A Place to Keep Track of Cyphers

IMPORTANT NOTE: THIS INFO IS STRICTLY OOC.

Current Players

Ajeni Darrow (3)

- Complacency Dart (thrown object) - lvl 4. Target has no motivation for one hour. The difficulty of all tasks is increased by two steps. Poison (emotion) p.291

-Blue Crystal

-Blue Crystal

Alberic the Half-Consumed (2)

super great cypher (lvl 500) - a synth sphere. Alberic is not sure what this does but he's certain it's super great. Upon closer examination by others, it looks similar to a detonator

tracer (lvl 2) - dartgun with no obvious dart. Fires a microscopic tracer that clings to any surface within short range. For the next 28 hours, the launcher shows the distance and direction to the tracer, as long as it is in the same dimension. p.297

Aura Shade (3)

Stim (lvl 6) - a pill. Decreases the difficulty of the next action taken by three steps. p.295

gravity-nullifying spray (lvl 4) - spray canister. A non-living object, person-sized or smaller, permanently floats 3 feet in the air and no longer has weight if carried. p.287

gravity nullifier (lvl 9) - a belt. User can float for one hour and move vertically (but not horizontally without additional help) up to a short distance per round. Works on users up to 450 pounds. p.287

Cobin (3)

- Invisibility bracelet (7 mins left)

- Complacency Dart (thrown object) - lvl 5. Target has no motivation for one hour. The difficulty of all tasks is increased by two steps. Poison (emotion) p.291

- Pressure Detonator (thrown object) - lvl 4. Explodes in an immediate radius, inflicting impact damage of 4. Also moves unattended objects out of the area if they weigh less than 80 pounds (36 kg). p.284

Greyband (2)

Tracer (small dart) - lvl 4. Fires a microscopic tracer that clings to any surface within short range.
For the next 28 hours, the launcher shows the distance and direction to the tracer, as long as it is in the same dimension. p.297

Gas Bomb (thrown sphere) - lvl 8. Creates a cloud of Rage Gas that lingers for 5 rounds.
Living creatures that breathe and think make melee attacks on the nearest other creature for 8 rounds. p.287

Terik Masterson (2)

strength boost (lvl 6) - a pill. +1 might edge for one hour. p.295

warmth projector (lvl 6) - Keeps the user warm and comfortable in the harshest cold temperatures for 28 hours. During this time, the user has Armor +6 vs. cold damage. p.297




Unclaimed Cyphers

chemical factory (lvl 3) - pill. After an hour, the user's sweat produces 3 doses of a liquid that restores 3 might each (total 9 might). p.283

singularity detonation sphere (lvl 10) - a ceramic sphere that can be thrown. Creates a momentary black hole that inflicts 20 points of damage to all within short range, and draws everything into its immediate range. PCs in short range that fail a might defense roll move one step down the damage track. p.285

living solvent (lvl 4) - spray canister. Releases an organic slime that dissolves one cubic foot of material per round for 4 rounds. p.289

density nodule (lvl 2) - a crystal that can be affixed to a melee weapon. For the next 28 hours, the weapon does +2 damage due to a sudden increase in weight whenever it strikes something solid. p.283



Cypher Repository (not necessarily available)

- gravity detonator (lvl 3) - A wristband projector (long range). Bursts in an immediate radius, inflicting 3 damage (min. 2 regardless of attack/defense) by increasing gravity tremendously for one second. All in the area are crushed to the ground for one round and cannot take physical actions. p.284

- telepathy implant (lvl 3) - A pill. For one hour, the device enables long-range mental communication with anyone who has a matching implant. (These devices are always found in groups of two or more; will give a second one to another player). p.296

- telepathy implant (lvl 8) - A pill. For one hour, the device enables long-range mental communication with anyone who has a matching implant. (These devices are always found in groups of two or more; will give a second one to another player). p.296

- dessicating detonator (lvl 4) - A wristband projector (long range). Bursts in an immediate radius, draining moisture from everything within it. Living creatures take 4 damage (min. 2 regardless of attack/defense). Water in the area is vaporized. p.284

- personal environment field (lvl 7) - A belt. Creates an aura of temperature and atmosphere that will sustain a human safely for 28 hours. The aura extends to 1 foot (0.3 m) around the user. It does not protect against sudden flashes of temperature change (such as from a heat ray). p.291

- numbing ray emitter (lvl 3) - Handheld device. Allows the user to project a ray of energy up to 200 feet (61 m) that numbs one limb of the target, making it useless for one hour. p.293

- tracer (lvl 3) - Handheld device. Fires a microscopic tracer that clings to any surface within short range. For the next 28 hours, the launcher shows the distance and direction to the tracer, as long as it is in the same dimension. p.297

- fireproofing spray (lvl 10) - A spray canister. A nonliving object sprayed by this cypher has +10 Armor against fire damage for 28 hours. p.285

- frigid wall project (lvl 7) - A handheld device. Creates a wall of supercooled air up to 30 feet by 30 feet by 1 foot (9.1 m by 9.1 m by 0.3 m) that inflicts 7 damage on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes. p.286

- force nodule (lvl 2) - A crystal nodule that can be attached to armor to create a powerful force field for the next 28 hours. It adds +2 to armor. p.286

- lust poison (lvl 8) - A pill. Target feels lust for one hour and cannot focus on any nonsexual activity. p.291

- stim (lvl 1) - Decreases the difficulty of the next action taken by three steps. p.295

- blinking nodule (lvl 2) - a crystal nodule affixed to armor. For the next 28 hours, each time (but not more than once per round) the wearer of the armor the nodule is attached to is struck hard enough to inflict damage, he teleports an immediate distance in a random direction (not up or down). Since the wearer is prepared for this effect and his foe is not, the difficulty of the wearer’s defense is modified by one step to his benefit for one round after he teleports. p.282



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