How Do I Yugi?

A discussion for how to make a Anime-like Yu-gi-oh! game that works for play by post.

For the most part this will only be the discussion as nothing of real substance was discussed in other threads.

I Don't Know:
How to make an RPG for a Card game? I have <smallcaps>thoughts</smallcaps>, but so do you. I want to hear them, and perhaps some day there will be a proper YGO game rolling here instead of just a discussion! For now here is what you're here for.


I Don't Know:
draw from deck

Roll D4
1 Monsters
2 Spells
3 Traps
4 which ever you have the most of at this point

That roll determines the next dice you roll

#D of that type of card left in deck

Sadly this would require you, the player, to keep track of your deck meticulously, and maybe a bit clunky. As for your hand every post may just need a private line to the GM. Simply labeled hand and face downs.   but I'll try a demo

21:39, Today: I Don't Know rolled 14 using 5d4 with rolls of 3,3,3,4,1.  Draw opening hand.

Okay so my opening hand would be three traps a monster and whatever kind of card I have the most of at this time, knowing me monsters. Out of a 60 card deck lets say 15 spells 15 traps and 30 monsters, just for expediency.

21:44, Today: I Don't Know rolled 8 using 1d29 with rolls of 8.  Fifth card Monster 2.

21:43, Today: I Don't Know rolled 28 using 1d30 with rolls of 28.  Fourth Card Monster 1.

21:43, Today: I Don't Know rolled 10 using 1d13 with rolls of 10.  Third card Trap.

21:42, Today: I Don't Know rolled 2 using 1d14 with rolls of 2.  Second card Trap.

21:42, Today: I Don't Know rolled 5 using 1d15 with rolls of 5.  First Card Trap.

So the corresponding cards would be my opening hand, whatever those would be. Again this may be a little clunky, but that is why this is a discussion. Also a thought I had, maybe instead of 4 being the largest group it is Heart of the Cards saving you, i.e. pick a section and hope for Luck. That is unless it is just a modifier to increase your odds of getting the cards you want added to one of the two rolls, but maybe not both.


Storm_Dragoon:
Alright just going to throw some stuff out there.

First off a big problem that needs to be solved if we want to play at all in a play by post format and that is the fact that Yugioh has reaction speed abilities that is traps quick spells and counter traps. Since as soon as someone puts something face down you are going to have to check after each action, or attempted action, to see if you opponent is going to react to it. Not to mention the fact that they have activate from hand effects. This is going to need to be adressed or a single game is going to take days or weeks to complete. The easiest answer unfortunatly are going to be giving your opponent extra information that might change the way the game is played.

As a devils advocate whats wrong with just listing every card in your deck and then rolling a number equal to your current deck size to see what card you get? That would be nearly identical to the normal odds and less convoluted to keep track off.

Finally for now I would suggest that for the sake of balance that there needs to be deck building constraints. Tournament competitive decks are going to be over powered and likely make the game boring story telling wise.



Kagehime:
Being someone who RPed in other YGO Servers (not here but some other sites/applications), a 'banlist' is made to make sure meta decks are kept at bay: the same could be said to staple cards and yada-yada. Though in this case.. it's really just up to the person itself while making a Deck while keeping in mind that this Deck will be used on a roleplay: I'm not telling making a Deck that has little to no win condition, but something stable and balanced I suppose.

And 'drawing' cards via dice could indeed be clanky, but hey, that's why we talk things about it and what-not.

..Still, my own idea of 'drawing' cards from the Deck is via numbering cards from 1 to your maximum number of cards (say 40) where:

1-20 are Monsters, arranged alphabetically.
21-30 Spells, also arranged alphabetically.
31-40 Traps, the same as the other two arranged alphabetically.

My preferred ratio after all is 20-10-10, anyway.. with that out of the way, presuming starting hand as secret 5d40, and if you get duplicates, roll secret 1d40 for each until you have different unique numbers. Just have to bear in mind (using ScrathPad or a Notepad helps!) to 'cross-out' aka remember the cards you've already drawn, though in this case, the GM would have already have a copy of the Deck List of the player (and said player shouldn't be sharing his/her Deck List either!) so as to double-check (won't really be doing it unless there's foul play) and what-not else. Thoughts on this 'drawing' mechanic?


Storm_Dragoon:
Alright I think the first thing we need to do is step back for a moment and decided exactly what type of system we are trying to design.

Are we going for a realistic simulation of playing the game, basically streamlining Yugioh for a play by post format? Or are we making as system thats more dramatic and storytelling focused. Or to put it another way are we trying to emulate the actual card game or the shows? Are we playing yugioh or are our character playing it and we have stats and the like to help shape the way the duel goes perhaps. Or something in between.


animeskippy:
First off, Hello all,

I had some ideas to  contribute to this and thought I would join up and give some personal input.

So, personally, I feel there are more than enough games out there on either the computer or the phone that simulate the  card game either completely or a variation of the game we know. I would rather see a game that simulates the drama and suspense of the show in one way or another.

What if instead of running full decks you ran two sheets.
One sheet would be the character sheet where you would deal with the character's stats in one way or the other and would be levels by xp gains through various solving of actions and plot and of course "winning a duel". The sheet could contain features that provide bonuses in and out of the "duel".

The second sheet would be your deck (maybe could have multiple deck sheets if we got that far). This could be done by having a list of "Deck Traits". Each deck trait costing money (your second form of xp that affects only the deck). These traits could be themed for different deck types, example, one deck trait could have the key word "dragon" meaning you are using Dragon type monsters in the deck. Or another could be trap or spell. And occasionally you could have a deck trait that features popular cards such as Blue Eyes White Dragon or Dark Magician, providing a feature based around that card.


This would obviously take a lot of work and would not be a simple game system. But with the correct work and crunching some numbers to get dice types and such corect could be a lot of fun and would semi mimic the Pokemon Table Top made several years ago in a few different ways.

Also, we would need to worry about what would be in a core book and make decisions on how much to add right off the bat and what would be considered for a supplement down the line.

What do you guy think?


I Don't Know:
Now that I have recovered from animation class and I have a sufficient caffeine high I CAN POST!

A lot of interesting ideas, admitably I probably lean towards the anime first and the actual game second. I still feel it needs to be simulated just not the end all be all. If I were to worry about the character running the deck I would probably barrow a little from B.E.S.M tri stat, namely:

Body
Mind
Soul

Though I don't know how many points to give for the allocation, I do have something that would be tacked on namely pick one of these three things.

Heart of the cards ( Universal hack for deck stacking, TOTALLY LEGAL! )
Psychic ( I make the effects real or something more traditional )
Medium ( I see and talk to spirits )

Jaden cheats, but I don't count him as he is secretly a kuriboh.

If I had the mental capacity ( and schedule ) to run a game I would probably encourage everyone to make at least one card that fits their character's theme. I feel this would add a great deal of freedom in what you built deck whys, at least as long as you got the card(s) approved. Naturally whoever WOULD be running would be in control of what would be approved and Banned.


On a side note I have written a sort of backstory for a villain that uses the two cards I posted in the cards thread, but that might be more an OOC thing.

I forgot one little thing something that comes up in the anime quite a bit is that the support cast can give the protagonist moral support and they pull out more awesome from their decks. So how would we mechanically reinforce that?


Kagehime:
Heart of the Cards fits Yami Yugi better (*points blatantly at Yugi vs Yami Yugi Duel for the latter's ascension*)

Akiza and some others from 5D's for Psychic.

Luna(the girl twin of Leo) also from 5D's as a Medium for seeing Spirits.

Speaking of Jaden, I wonder if he's more of a 'Medium' than a Heart of the Cards-type of person.. or perhaps both. Then again, he does have Winged Kuriboh and Yubel so.. hmm..

As for the support cast doing 'buffs' for the 'main protags' to do more amazing stuff.. not sure, really. Not really a good (critical) thinker here, but perhaps usage of dice as usual? Not sure 'how' though.

And rather than allocating points.. Perhaps just choose one out of the three given 'stats'? Allocating points doesn't seem to 'fit' those three, as they are more of a classification for the Duelist.. once again, that's just me. .-.


animeskippy:
these are more current brainstorming notes, some of it is redundant from above.

Character Creation Concepts

Character creation should focus on the characteres skil both inside and outside of dueling
A more basic system here would be better, no more then 3 to 5 stats and then skills that provide a base for a characters rolls
Some sort of feature system to help with dueling, magic, or other features could be developed
Hit points and spirit should be available for combat reasons and for shadow realm uses
Some sort of heart of the  cards concept should be developed as well to provide more theme to making a show style RPG for this anime
Sheet progression should be done through some sort of XP system based off solving problems and winning or loosing dools

Deck Creation Concepts

Deck concept will be a series of features for use in dueling instead of dealing with actual full on decks
The deck will have a "hit point counter" being the amount of cards available in the deck, made for milling concepts and for trying to limit the mount of turns any one combat will take
Every game will begin with 5 being taken away fro mthe total deck count representing the starting hand
Hand Size should be considered for some sort of mechanic
Features limit should be taken into account according to deck size, larger deck size more features but should also have some sort of draw back as well
Deck progressions should be considered through a seperate XP system (say cash and going to the card shop)

Combat

Combat should be considerably simple due to it not being the focus of the concept, though it does come up from time to time in the shows
Rarely should this bleed into duels
Concept for combat still needs worked out
Should include a chase mechanic, main characters tend to run away a lot from things, wishing to deal with resolving things through duels over actual fist to fist combat
Weapons mechanics should be simple since they dont come up often


Dueling Concepts

Dueling should be limited to more of a story telling concept then actual card game play, otherwise this would make the game drag long in a table top concept or a play by post concept
Hand Size and deck size should come into play for a mechanic dealing with this system
Turns of Duel Combat should be made simple, between a roll mechanic and a story telling mechanic
Monsters, spells and traps should be taken into account in some manner








Equipment Concepts

Equipment or gear in this game should mainly deal with the card game as it does in the show
Deck boxxes show how many decks you can have made at any one time
Deck features talked about above are also actually equipment since they represent certain cards or certain types of cards
Duel Disks should allow some sort of mechanic over table top play



Magic Item Concepts

Magic Items mainly are represnted by Millenium Items or some sort of concept based off of that design
Should add some sort of mechanic either in or out of combat depending on the item itself
Certain magic items are based off cards such as the Circle of Alicalcose or however you spell the damned thing




Magic Concepts

Certain concepts of magic in the show are done mainly thorugh items or use of dark magic based from the shadow realm



I Don't Know:
I've been watching a youtube show that quickly covers different characters throughout the series, they use a system called a Dual score based on how well and often they dueled.

Losing a dual is worth 1 point, I forget what a draw is (I'll have to find the episode that explains it) a draw is 2, and a win is worth 5 points. So perhaps EXP is increasing your dual score, and problem solving also gives you 1-5 dual points based on importance and how well the situation was handled.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Using my perviously proposed character stats, I would say that combat out of duals could be done with either Body or mind depending on how you fluff your actions.( I would also suggest that Mind could help you identify if someone was lying to you. But that is just a side note. )

Player 1

Body High
Mind Low
Spirit Average



Player 2

Body Low
Mind high
Spirit Average


For a Physical confrontation Player 1 would probably get first action. But I'd give Player 2 a chance to steal initiative due to their high mind representing that they saw the attack coming and managed a counter attack/ sucker punch. I was going to write out a scenario but it was feeling too scripted. However Player 2 could attempt to trick Player 1 and they would have a hard time not believing them, not that they would necessarily fall for "look behind you", maybe only on a critical fail they would, I would hope for a better lie. In this method I'm not sure how Spirit would be used.

Alternatively we could use B.E.S.M.'s system for combat, which is a roll under system with 2die6 in that game the number is modified by skills appropriate for what you are doing. But we would probably want to cap the numbers at least for body and mind at the top of human ability, Soul however I'd probably let reach the inhuman numbers.


animeskippy:
That's an idea, I may mess with that concept a little bit tomorow.


I Don't Know:
Magic Item Concepts

You mean plot McGuffens? Because that is usually what they are, I would probably say story dependent, but I suppose that is kinda like explaining something in a movie as just being a stylistic choice, instead of talking about it. First if legendary cards are a thing this is the slot they take up rather than a deck slot.
      I'd probably shoot for a non card version being a set of abilities like the Millennium puzzle had 3 or 4 things that it was capable of maybe ones in the game would be capable of 2 special effects. And they would have to have any added stuff unlocked the longer the person has it. Example being: Lets say one of you came into possession of a special eye piece. Your character already had heart of the cards, but when you have the eye piece equipped you can act like a medium however it has a second effect, perhaps seeing past events when you focus on something related to the event. You then "level up" (or whatever we determine to be the equivalent,) you can choose to spend that on attuning to the artifact and potentially unlocking a hidden power (if your lucky) or at a minimum making it have a way of coming back to you/ harder to take from you in the first place/ not able to be used against you. In this case maybe you would unlock a future sight power on it, unless the GM wants to leave that open for something else more story related.


I Don't Know:
My thoughts on some of the anime centric details I left out last time.
Sorry if it is a little scatterbrained I thought of these on some bored days and am too lazy to sort them out right now.


Deck may have X number of traits maybe 4?

Trump card has its own set of traits as does the side deck (maybe half # of deck?) for the original the card type is not a trait ( fusion, XYZ etc.) maybe in the later ones it might be.

I don’t think there should be a upper cap to the lvs maybe just how many traits a deck can have

is an archetype a trait in itself?

~ ~ ~ ~ ~ ~

sitting out a dual and cheering counts as 1-2 dual points

~ ~ ~ ~ ~ ~ ~


So Lvs can give you :

attunment to a relic

more decks

traits in deck

2nd+ trump card (not sure if each deck comes with its own or if you just move the original between decks)

better character stats ( but I’d say your low can not equal or exceed the other two.)

Equipment

character traits/skills

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~


maybe in stats allowing drawbacks, you are not required to take a drawback, but can only take one if you do and must be taken at Character Gen.

Not sure what you would get maybe more deck traits early in? or the ability to ignore the rule for lowest, lowest stat is Average*?, maybe a item like a car to start off?
*=Even though you have two average stats starting out one of them still counts as your low for purposes of its cap, i.e. if your “low” is body when you lv up your other average stat, body can never again match it and it can never exceed the other stat.



clumsy - what it sounds like, can be taken regardless of body score

Unlucky - if there is a banana peal on the side walk you will be the one to trip over it, if the plot calls for someone to get lost or kidnapped- guess who, you are the bad luck sponge of the group. But don’t worry your deck still loves you.  (This will not affect your dualing. It also doesn’t mean you can’t fight your way back, just that it happens.)

Not strong - (can only be taken with body at average or higher) this is to represent that your body score is just a reflection of your health, you might be agile, fast and or dexterous, but you don’t want to be doing test of strength.

Wise not smart(or Smart not wise) - ( can only be taken with mind at average or higher) this represents that you either think through you actions or are really smart but you don’t do both.
I.E       SnW= Impulsive with quick wit, might use a combo even if it isn’t the best time for one.  WnS= your not an ideas man but you don’t go flying off he handle, you might have trouble coming up with combos but use the ones you know wisely.

Slowpoke- basically the equivalent to not strong with same restriction.

bruise like a banana - Body? (might become Spirit, see below) no longer shows how good you can take a punch same restriction as not strong.

gullible - same restriction as wise not smart, you still take people at face value.

Small fry- you are tiny, hilariously so. No requirements, but I don’t know if you could reach them.

Dependent- someone you are responsible for who may become the bad luck sponge.

Doomed to be Average? Stats can never rise above average. Seeing as this can cut you off from a lot maybe give the extra that it does 2 all stats start at average or at least can all hit average and one other hinderance reward?



Please give feedback, I'm not sure if I was in a right state of mind.


~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~



Should spirit be your overall defense instead of body? showing that even when your body gives out your spirit can keep you going. Or should this be a reroll as much as this system would have them?

or

Spirit = force of personality + resist mind control + Luck + withstand adversity (just because your body gives up doesn’t mean you have)




I think I skipped talking about this last time, but equipment has a few givens that every character has starting out regardless: deck box and dual disk being the two major ones that come to mind. One Item unique to you? maybe?

 mundane or a custom dual disk. I guess it could depend on if you took the unique item?(if it is even a thing)




Hopefully nothing fell out of order. Good Luck and Happy Gaming.