
     The population tends to be semi-transient--folks come here to either work at the Port, or to try their hand at looking for gems and other valuable minerals that are produced by the heavy vulcanism.


???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oceanus (Reavers' Deep 3130):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oirue'ea (Reavers' Deep 0324):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oloih (Reavers' Deep 0227):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oloma (Reavers' Deep 2610):
Once a part of the Reaver kingdom built by Orpheus Roye Oloma, Oloma has had a bloody history.  After the civil war that ended the Reaver kingdom Oloma did its best to recover.  A starship with trade goods from Roye landed on Oloma in early 860, reminding the population that they had been once a part of a much larger kingdom.  In 902 Oloma purchased two jump capable starships from a merchant company based in the Principality of Caledon.
  However the blood of Reaver Kings run deep and in 903 Prince Janin Kresh of Oloma declared himself the blood descendant of King Roye.  He then announced his intention to bring back together the worlds of the Reaver King Roye, starting with the worlds of Opitan and Roye.  Opitan responded by arming its few ships, jumping to Oloma and bombing its cities from orbit.  Oloma responded in kind.  The war that followed devastated both worlds and rendered their fleets inoperative.  The population continues to be aggressive to outsiders and this has led the TAS to declare Oloma a Red Zone. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Olympus (Reavers' Deep 3021):

Onnesium:
A rare element, atomic number 118, mildly radioactive and a proven room temperature superconductor.  Onnesium, one of the stable Super-heavy elements, is normally found as small, silvery spheres embedded within meteoric nickel-iron.  Created within supernovae Onnesium is plated onto asteroidal surfaces and can eventually be discovered in or on such free-floating bodies, or in meteoric impact craters upon planetary surfaces.
  Recent discoveries in the Gavza (Reaver's Deep 1117) system have suggested that a supernova at Reavers' Deep 1118 may have spread Onnesium to several nearby systems within the Scotian Deep subsector. (1)(23)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Opitan (Reavers' Deep 2510):
Once a part of the Reaver kingdom built by Orpheus Roye, Opitan has had a bloody history.  After the civil war that ended the Reaver kingdom Opitan did its best to recover.  A starship with trade goods from Roye landed on Opitan in late 860, reminding the population that they had been once a part of a much larger kingdom.  In 902 Opitan purchased three jump capable starships from a merchant company based in the Principality of Caledon.  When in 903 Prince Janin Kresh of Oloma declared himself the blood descendant of King Roye and announced his intention to bring back together the worlds of the Reaver King Roye, the government of Opitan decided they were having none of it.  The Opitanian government armed its starships, jumped to Oloma and dropped nuclear bombs on the Oloma cities from orbit.  Oloma responded in kind.  The war that followed devastated both worlds and rendered their fleets inoperative.  The population continues to be aggressive to outsiders and this has led the TAS to declare Opitan a Red Zone. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Opitan Snate:
A small insect that likes to burrow under the skin of humans to feed on fat.  The native humans of Opitan have a salve that protects them from the insects and, with time (several years), eventually provides a near-immunity.  This salve is applied from birth and, until an effective level of protection is achieved, babies on Opitan are kept indoors during the swarm season. (19)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Orkney (Reavers' Deep 2919):
Orkney is the home world of the extreme xenophobic Derfi'gassak and, with Maiden, form the autonomously governed region of Dienbach GrĂżpen.  The two worlds are quarantined and monitored by the scout base on Khagish. (12)

Orpheus Reginald Roye:
In -685 scientists on Opitan managed to successfully construct a jump drive from recovered Viliani records.  Once the first jump capable warship was built the commander of the Opitan military, the young Orpheus Roye, orchestrated a military coup and overthrew the Opitan government.  Roye then proceeded to proclaim himself High Warlord of Opitan and constructed several more starships.
  Using this small fleet High Warlord Roye set out to conquer the nearby worlds of Oloma and Casare.  Once these worlds were under his control Roye sent a colony ship to the empty system of Ominon as a forward base of operations.  When the colony was established High Warlord Roye renamed the star Orpheus and the main world Roye in his honour.
  Expansion of Roye's Reaver kingdom stopped when they reached Zemlya.  Although having a lower technology level than the Reaver kingdom Zemlya had a greater population than the combined population of the planets already under Roye's control.  Roye began a long term project to increase his kingdoms population and to build more starships to subdue Zemlya.
  Exploring beyond Zemlya Roye's scouts discovered Cuslets and Loren.  Loren proved to be too hostile for Roye's technology while Cuslets had a small primitive population of humans inhabiting it.  Again a colony ship was dispatched to claim the world, however it was never heard from again.  Another colony ship was constructed to be sent to Cuslets but fate intervened when Orpheus Roye died in a hunting accident.  The colony ship was never sent as Roye's son, Duroth, declared the mission a waste of resources.
  The kingdom survived for three generations until the Great Grandson of Orpheus Roye, Chetnum Roye, lead a revolt against his older brother Dargus.  The revolt ended in a series of pitched battles that resulted in the deaths of all the royal family as well as most of their military commanders.  The ensuing chaos meant most of the communities had to fend for themselves as various parties staked a claim to some part of the kingdom.  Civil war ensued, with massive destruction across Roye's kingdom, and the major facilities and starship construction yard were damaged beyond repair. (19)

Ouokhoi Clan (Tlaukhu rank 26):
The Aokhalte, Sahao', and Ouokhoi clans are currently faced with overpopulation problems.  Quickly running out of land on habitable worlds, the ihatei of this bloc have had to settle for space in places such as the interiors of asteroids.  The dissatisfaction among these clans gave impetus for the new rush to colonise Imperial worlds by the Aorlakht.
  Perhaps because of the overcrowding, these clans face much internal strife.  Members tend to be touchy and duels are frequent.  Interfamily feuds are also common and are bloodier than among other clans. (9)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Oswald (Reavers' Deep 0720):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Outpost (Reaver's Deep 1926):
Though it lies 5 parsecs from the Imperial border, Outpost is a military installation and Naval facility of the Imperium.  The naval base known as Outpost lies on the third satellite of the system's innermost gas giant.  Aside from naval personnel, a small population of civilians (most of them not Imperial citizens) have established themselves on the world in support of the military population.  Outpost also boasts a fairly large starport making the world a major crossroads of trade in this portion of the subsector.
  Outpost was established in 872 for a number of reasons.  First it provides a certain degree of security and protection to trade in the region, formerly menaced by piracy and strife. In the second place it maintains communications between the Imperium and the Confederacy of Duncinae, an Imperial client in the Ea subsector adjacent.  These two major functions make the naval installation an important presence in the Drexilthar subsector.
  Though the world has little to offer the casual visitor, it is a major stopping-point for commercial vessels.  Outpost has excellent port facilities, few restrictions on trade or conduct and is a crossroads where information, goods and equipment of many kinds are obtainable.
  Some controversy surrounds the naval base on Outpost as it is maintained in violation of the treaty which ended the Aslan Border Wars between the Imperium and various Aslan clans.  In that treaty the territories of Reavers' Deep between the two interstellar cultures were made a neutral region, under no one's control.  In establishing the base at Outpost the Imperium made use of a loophole which allowed ground to be leased from client planets or states by the two empires for the purpose of protecting those clients.
  Outpost was settled in 870 by 500 colonists, many of them retiring Imperial naval personnel.  In 871 they signed a treaty establishing themselves as a client world and construction of the base followed almost immediately.  Protests have been filed by certain influential Aslan clans, but otherwise no action has been taken.  Nonetheless there is a certain amount of pressure on responsible Imperial officials to shut down the base, generated both within and without the Imperium, pressure which has been exploited by parties interested in seeing the Imperial presence diminished. (1)


REAVERS DEEP LIBRARY DATA
SECTION:  P

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Paetzina (Reavers' Deep 3212):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Pagosa (Reavers' Deep 1433):
Is a near-worthless planet inhabited by members of a cult who renounce all technological advances.

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Palanay (Reavers' Deep 1014):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Paradise (Reavers' Deep 1137):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Pauline (Reavers' Deep 0712):

Peace of Ftahalr:
The treaty that ended the Aslan Border Wars, -1118 to 380 Imperial, 2115 to 5372 Aslan.  The wars were finally settled in a duel-war between the Imperium and four of the major Aslan clans and several minor ones.  The duel-war’s objectives were for the Imperium to capture Gavza (Reavers’ Deep 1117) or for the Aslan to capture Kafal (Daibei 1539).  After several battles the Imperium captured Gavza, and the Imperial ambassador received the ritual apology from the Aslan clans on Ftahalr (Dark Nebula 1208) in 380 (5372 Aslan).  The treaty signed on Ftahalr created a 30 parsec wide buffer zone between the Aslan Hierate and the Third Imperium.  Only four of the major Aslan clans agreed to the Peace of Ftahalr, these being Yerlyaruiwo, Khaukheairl, Tralyeaeawi and Hrawoao.
  The treaty indirectly preserved and fostered the growth of many smaller interstellar governments within the buffer zone.  The treaty also explains to some extent the continued existence of the many independent systems located within the Reavers' Deep sector.
  The treaty was technically only between the Imperium and four of the largest Aslan clans, the Hrawoao, the Khaukheairl, the Tralyeaeawi, and the Yerlyaruiwo, but the other clans respect it because doing otherwise would be an insult to the signatories, with predictable dire consequences.
  Since its creation by seceding from the Third Imperium (an action still disputed by The Imperium, to this day) the Solomani Confederation claims that it was not, and so is not, a signatory of this treaty, and has violated the treaty time and time again.  To such an extent, that the buffer zone in the Magyar sector has been completely overrun and the Confederation border now touches the Hierate. (1)(4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Pendang (Reavers' Deep 1231):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Pentland (Reavers' Deep 1616):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Petzina (Reavers' Deep 3212):
Petzina is a colony of nearby Woomera (Daibei sector 0114).  Over 500 years ago the noble family that settled Woomera decided to colonise Petzina to relieve the overcrowding pressure that was starting to develop.  Since then the noble family offer a free relocation service to anyone who wishes to settle in the colony. (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Phontramus (Reavers' Deep 0426):

Plan Lazarus:
A hypothetical military plan of conquest against the Aslan Hierate, commissioned by Emperor Martin III and the Archduke of Sol in 414.  Even though the Aslan Border Wars had ended more than three decades earlier, senior Imperial admirals at the time believed the Aslan might try to resume their efforts of expansion.  This plan, drawing heavily on Imperial military resources from throughout the Domains of Ilelish and Sol, would only be implemented in the event the Aslan attacked.  The plan was in its final year of study when the Ilelish Revolts broke out in 418 and many of the formations assigned to the plan were used during the Revolts.  The Aslan never did attack and when Martin died in 456 Plan Lazarus died with him. (1)(4)

Polyphemes:   (1)

Principality of Caledon:
The largest independent, human-governed state in the Reavers' Deep sector, covering large portions of the Caledon and Scotian Deep subsectors.  The Principality as such was established in -102 by Jamieson Dundas of Caledon (Reavers' Deep 1815).  It has remained relatively stable, save for two periods of dynastic crisis and civil war (309-328 & 1024-1025).
  The area that is now the Principality was settled during the latter part of the period of the Interstellar wars between the Terran Confederation and the First Imperium.  The settlers of the region, largely of Western European origins, were a group of political malcontents who rejected the growing Terran trend toward absorption of the Vilani Empire.  They maintained, rightly as it turned out, that Terra would be unable to support the burden which had already brought the Vilani into decline.  Financed by a prominent banker, Charles Stuart Scott, these people assembled a colonizing expedition in the interval between two of the interstellar wars and traveled far from either Terran or Vilani space.  Settlement on Caledon, and exploration of several adjacent systems, followed.
  A period of struggle against their new untamed environments resulted in the loss, for quite some time, of jump drive technology.  Traders from one of the petty states that emerged during the Long Night restored the necessary technology, and the Principality arose shortly thereafter.  Officially the first state to check the piracy and lawlessness of the so-called "Reavers", less charitable histories often refer to the Principality as the last and greatest of the Reaver Kingdoms.
  The government of the Principality is a Constitutional Monarchy, headed by the Hereditary Prince of Caledon, and backed by a House of Lords, a House of Delegates, and a Grand Senate.  Local rule is left largely in the hands of individual worlds with the Principality regulating interstellar relations, war, and trade.  Often described as a commercial kingdom, Caledon is famous for the extent and wealth of its great trading houses. (1)(4)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Pulou (Reavers' Deep 0915):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Purgatory (Reavers' Deep 2239):
Originally called Arakastus. A dispute over points of faith resulted in the leaders of Purity (Reavers' Deep 2440) sending the dissidents into exile on this nearby frozen world in 883.  In keeping with their faith, the leaders of Purity renamed this world Purgatory, and used the threat of exile to the ice world as a method to keep the population 'faithful'. (26)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Purity (Reavers' Deep 2440):
Originally called Tarasys, this world was renamed Purity when it was settled in -327 by Solomani citizens of the strict religious group Order of Purity.  The colonists renamed the world after their faith.  The world has an amber zone rating due to the extreme religious views of its population. (26)


REAVERS DEEP LIBRARY DATA
SECTION:  K

Quantum Mining Ventures:

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Quentin (Reavers' Deep 0436):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Qusen (Reavers' Deep 0834):


REAVERS DEEP LIBRARY DATA
SECTION:  K

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Ranald (Reavers' Deep 1526):
A world within the Confederacy of Duncinae.  In the past it was also a colony of the Iltharan Empire, but a Caledonian sponsored revolt led to the downfall of the Empire. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rau (Reavers' Deep 0234):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Razzia (Reavers' Deep 0906):
A pleasant looking world, however, looks can be deceiving.  Razzia is the home of the Razor Gnat, a small flesh eating insect.  Most native creatures of Razzia have developed some form of defense against the predator, while visitors to the world soon find out they don't. (19)

Reavers:
The name given to any of the petty warlords or pirates who have operated in Reavers' Deep.  Towards the end of Twilight some of the less affected states in outlying sectors turned to plundering old Terran Confederation worlds that had lost interstellar ship technology.  These plunderers were called Reavers and differed from ordinary pirates in that they preyed on whole worlds.  This lent their name a special horror that has clung to it down to modern days.  Most of the Reavers came from Dark Nebula, Alpha Crucis, Magyar, and of course, Reavers' Deep.
  Some historians hold that the Reaver era ended in -1118 when a Reaver fleet from the Opljiok Defense League lost two thirds of its ships in an attack on Jarslav.  With the Aslans becoming ever stronger the various Reaver states in Magyar and Dark Nebula grew unwilling to risk such losses.
  On the other hand the name continued to be applied to independent warlords who, escaping from the break-up or takeover of a small state with a few working ships, could easily make their way into the Great Unknown and have a good chance of dominating one or several primitive planets.  Some of the most notorious Reaver lords like Blackjack Duquesne, Orchid Lu Wu, and Grand Admiral Izanak belong to the period from -1120 to -1000.  During the latter half of the Long Night it became usual to label any opponent a Reaver, thereby justifying practically any treatment of that opponent.
  Expansion by Aslan and Imperial interests into the region, culminating in the Last Aslan Border Wars (circa 200-380), led to a lessening of the Reaver presence, but in the aftermath of those wars the neutral strip of border worlds in the Deep became havens for criminals and pirates such as Hellion Murdoch and others of his ilk.  To this day the Reaver name is sometimes applied, often in a fanciful or romantic manner, to freebooters, pirates, privateers, or, occasionally, to small interstellar states found in the area. (1)(9)(24)

Reavers' Deep Sector:
Pirates and petty warlords collectively referred to as “Reavers”, dominated this region of space during the Long Night.  Expansion of the Aslan Hierate and the Third Imperium into the sector pretty much ended Reaver activity, though the numerous neutral worlds of the sector provide havens for pirates and criminals to this day. (4)

Rebellion of '08:
A rebellion in 1108 that nearly tore apart the Confederacy of Duncinae.  Admiral Thomas Birnham was a charismatic officer who won over all but a small portion of the Confederacy Navy, and came within a hair’s breadth of taking the Confederacy capital and forcing his appointment as President of the Confederacy Council. He was defeated and exiled to Coventry (Reavers' Deep 1723). (1)

Red Plague of 922:
A plague of unknown origins that decimated the population of Anatar (sister world to Tharrill (Reavers' Deep 2128)).  The plague is believed to be the result of a drastically mutated virus of earth origin, but there is no proof for or against this theory.  Nor is it known whether the source of the infection was on Anatar itself or if the disease was brought in from some other world where, perhaps, natural immunities or differences in environment, diet or other factors prevented the virus from flourishing.
  It is certain that it flourished on Anatar.  In one planetary year (531 standard days), 90% of the population was wiped out.  The remaining population was evacuated into large orbital stations and kept under quarantine until doctors were certain they would not spread the plague further.
  The Red Plague is extremely virulent, running its course in less than 48 hours, from initial infection to (usually) the death of the victim.  Symptoms include fatigue (with rapidly declining physical faculties), dizziness, disorientation and the appearance of disfiguring red sores on the face and body.  Survivors bear the scars of these sores for life.
  Rumour has it that, during the evacuation, a starship carrying a large shipment of valuable paintings, sculptures and other priceless pieces from the Anatar Planetary Museum crash-landed somewhere in the wilderness northwest of the capital city.  Two expeditions have visited the world in hopes of locating and salvaging the lost artwork.  Both of them contracted the Red Plague, two survivors came back from the first expedition and none from the second.  This has caused fresh consideration of the problem and has led to the theory that the virus can be absorbed through exposed skin as well as through the lungs.  No one has been willing to test this assumption, however, by another visit to Anatar. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rejhappur (Reavers' Deep 1218):
Extended data exists here. (1)(23)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Reynolds (Reavers' Deep 0417):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rhys (Reavers' Deep 1019):
The scout base at Rhys is run by the Caledon Royal Mail to keep the connection between the Principality of Caledon and its remote trading base at Dunmarrow (Reavers' Deep 1721). (?)

Riftdeep Subsector (Reavers' Deep Subsector B):
Extended data is here. (1)

Riftgold:
A heavy, metallic, mineral compound, Riftgold is found on several worlds in the rift subsectors of Reavers’ Deep.  This substance resembles gold ore when first mined, but turns a dull brown after several months' exposure to oxygen (such as in a standard atmosphere).  Riftgold has limited commercial value and is used primarily for novelties.  One simple test, that is without a spectrograph, to distinguish it from real gold is to place a small sample into a high-pressure oxygen chamber for several days and look for signs of "browning" caused by oxidation.
  Some superstitious Solomani miners have created an elaborate myth around this compound, calling it "djinn's gold" and attributing a period of bad luck to any who find it. (1)(4)

Riftrim Subsector (Reavers' Deep Subsector C):
Extended data is here. (1)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rintarna (Reavers' Deep 1933):
Originally colonized by Solomani during the Interstellar Wars, Rintarna has tended to remain aloof of formal interstellar political ties.  It has sizable system defenses but no offensive fleet to speak of due to an extreme scarcity of lanthanum in the system. (26)

Risthscent:
Coming from the scent glands of the Risth, an animal native to Htalrea (Reaver's Deep 1224), this perfume is in high demand among Humans, Aslan and is popular with other races such as the J'aadje. (1)

Riyhalaei Clan (Tlaukhu rank 28 ):
Riyhalaei is allied with the Tralyeaeawi, Yulraleh and Aiheilar clans. (?)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Roaa (Reaver's Deep 0237):
Planet in the Uhtaa subsector of Reavers' Deep, Roaa is inhabited by Aslan and is a member world of the Aslan Hierate.  Roaa is famed for its shipyards, and is the headquarters for a number of important commercial concerns, including Larleaftea Hryawaowya, the famous shipbuilding and trading corporation, and Tlasayerlahel, the large mercantile firm with interest throughout much of the Aslan explored part of the sector. (1) (24)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Roakhoi (Reaver's Deep 1224):
Extended data is here. (1)(24)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rob Roy (Reaver's Deep 1917):
Like Claverse (Reaver's Deep 1913), Rob Roy supported the Maxwell faction during the Dynastic Crisis of 1024, and suffered harshly, consequently.  The world was and is a crucial industrial center of the Principality of Caledon and has the second highest population after Cuillan (Reaver's Deep 1613).  During the crisis both sides planned much of their strategy around the need to control Rob Roy and there was bitter fighting as a result.
  Early in the struggle Maxwell's forces had the upper-hand but, shortly after Maxwell had himself crowned as Sovereign Prince, the Maxwellians met Campbell's supporters at the Battle of Dunbarton (Reavers' Deep 1615) and Maxwell's fleet broke.  Maxwell directed the defense of Rob Roy, one of his last bastions of support, until it became clear that his cause was truly lost.  Then he fled, first to Skye (Reavers' Deep 2018), and later to Germaine (Reavers' Deep 2019).
   The victorious forces of Lord Campbell never actually engaged in ground fighting at Rob Roy and never actually discovered Maxwell's command headquarters on the world.  It is said to have been located underground somewhere in the Arctic wilderness of Polaris, the northern continent of Rob Roy.  But Maxwell shut down the complex prior to his departure and the secret was purged from planetary computer records.  For security purposes the location was actually known to only a handful of key people and, without coordinates, it remains undetectable.  The HQ complex is lost until and unless one of Maxwell's people chooses to reveal its location, or until accidental discovery brings it to light.
  There is a famous story, possibly apocryphal, which relates that this "Ice Fortress" (as it was popularly known) is the hiding place for the full Caledonian regalia, the orb, sceptre, circlet, and jeweled sword that together were the symbols of the rightful Prince.  It is said that Maxwell, prior to his flight, left these symbols of authority here on Caledonian soil pending the day when a Maxwell would come to reclaim his own.
  The regalia was certainly lost during the war and was never recovered.  It is of great value, both monetarily and politically, and a fantastic reward is offered by the Principality for recovery of these symbolic items. (1)(7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rock (Reavers' Deep 2214):
Rock is a rather unremarkable world, a satellite of a gas giant which has had a small starport administered by the Kolan Hegemony (an autonomous member of the Imperium) for nearly a thousand years.  The port was mostly a stepping stone for trade between the Hegemony and the Principality of Caledon, which have always got on well despite radical cultural dissimilarities.  This function was largely superseded by the construction of the great trade ports at Concorde (Reavers' Deep 2218) in the Imperium and Victory (Reavers' Deep 2017) in the Principality, which became the main trade links.
   Recently though Rock’s small port has been expanded by new settlements largely by colonists from outside the Hegemony.  These have been encouraged by the Imperium as plans are in preparation to construct a new naval base near the port and the upgraded port has already been incorporated into the Imperial X-boat system.  This is perceived within the Hegemony as part of a deep Imperial plot to strip away the Hegemony’s few remaining holdings and is bitterly resented.
  Twice already surveyors working on the site proposed for the naval base have been ambushed, and a rash of minor acts of sabotage has broken out as well, putting the project almost a year behind schedule already.  The perpetrators of these acts have not yet been traced.
   The Imperium is not able to secure the site with Marines, since this would violate Hegemony autonomy.  Only after the base is completed can the military move in unless permission, so far not forthcoming, is first obtained from the Hegemony.  The local colonial governor has been recruiting mercenaries, ostensibly to serve the same purpose, but more probably to cause additional problems. Imperial planners are still developing ways to counteract this turn of events without a direct confrontation. (7)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rose (Reavers' Deep 0734):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rosemont (Reavers' Deep 3136):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rothman (Reavers' Deep 2829):

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Roye (Reavers' Deep 2511):  (12)

???Planet, ?? SubSector.  Reavers' Deep Sector (0000)
---
Rutherglen (Reavers' Deep 1213):


REAVERS DEEP LIBRARY DATA
SECTION:  S


REAVERS DEEP LIBRARY DATA
SECTION:  T


REAVERS DEEP LIBRARY DATA
SECTION:  U


REAVERS DEEP LIBRARY DATA
SECTION:  V

VincitPlanet in Ea SubSector, Reavers' Deep Sector (1327)
     Vincit is a preindustrial, agricultural world, with a moderate population of just under 40-million inhabitants.  Planet Vincit is a member-world of the Confederacy of Duncinae, a Non-Aligned Human-dominated interstellar polity located in Ea Subsector of Reaver's Deep Sector.
     Predominantly an Agricultural world, planet Vincit has a near-ideal environment for producing quality foodstuffs of plant and animal origin, as well as other organic resources. Quality foodstuffs and organic products are a major export commodity for this world.
Planet Vincit cannot yet manufacture enough high-technology resources to support its modern, star-faring society, and is thus classified as a Pre-Industrial world. Having to import many manufactured and high tech goods drives the price up for these items, here on planet Vincit.
     There has never been an orbital Highport abouve planet Vinit, but there has always been a single Downport located in the central plains of the largest continent, supported by dozens of spaceports/shuttle ports, around the planet.  The current Downport -- given the name "The Peoples New Order Starport of Vincit" several years back -- is a Class C facility that is under the operational control of the Confederation of Duncinae -- personnel of the Confederation Military Base located within the Downport seized control of port operations, several years ago, in order to maintain "unfettered access" to offworld trade during a planetary Coup.  The Confederation continues to control the Downport to this day, with the acceptance of the new Planetary Government, and runs things pretty much to Imperial Standards.
     The current Planetary Government -- The People's New Order, led by the popular Director-General Franco Tobias -- replaced a corrupt and failing Constitutional Monarchy in 1099, with a Military Coup led by then-Army Colonel Tobias, a popular advocate of progressive reform.  After the coup, Franco Tobias declared himself Director-General of The People's New Order, and siezed absolute authoritarian power--which he stated was a neccessary step, in order to fix all the things which were wrong with the old system, and that he would reestablish more democratic forms when the job was done.  Over the years, despite being an iron-fisted Dictator in all but name, the Director-General has been establishing a more fair and equal social system, and enjoys the confidence of both the citizens and the military.

StarportCRoutine. No Highport, there is a large Downport. Shipyards can't build ships, but ships can receive major repairs at this port. Fuels readilly available include unrefined hydrogen
Planet Size8Large: 12,800 km (0.84 Gs)
Atmosphere9Dense & Tainted: industrial pollutants
Hydrographics8Wet World: 80% surface coverage (32% Oceans/Seas, 8% polar ice caps
Population7Moderate: 40,962,539 Million)
GovernmentACharismatic Dictator: The Director-General
Law Level9High Law: no weapons out of home
Tech Level8Pre-Stellar (superconductors
RemarksAg Agricultural  Pi Pre-Industrial  Military: Downport is also Confederation of Duncinae Military Base

STELLAR & PLANETARY SYSTEM DATA

HierarchyStar NameColorCategoryMass (Sol)Temp (K)Luminosity (Sol)DiameterHab ZoneJump Shadow
PrimaryVincit PrimeRedM1-V0.00,0000.00.00AU0.00--0.00AU0.00AU
# Potential Orbits: 14Planetoid Belts: 0Gas Giants: 3Other Worlds: 11
This world is part of the Kingston Cluster.

OrbitalPlanetary
#DistanceNameType
00.00 AU
0,000,000km / 0,000,000mi
10.00 AU
0,000,000km / 0,000,000mi
20.00 AU
0,000,000km / 0,000,000mi
--0.00 AUHabitable Zone Inner Limit
0,000,000km / 0,000,000mi
30.00 AU
0,000,000km / 0,000,000mi
--0.00 AUHabitable Zone Outer Limit
0,000,000km / 0,000,000mi
--0.00 AUStellar Jump Shadow limit
0,000,000km / 0,000,000mi
40.00 AU
0,000,000km / 0,000,000mi
50.00 AU
0,000,000km / 0,000,000mi
--0.00 AUInner System limit
0,000,000km / 0,000,000mi
60.00 AU
0,000,000km / 0,000,000mi
70.00 AU
0,000,000km / 0,000,000mi
80.00 AU
0,000,000km / 0,000,000mi
90.00 AU
0,000,000km / 0,000,000mi
100.00 AU
0,000,000km / 0,000,000mi
110.00 AU
0,000,000km / 0,000,000mi
120.00 AU
0,000,000km / 0,000,000mi
130.00 AU
0,000,000km / 0,000,000mi
140.00 AU
0,000,000km / 0,000,000mi




REAVERS DEEP LIBRARY DATA
SECTION:  W


REAVERS DEEP LIBRARY DATA
SECTION:  X


REAVERS DEEP LIBRARY DATA
SECTION:  Y


REAVERS DEEP LIBRARY DATA
SECTION:  Z